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63
Now even kernel-level root kits (“anticheats”) are being bypassed by hackers; short documentary tracing the arms race between hack and game developers (m.youtube.com)
posted 1 year ago by Graphenium 1 year ago by Graphenium +63 / -0
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▲ 7 ▼
– Graphenium [S] 7 points 1 year ago +7 / -0

It’s like with the modding scene, developers will shoot themselves in the foot just to funnel you into systems they hope will result in you spending more money. Abandoning support for server browsers (hosted at the community’s expense even!) in favor of shudders peer2peer matchmaking is another example of their retarded greed.

How many games have been kept relavent decades after they have any right to be by their modding scene? Not only are companies giving up the free money associated with popular mods (continued sales of the base game), they’re giving up what used to be a major tool for finding new talent (aka hiring a mod team and sometimes even bringing their mod to market, see DotA, Counter-Strike, Team Fortress, Day-Z, and so on)

The only apparent reason being that if you aren’t on community hosted servers, you can’t play with mods, which means if you want to change how anything looks, you need to buy the “skins” from the “market”. I still remember the switch from CS:S to CS:GO, all I could think was “you mean now I need to pay to make my guns look cool? This used to be free!”.

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▲ 7 ▼
– ApparentlyImAHeretic 7 points 1 year ago +7 / -0

not to mention peer-to-peer matchmade games eventually die. no more. cease to be.

community servers allow a game to still be played, even when the company decides to stop supporting it. if I wanted, I could get a bunch of friends together and get a quake III arena game going right now.

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▲ 2 ▼
– cosmicspiritwarrior 2 points 1 year ago +2 / -0

see minecraft bedrock edition. all the free mods became pay addons. all it really accomplished was fracturing the community

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