To nit pick, Silksong wasn't priced like a "full" game, and that heavily helped it. Its why they complained so much about its price point "setting a bad precedent."
That's the weasel word of their entire complaint. They want to sell "inflation adjusted" games at 80-100$ as a baseline and people refuse to pay those kinds of prices for what they know will be a mid game.
Bro, why are they "full" games? I can buy a 30-200-800 hours worth indie for $5-$25 or I can buy 7-16 hours of "experience" with zero replayability for $60-80-120. Which one of these are full games?
Sure, "full game" will have voice acting, probably mediocre. Complex models, definitely uglified. And overbearing visuals. It's a game, clarity >>> pretty. Civ VII is a great recent example where it increased visual quality while also becoming a strategic blur.
This is Ubisoft. They called Skull and Bones, a game with literally no content worth playing, the first "QUAD AAAA" game. Full to them likely means a lot invested in it, not anything that matters to the people they want to buy it.
I think distilling games down to purely the hours gained can be a bit too reductive, as a solid 10 hour game can beat the shit out of a 30 hour pad session and be worth the price, and Ubisoft is the pinnacle of that. You aren't gonna finish most of their games in anything less than 25 hours, and likely double that without rushing, but its usually not worth the hours spent as its all open world slop.
Its pure marketing speak, we know what "full" means without needing to define it because it just speaks for itself. But what they mean is something completely nonsensical like "well you'll play it for 100+ hours!" or "we invested in every category 100 mill!"
Full games are alive and well despite the best efforts of predatory companies like Ubishit. Well made indie games can have hundreds of hours of content and they're often cheaper than AAA slop.
"We offered to sell them diversity hire generated copy and paste open world busywork slop with a different paint job, and nobody will buy it at the reasonable price of $80 (for the poor people version). The only possible conclusion is that gamers don't like new games."
Ubisoft is honestly the dumbest game studio alive. They killed their original IPs For Honor and The Division by spamming shit no one wanted like season passes while never taking what worked and what players liked and building a new game. They killed the cash cow assassins creed because they couldn’t get out of their own way. They could have printed money with a Star Wars games and instead made a game for literally no one. They made every horrible move EA did with no sports monopoly to fall back on.
You know, now that i think about it, Ubisoft was the reason I stopped buying AAA games. The last true AAA game I bought was Watch Dogs or R6S back in 2017, and they were ultimately disappointments. Everything since has been AA at best like KC:D or TWWH. And everything I've truly enjoyed has been waaay smaller titles, like Rimworld and Factorio.
Rimworld is a perfect example of why AAA is shit, moddable game with a unique concept that will give you infinite hours of fun because the community can build onto a ~35 game. Sure the graphics are nothing, but that doesn’t determine the quality of a game.
Be very cautious with Factorio. They're not joking when they call it cracktorio. The thing is a finely tuned dopamine machine and will consume you if you aren't careful. It's the level of predatory attention capture of a mobile game with none of the microtransactions, for better or for worse.
I lost 700+ hours to my second factory and only managed to escape because my hardware literally couldn't render the game above 25 FPS any longer.
I don’t know if there’s cross play, but I’m on PlayStation and my fondest for honor memories are running a 4 man fat boy squad power hugging the shit out of the opposition.
‘Consumers are playing fewer games, playing them for longer, and as a result, outside of a few notable exceptions, many new games are struggling to stand out and achieve the sales they may once have had, whilst the market is more volatile and the potential for any specific title less predictable as a result.’
So they do realize people want to play games but can't find new games to play worth their time and money but it's gamers fault for not buying their woke filled, hate-slop.
Coming from the company that has been releasing games without their full content so they can push $130 ultimate editions to be completed 2 years later.
Ubisoft couldn't even make the "passive income from old games" formula work.
They needed to shove UPlay into every game, that made it run worse and made people not want to buy things even at a steal price. And then they realized what games people actually wanted and priced them up. Black Flag should not be 40$ full price over a decade after release, nor should its regular sale price still be like 12$. Yet they know its the only one people will really buy, so they try to milk it the hardest (and its noticeably higher priced than games before or after it too) until people just move on.
They're right that Ubisoft quality games aren't worth full game prices. That's all that died.
Release a high quality game and there will be demand for it even at high prices. The problem is that video game quality has decreased over the years and especially from the AAA producers. It's not an industry specific problem though. Employ woke DEI hires and you'll get a woke DEI quality product which will be considerably less than if you employed White male nerds and a few token asian guys.
Back in the 90s, the shareholders would force a rebrand and refocus with this many issues caused by the management’s own stupidity. Since it’s still primarily held by the Guillemot family, it’ll fall into a shit pit with no escape.
No. Just your games. I boycott ubi a whole back. But oh wait...I just bought Clair Obscur. What's this? I thought people don't play full single player experiences?
Right, tell that to Elden Ring and Silksong and Palworld and Black Myth: Wukong and Hogwarts Legacy and etc. etc.
To nit pick, Silksong wasn't priced like a "full" game, and that heavily helped it. Its why they complained so much about its price point "setting a bad precedent."
That's the weasel word of their entire complaint. They want to sell "inflation adjusted" games at 80-100$ as a baseline and people refuse to pay those kinds of prices for what they know will be a mid game.
