a game as wide as an ocean but as deep as a puddle
That's also a perfect description of No Man's Sky. Infinite procedural generic same-ness. It's infinite in the same way that static on an untuned TV is infinite.
It's frustrating because they add a lot of cool stuff to the game and I really like the visuals, but gameplay literally just involves standing there holding 'X' to do a thing. There is no depth to the interactions besides that.
Worse is that combat and mining are exactly the same thing -- just stand there and hold the fire button until finished. Zero skill.
The basebuilding has some of the most depth, and is rightly fleshed out.
I just wish they would make some of the content more involved, like actually having to salvage components, and actually having to use some skill with mining, or some sort of tactics with combat.
There's a good foundation there for a fun game, but none of the mechanics are fun.
That's also a perfect description of No Man's Sky. Infinite procedural generic same-ness. It's infinite in the same way that static on an untuned TV is infinite.
It's frustrating because they add a lot of cool stuff to the game and I really like the visuals, but gameplay literally just involves standing there holding 'X' to do a thing. There is no depth to the interactions besides that.
Worse is that combat and mining are exactly the same thing -- just stand there and hold the fire button until finished. Zero skill.
The basebuilding has some of the most depth, and is rightly fleshed out.
I just wish they would make some of the content more involved, like actually having to salvage components, and actually having to use some skill with mining, or some sort of tactics with combat.
There's a good foundation there for a fun game, but none of the mechanics are fun.