I'm convinced that rockstar is afraid of GTA now, because a miss of that magnitude will destroy them, so they have to put their best efforts into it, or they'll die off.
My only reasoning behind it is the mad money GTA V makes them. If they have to handle that one and VI at the same time, they're going to buckle every day, instead of just every so often when it's busy on the weekends. I personally haven't played GTA V since checks Steam November of 2018.
Also one of the issues is how much they've had to pour into it in order to sustain it.
Sure it made them mad money, but I'm sure those servers are not cheap.
The other big reason why I know they're all in on GTA:VI is the list of games they've released since GTA:V's release date back in 2013, 11 years ago.
Between the 97 release year of Grand Theft Auto, up to 2008, 11 years, there was several rockstar dev houses making a ton of games, and not just the GTA games. Here they are, to the best of my memory, skipping the titles only published by Rockstar, otherwise this list would look even more embarrassingly long, comparatively.
Wild Metal Country
Grand Theft Auto 2
Midnight Club: Street Racing
Smuggler’s Run
Grand Theft Auto 3
Smuggler’s Run 2: Hostile Territory
State of Emergency
Grand Theft Auto: Vice City
Midnight Club 2
Manhunt
Red Dead Revolver
Grand Theft Auto Advance
Grand Theft Auto: San Andreas
Midnight Club 3
The Warriors
Grand Theft Auto: Liberty City Stories
Rockstar Games Presents Table Tennis
Bully
Grand Theft Auto: Vice City Stories
Manhunt 2
Grand Theft Auto 4
Midnight Club: Los Angeles
Between GTA:V's release and now, 11 years just like the previous list, there are the following games:
I know it's not exactly underrated, but I'm always happy to see these games mentioned because they were my jam back in the day. I'm not the kind of person who enjoys grinding in games but somehow I could play those campaign races over and over to the point I have the other racers' dialogue burned into my memory. Lately people in Japan have been uploading clips from an arcade game with a similar name (Midnight Coast) and I don't know if it's related but I want to get into that one.
I really liked the midnight club series. Specifically 2 and LA because they, unlike most other companies, kept adding great things each time, while refining what made the previous one so good. That started to get rare to find in games when a lot of them felt like more of the same around that time. It didn't matter if the other guy's game wasn't even in the genre, if they did something cool, and the game was popular, it had to be in every other game.
To stay relatively on topic, you'll notice that a ton of the elements in Midnight Club: LA got absorbed into GTA:V The ability to slow down time became Franklin's driving special move. The transitional map move thing that would begin races became the loading screen for GTA:V when you switched characters or began playing the game.
And while Rdr2 gameplay, graphics, and mechanics are fucking amazing, the writing dept was clearly contaminated with woke activists that really ruined the game for me
That's a ten minute video, that is already over a year old, of some guy saying he's not liking the game and how to make it better for a particular aspect (Business selling) and that's it.
I'm all for talking about what will happen with GTA VI and what was wrong with GTO but to ask people to waste their time watching that video which has nothing to do with either - is asking a lot.
There certainly should be an option to allow for modifications to the cars, even if that's not in an active online mode with other players present. That's an important part of the culture of the game and also why there are so many stupid looking vehicles you can purchase in GTA Online with real life cash.
But the video was just moaning about how they should update the older businesses to make them more enjoyable and I think the easy option on that one is to just not play the businesses elements any more - I certainly haven't.
I'm all for how GTA VI will get messed up though, I just don't think about parts of GTAO which were always rubbish being looked into is going to be a popular enough choice for many to take notice.
I'm not knocking those wanting them, just trying to talk about diverting manpower into making them at this point.
I feel like I'm just sort of "over" GTA. GTA V is something that the younger me who loved the GTA 3 generation games, especially San Andreas, would have exploded my pants with coom over, but it's really just "good." It was fun to play through the story mode, but it's not something I'm itching to do again. The collectibles and secrets are just tedious filler at this point, as they are in most open world games.
It's not biting satire either. It has the same socio-political messaging as any number of liberal mouthpieces from NPR to MSNBC to the Biden administration itself. It only stands out because it layers swearing, drug usage, and brazen murder fantasy onto The Message.
It probably won't be saints row bad, but I reckon it won't be too far off it to be honest.
The main stories and characters have been getting progressively worse over the years and this one won't be any different. Especially with the writers that seem to plague every media outlet.
It'll be a combination of V and RDR2. It'll look nice but with the standard GTA jank.
Don't forget 5 was a massive downgrade from 4 tech wise. It had so much more in it, the vehicles were all round better. You could pickup things and throw them.
I have a love hate relationship with TS4; TS3 is so much better but I like some of the improvements that they did in 4.
My biggest peeve is how it just breaks itself over time. It's like the sandbox wasn't designed to run for more than 30 ingame days or something. Oh- this and how the maps are actually tiny compared to 3.
They're reintroducing old mechanics into 5, like the ability to retexture anything. But the game itself looks like it's designed for mobile so I'll just keep an eye on the competitors which are popping up.
