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63
Now even kernel-level root kits (“anticheats”) are being bypassed by hackers; short documentary tracing the arms race between hack and game developers (m.youtube.com)
posted 1 year ago by Graphenium 1 year ago by Graphenium +63 / -0
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Comments (17)
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▲ 26 ▼
– ApparentlyImAHeretic 26 points 1 year ago +26 / -0

you know how this could all be mitigated? what if we as gamers ran our own servers instead of the giant corporations who take a billion years to respond? what if maybe instead of a giant live service slop that restricts fun in the name of having a safe environment, we are given the tools to run our own servers with our own moderation, as well as the ability to immediately ban cheaters?

wouldn't that be a novel concept

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▲ 15 ▼
– deleted 15 points 1 year ago +15 / -0
▲ 8 ▼
– MargarineMongoose 8 points 1 year ago +8 / -0

Whitelists to join the player run community server.

Problem solved.

Simple.

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▲ 8 ▼
– ApparentlyImAHeretic 8 points 1 year ago +8 / -0

community servers already have the ability to password protect, and it's been pretty effective.

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▲ 9 ▼
– MargarineMongoose 9 points 1 year ago +9 / -0

Exactly. We don't require new tech. This is a solved problem.

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▲ 1 ▼
– AntonioOfVenice 1 point 1 year ago +1 / -0

Whitelists to join the player run community server.

KiA2, inspiring anti-cheat programs since 2019.

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▲ 7 ▼
– Graphenium [S] 7 points 1 year ago +7 / -0

It’s like with the modding scene, developers will shoot themselves in the foot just to funnel you into systems they hope will result in you spending more money. Abandoning support for server browsers (hosted at the community’s expense even!) in favor of shudders peer2peer matchmaking is another example of their retarded greed.

How many games have been kept relavent decades after they have any right to be by their modding scene? Not only are companies giving up the free money associated with popular mods (continued sales of the base game), they’re giving up what used to be a major tool for finding new talent (aka hiring a mod team and sometimes even bringing their mod to market, see DotA, Counter-Strike, Team Fortress, Day-Z, and so on)

The only apparent reason being that if you aren’t on community hosted servers, you can’t play with mods, which means if you want to change how anything looks, you need to buy the “skins” from the “market”. I still remember the switch from CS:S to CS:GO, all I could think was “you mean now I need to pay to make my guns look cool? This used to be free!”.

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▲ 7 ▼
– ApparentlyImAHeretic 7 points 1 year ago +7 / -0

not to mention peer-to-peer matchmade games eventually die. no more. cease to be.

community servers allow a game to still be played, even when the company decides to stop supporting it. if I wanted, I could get a bunch of friends together and get a quake III arena game going right now.

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▲ 2 ▼
– cosmicspiritwarrior 2 points 1 year ago +2 / -0

see minecraft bedrock edition. all the free mods became pay addons. all it really accomplished was fracturing the community

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▲ 2 ▼
– Kienan 2 points 1 year ago +2 / -0

That...that could never work!

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▲ 13 ▼
– TheOutlaw 13 points 1 year ago +13 / -0

Chinky Chan always finds a way. He'll put in 100x the effort to find a way to cheat before he masters the game legitimately.

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▲ 7 ▼
– SR388-SAX 7 points 1 year ago +7 / -0

When it comes to hackers vs. woke international corporations run by bean counters and cultists installing rootkits on my PC, I'm rooting for the hackers.

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▲ 5 ▼
– TheKidsAreAltRight 5 points 1 year ago +5 / -0

Don't even need to root for the hackers, the opposition are going to be so thoroughly incompetent they will likely end up helping make the whole thing easier to crack than it would have been 20 years ago.

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▲ 5 ▼
– lgbtqwtfbbq 5 points 1 year ago +5 / -0
  1. Connect DVI output into DVI capture card on separate PC
  2. Connect keyboard/mouse controller ICs from scrap keyboard/mice to digital IO device on separate PC
  3. Write software to read DVI input from capture card and control game using digital IO device

this guy did something very similar (except using an FPGA and solenoids to control a real controller) 10 years ago to play Guitar Hero. It would be extremely difficult to detect.

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▲ 2 ▼
– CatoTheElder 2 points 1 year ago +2 / -0

How many of you fuckers have even played a community server based game in the last 4 years? It still takes hours/days to get a hacker banned, and that is with the admin actually playing every night. It's all politics, recordings, and bullshit.

And it doesn't even stop the hackers, because a community server running something like punksbusted (not punkbuster, but a community blacklist) still gets hackers as they swap mac addresses, ips and other identifiers.

The way to stop hackers is the same way to stop scammers. Find them in meatspace and make them unable to ever hack or scam again.

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▲ 1 ▼
– ailurus 1 point 1 year ago +1 / -0

There's different levels of community servers. The way you're describing it, I haven't played on anything like that in years (likely decades). Playing on private servers with friends, do that a bunch. Limit access to people you know and people they trust, if someone starts being a douche then boot (which I've really only had come up once).

That said, I will acknowledge that I pretty much never do PvP stuff, just co-op/PvE. So, if you're looking for constant PvP matches with something then, yeah, inviting in a half dozen or less friends to the server will probably not work out too well.

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▲ 1 ▼
– CatoTheElder 1 point 1 year ago +1 / -0

PvP is pretty much the only place anticheat matters. If you are doing co-op with friends and there are cheaters, you just need new friends.

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