I love Skyrim (modded Skyrim) and someone once described it to me as a game as wide as an ocean but as deep as a puddle. I will say the mods help like restoring the civil war. That is a lot more fun. I wish someone would do a mod to have the magic school be like the original idea
That was my first playthrough, and thousands of hours later is still my favorite. I think some of it was the novelty of it all, but the Companion quest line just felt like such a natural thing to fall into while experiencing the game for the first time.
I've modded the game to hell and back several times over since then, but nothing recaptured the magic of that run.
I was disappointed you couldn’t do more as a werewolf. After I finished the companions questline I removed the curse but would occasionally go back to make money on the side with the radiant quests
a game as wide as an ocean but as deep as a puddle
That's also a perfect description of No Man's Sky. Infinite procedural generic same-ness. It's infinite in the same way that static on an untuned TV is infinite.
It's frustrating because they add a lot of cool stuff to the game and I really like the visuals, but gameplay literally just involves standing there holding 'X' to do a thing. There is no depth to the interactions besides that.
Worse is that combat and mining are exactly the same thing -- just stand there and hold the fire button until finished. Zero skill.
The basebuilding has some of the most depth, and is rightly fleshed out.
I just wish they would make some of the content more involved, like actually having to salvage components, and actually having to use some skill with mining, or some sort of tactics with combat.
There's a good foundation there for a fun game, but none of the mechanics are fun.
I heard that quote applied to Destiny 2. It sucks but it's true. Basically all the Destiny 2 lore is only really in Raids, which I care little for, and most of the world is not something you can really interact with.
We get special moments that rock history every now and then. When compiled it looks like the entire world has them happening all the time. Instead, most people are doing something else and living lives far apart from the moment the historian or propagandist proposes.
As much as I love Dark Souls it really did insane damage to the industry with people thinking they can just create this creative, deep universe and then litter the game with bread crumbs of it that barely relate to anything you are actually doing most of the time. Likely because all the cool shit happened aeons ago and you are basically a cleanup crew finishing it off.
Most of them probably know if you could see the full picture of their universe it would be easily picked apart as stupid or nonsensical, but it sort of "works" when you have a bunch of random pieces and then fill in the blank yourself (or a random youtuber does it for you).
At least the From games remembered to keep the gameplay the strongest suit (until Elden Ring) and you have games like Sekiro where this trend is reversed with insane gameplay covering milquetoast "every Japanese story ever told" cliches.
I love Skyrim (modded Skyrim) and someone once described it to me as a game as wide as an ocean but as deep as a puddle. I will say the mods help like restoring the civil war. That is a lot more fun. I wish someone would do a mod to have the magic school be like the original idea
the best time i had playing skyrim i just went all in on the companions and being a werewolf
That was my first playthrough, and thousands of hours later is still my favorite. I think some of it was the novelty of it all, but the Companion quest line just felt like such a natural thing to fall into while experiencing the game for the first time.
I've modded the game to hell and back several times over since then, but nothing recaptured the magic of that run.
I was disappointed you couldn’t do more as a werewolf. After I finished the companions questline I removed the curse but would occasionally go back to make money on the side with the radiant quests
That's also a perfect description of No Man's Sky. Infinite procedural generic same-ness. It's infinite in the same way that static on an untuned TV is infinite.
It's frustrating because they add a lot of cool stuff to the game and I really like the visuals, but gameplay literally just involves standing there holding 'X' to do a thing. There is no depth to the interactions besides that.
Worse is that combat and mining are exactly the same thing -- just stand there and hold the fire button until finished. Zero skill.
The basebuilding has some of the most depth, and is rightly fleshed out.
I just wish they would make some of the content more involved, like actually having to salvage components, and actually having to use some skill with mining, or some sort of tactics with combat.
There's a good foundation there for a fun game, but none of the mechanics are fun.
I heard that quote applied to Destiny 2. It sucks but it's true. Basically all the Destiny 2 lore is only really in Raids, which I care little for, and most of the world is not something you can really interact with.
Just wait until Revelations comes true and we get to play DOOM in real life.
Two more weeks, right?
"Play now, my lord!"
We get special moments that rock history every now and then. When compiled it looks like the entire world has them happening all the time. Instead, most people are doing something else and living lives far apart from the moment the historian or propagandist proposes.
I think your one of the few who get what op is saying.
The first time I looked at it, it didnt really make sense but for some reason it just clicked looking at it a second time.
Yep op is right though, its kinda miracle we exist in the first place, it all just seems impossible really. And what do we do with this privilege?
Working most of our lives, getting crunk and stuff like worshipping celebrities, its kinda weird.
As much as I love Dark Souls it really did insane damage to the industry with people thinking they can just create this creative, deep universe and then litter the game with bread crumbs of it that barely relate to anything you are actually doing most of the time. Likely because all the cool shit happened aeons ago and you are basically a cleanup crew finishing it off.
Most of them probably know if you could see the full picture of their universe it would be easily picked apart as stupid or nonsensical, but it sort of "works" when you have a bunch of random pieces and then fill in the blank yourself (or a random youtuber does it for you).
At least the From games remembered to keep the gameplay the strongest suit (until Elden Ring) and you have games like Sekiro where this trend is reversed with insane gameplay covering milquetoast "every Japanese story ever told" cliches.