Also; for your issue there's a sizeable modding community for it now. There's probably a mod which removes that mechanic
I'd seen BeamNG used spring-mass systems for their deformation, but given that damage was limited to certain zones in GTA V, I'd assumed they used pre-authored damage morphs & debris meshes like everyone else. Got any links, it would be an interesting read?
As for the expense, requirements dependent, you might be surprised. I played around with soft body in Unreal a bit. A really performant PBD implementation was actually quite quick to get up and running. Non-linear Gauss-Seidel solvers can be heavily parallelized on GPU through clever clustering and graph colouring. Collision remains a bit of a sticking point - I got about half-way towards good results with low resolution proxy hulls, but then Unreal went and changed physics APIs.
yes they are probably still going to make millions because GTA has such an established fanbase and they will buy a literal turd with a rockstar logo on it given the opportunity
You're right and this is the biggest problem. So much shit can keep going on and on purely from momentum and good will earned from several years or even a decade or two past. Normies gonna normie.
GTA 6 will likely be bad compared to past games...and will likely still do well. Unless they fuck up really bad, GTA 6 can coast on name recognition. On release, it will be the big game. If it's not total shit, it will stay that way for a while and technically be a success. If they mess up too badly, it will still be the top game for a while, but then fall off quickly and be a failure.
If you want a comparison on the multiplayer aspect, look at ME3 multiplayer compared to Dragon Age inquisition multiplayer. Made by the same studio and follows a similar format but you can definitely feel the difference in quality's and effort. The talent drain has only gotten worse since then in major gaming studios.
I really doubt they have the talent to pull it off, I'll be happy if they do but in perspective, can anyone name the last franchise game that had a sequel as good as the predecessor as I can only think of Doom Eternal as the last one.
GTA6 will be The Last Jedi of GTA. It will sell well due to momentum from previous games, but is going to kill the franchise. Rockstar has been taken over by diversity hires (like every AAA studio), so it is going to be a complete buggy mess.
I am looking forward to the backlash too. It's going to be hilarious.
I just don't get how anyone plays them since the top-down era.
They handle like absolute trash. I couldn't believe how unplayably bad it was when trying to play my brother's copy of 5. The controls are just abominable
kinda similar tbh, I forget which it was, but they seemed just 'meh'-clunky at the time rather than straight up awful. They were my lil bro's, I didn't buy em, only tried em, so can't remember which it was.
GTAV was disgustingly pro muzzie. It even went as far as to mock American intelligence and the police as dumb brutes who disregard human life. Anything would be a step up from that Democrat propaganda even if it has a girlboss lead.
Rockstar has always been woke. The games are just playable gangster movies.
RDR2 was woke shit in a pretty wrapping, but the masses still enjoyed it. I assume GTA 6 will probably do just as well.
It did give us the ability to feed feminists to crocodiles so not all bad lol
I'm convinced that rockstar is afraid of GTA now, because a miss of that magnitude will destroy them, so they have to put their best efforts into it, or they'll die off.
My only reasoning behind it is the mad money GTA V makes them. If they have to handle that one and VI at the same time, they're going to buckle every day, instead of just every so often when it's busy on the weekends. I personally haven't played GTA V since checks Steam November of 2018.
Also one of the issues is how much they've had to pour into it in order to sustain it.
Sure it made them mad money, but I'm sure those servers are not cheap.
The other big reason why I know they're all in on GTA:VI is the list of games they've released since GTA:V's release date back in 2013, 11 years ago.
Between the 97 release year of Grand Theft Auto, up to 2008, 11 years, there was several rockstar dev houses making a ton of games, and not just the GTA games. Here they are, to the best of my memory, skipping the titles only published by Rockstar, otherwise this list would look even more embarrassingly long, comparatively.
Between GTA:V's release and now, 11 years just like the previous list, there are the following games:
I know it's not exactly underrated, but I'm always happy to see these games mentioned because they were my jam back in the day. I'm not the kind of person who enjoys grinding in games but somehow I could play those campaign races over and over to the point I have the other racers' dialogue burned into my memory. Lately people in Japan have been uploading clips from an arcade game with a similar name (Midnight Coast) and I don't know if it's related but I want to get into that one.
I really liked the midnight club series. Specifically 2 and LA because they, unlike most other companies, kept adding great things each time, while refining what made the previous one so good. That started to get rare to find in games when a lot of them felt like more of the same around that time. It didn't matter if the other guy's game wasn't even in the genre, if they did something cool, and the game was popular, it had to be in every other game.
To stay relatively on topic, you'll notice that a ton of the elements in Midnight Club: LA got absorbed into GTA:V The ability to slow down time became Franklin's driving special move. The transitional map move thing that would begin races became the loading screen for GTA:V when you switched characters or began playing the game.
And while Rdr2 gameplay, graphics, and mechanics are fucking amazing, the writing dept was clearly contaminated with woke activists that really ruined the game for me
Dude!
That's a ten minute video, that is already over a year old, of some guy saying he's not liking the game and how to make it better for a particular aspect (Business selling) and that's it.
I'm all for talking about what will happen with GTA VI and what was wrong with GTO but to ask people to waste their time watching that video which has nothing to do with either - is asking a lot.
Wait, what's wromg with Great Teacher Onizuka?