Bro, why are they "full" games? I can buy a 30-200-800 hours worth indie for $5-$25 or I can buy 7-16 hours of "experience" with zero replayability for $60-80-120. Which one of these are full games?
Sure, "full game" will have voice acting, probably mediocre. Complex models, definitely uglified. And overbearing visuals. It's a game, clarity >>> pretty. Civ VII is a great recent example where it increased visual quality while also becoming a strategic blur.
This is Ubisoft. They called Skull and Bones, a game with literally no content worth playing, the first "QUAD AAAA" game. Full to them likely means a lot invested in it, not anything that matters to the people they want to buy it.
I think distilling games down to purely the hours gained can be a bit too reductive, as a solid 10 hour game can beat the shit out of a 30 hour pad session and be worth the price, and Ubisoft is the pinnacle of that. You aren't gonna finish most of their games in anything less than 25 hours, and likely double that without rushing, but its usually not worth the hours spent as its all open world slop.
Its pure marketing speak, we know what "full" means without needing to define it because it just speaks for itself. But what they mean is something completely nonsensical like "well you'll play it for 100+ hours!" or "we invested in every category 100 mill!"
Full games are alive and well despite the best efforts of predatory companies like Ubishit. Well made indie games can have hundreds of hours of content and they're often cheaper than AAA slop.
Always.
[Office guy getting thrown from window meme]
Stop charging $110 + day one DLC for SLOOOOOOP!
"We offered to sell them diversity hire generated copy and paste open world busywork slop with a different paint job, and nobody will buy it at the reasonable price of $80 (for the poor people version). The only possible conclusion is that gamers don't like new games."
Ubisoft is honestly the dumbest game studio alive. They killed their original IPs For Honor and The Division by spamming shit no one wanted like season passes while never taking what worked and what players liked and building a new game. They killed the cash cow assassins creed because they couldn’t get out of their own way. They could have printed money with a Star Wars games and instead made a game for literally no one. They made every horrible move EA did with no sports monopoly to fall back on.
You know, now that i think about it, Ubisoft was the reason I stopped buying AAA games. The last true AAA game I bought was Watch Dogs or R6S back in 2017, and they were ultimately disappointments. Everything since has been AA at best like KC:D or TWWH. And everything I've truly enjoyed has been waaay smaller titles, like Rimworld and Factorio.
Rimworld is a perfect example of why AAA is shit, moddable game with a unique concept that will give you infinite hours of fun because the community can build onto a ~35 game. Sure the graphics are nothing, but that doesn’t determine the quality of a game.
I've been meaning to get Factorio. It looks insane.
Be very cautious with Factorio. They're not joking when they call it cracktorio. The thing is a finely tuned dopamine machine and will consume you if you aren't careful. It's the level of predatory attention capture of a mobile game with none of the microtransactions, for better or for worse.
I lost 700+ hours to my second factory and only managed to escape because my hardware literally couldn't render the game above 25 FPS any longer.
You have been warned.
It's very fun, but set timers for yourself to shut it off.
Ubisoft is a monument to why gatekeeping is not only good, it's necessary. You have to reject, mock and deride the globohomo faggots at every turn.
Bully them until they cry and then bully them for crying.
That reminds me I gotta take for Honour out for one last spin in memoriam before they burn the last of their money and shitcan the server for good.
I don’t know if there’s cross play, but I’m on PlayStation and my fondest for honor memories are running a 4 man fat boy squad power hugging the shit out of the opposition.
"Gamers are dead" -Journos, a decade past // Ubisoft, now.
So they do realize people want to play games but can't find new games to play worth their time and money but it's gamers fault for not buying their woke filled, hate-slop.
I think Ubisoft is saying that Ubisoft full games are dying, which is accurate
Dare I say ; they shouldn't have relaxed.
Ubisoft is delisting itself from the market, so I don’t really care what they have to say.
Coming from the company that has been releasing games without their full content so they can push $130 ultimate editions to be completed 2 years later.
People don't want to buy THEIR new releases. That's an important distinction.
Let them think that, heh heh. The enemy deserves nothing but total devastation.
This is divine retribution for their desecration of Itatehyozu Shrine.
They don't want to buy full companies either. Hence why it's likely being sold in parts.
Ubisoft couldn't even make the "passive income from old games" formula work.
They needed to shove UPlay into every game, that made it run worse and made people not want to buy things even at a steal price. And then they realized what games people actually wanted and priced them up. Black Flag should not be 40$ full price over a decade after release, nor should its regular sale price still be like 12$. Yet they know its the only one people will really buy, so they try to milk it the hardest (and its noticeably higher priced than games before or after it too) until people just move on.
They're right that Ubisoft quality games aren't worth full game prices. That's all that died.
Release a high quality game and there will be demand for it even at high prices. The problem is that video game quality has decreased over the years and especially from the AAA producers. It's not an industry specific problem though. Employ woke DEI hires and you'll get a woke DEI quality product which will be considerably less than if you employed White male nerds and a few token asian guys.
Back in the 90s, the shareholders would force a rebrand and refocus with this many issues caused by the management’s own stupidity. Since it’s still primarily held by the Guillemot family, it’ll fall into a shit pit with no escape.
Go woke, get broke. Faggots.
No. Just your games. I boycott ubi a whole back. But oh wait...I just bought Clair Obscur. What's this? I thought people don't play full single player experiences?