The got grief'd in GTA:O
There certainly should be an option to allow for modifications to the cars, even if that's not in an active online mode with other players present. That's an important part of the culture of the game and also why there are so many stupid looking vehicles you can purchase in GTA Online with real life cash.
But the video was just moaning about how they should update the older businesses to make them more enjoyable and I think the easy option on that one is to just not play the businesses elements any more - I certainly haven't.
I'm all for how GTA VI will get messed up though, I just don't think about parts of GTAO which were always rubbish being looked into is going to be a popular enough choice for many to take notice.
I'm not knocking those wanting them, just trying to talk about diverting manpower into making them at this point.
I feel like I'm just sort of "over" GTA. GTA V is something that the younger me who loved the GTA 3 generation games, especially San Andreas, would have exploded my pants with coom over, but it's really just "good." It was fun to play through the story mode, but it's not something I'm itching to do again. The collectibles and secrets are just tedious filler at this point, as they are in most open world games.
It's not biting satire either. It has the same socio-political messaging as any number of liberal mouthpieces from NPR to MSNBC to the Biden administration itself. It only stands out because it layers swearing, drug usage, and brazen murder fantasy onto The Message.
It probably won't be saints row bad, but I reckon it won't be too far off it to be honest.
The main stories and characters have been getting progressively worse over the years and this one won't be any different. Especially with the writers that seem to plague every media outlet.
It'll be a combination of V and RDR2. It'll look nice but with the standard GTA jank.
Don't forget 5 was a massive downgrade from 4 tech wise. It had so much more in it, the vehicles were all round better. You could pickup things and throw them.
It's wild how downgraded 5 is compared to 4. Everything is numbed down with the only upgrade being the visuals.
This video shows it quite well, it's pretty shocking what they stripped out.
Crowbcat GTAIV is better than GTAV
I have a love hate relationship with TS4; TS3 is so much better but I like some of the improvements that they did in 4.
My biggest peeve is how it just breaks itself over time. It's like the sandbox wasn't designed to run for more than 30 ingame days or something. Oh- this and how the maps are actually tiny compared to 3.
They're reintroducing old mechanics into 5, like the ability to retexture anything. But the game itself looks like it's designed for mobile so I'll just keep an eye on the competitors which are popping up.
Also; for your issue there's a sizeable modding community for it now. There's probably a mod which removes that mechanic
GTA has soft-body physics?
I'd seen BeamNG used spring-mass systems for their deformation, but given that damage was limited to certain zones in GTA V, I'd assumed they used pre-authored damage morphs & debris meshes like everyone else. Got any links, it would be an interesting read?
As for the expense, requirements dependent, you might be surprised. I played around with soft body in Unreal a bit. A really performant PBD implementation was actually quite quick to get up and running. Non-linear Gauss-Seidel solvers can be heavily parallelized on GPU through clever clustering and graph colouring. Collision remains a bit of a sticking point - I got about half-way towards good results with low resolution proxy hulls, but then Unreal went and changed physics APIs.
You're right and this is the biggest problem. So much shit can keep going on and on purely from momentum and good will earned from several years or even a decade or two past. Normies gonna normie.
GTA 6 will likely be bad compared to past games...and will likely still do well. Unless they fuck up really bad, GTA 6 can coast on name recognition. On release, it will be the big game. If it's not total shit, it will stay that way for a while and technically be a success. If they mess up too badly, it will still be the top game for a while, but then fall off quickly and be a failure.
Yeah it might be like star wars
It can coast a bit, it being shit kills the next movie and merchandise, not the opening sales.
If you want a comparison on the multiplayer aspect, look at ME3 multiplayer compared to Dragon Age inquisition multiplayer. Made by the same studio and follows a similar format but you can definitely feel the difference in quality's and effort. The talent drain has only gotten worse since then in major gaming studios.
I really doubt they have the talent to pull it off, I'll be happy if they do but in perspective, can anyone name the last franchise game that had a sequel as good as the predecessor as I can only think of Doom Eternal as the last one.
If it follows the normal trend it wont see commercial backlash till GTA 8 or so.
So in 2090 then?
GTA6 will be The Last Jedi of GTA. It will sell well due to momentum from previous games, but is going to kill the franchise. Rockstar has been taken over by diversity hires (like every AAA studio), so it is going to be a complete buggy mess.
I am looking forward to the backlash too. It's going to be hilarious.
I just don't get how anyone plays them since the top-down era.
They handle like absolute trash. I couldn't believe how unplayably bad it was when trying to play my brother's copy of 5. The controls are just abominable
What did you think of Vice City or San Andreas?
kinda similar tbh, I forget which it was, but they seemed just 'meh'-clunky at the time rather than straight up awful. They were my lil bro's, I didn't buy em, only tried em, so can't remember which it was.
This game will still do well, just not as well as GTA V, by half.
I'm kinda looking forward to it.
It'll drive a whole new wave of GTA clones that try to fix rockstar's fuckups.
GTAV was disgustingly pro muzzie. It even went as far as to mock American intelligence and the police as dumb brutes who disregard human life. Anything would be a step up from that Democrat propaganda even if it has a girlboss lead.