I really liked the midnight club series. Specifically 2 and LA because they, unlike most other companies, kept adding great things each time, while refining what made the previous one so good. That started to get rare to find in games when a lot of them felt like more of the same around that time. It didn't matter if the other guy's game wasn't even in the genre, if they did something cool, and the game was popular, it had to be in every other game.
To stay relatively on topic, you'll notice that a ton of the elements in Midnight Club: LA got absorbed into GTA:V The ability to slow down time became Franklin's driving special move. The transitional map move thing that would begin races became the loading screen for GTA:V when you switched characters or began playing the game.
I really liked the midnight club series. Specifically 2 and LA because they, unlike most other companies, kept adding great things each time, while refining what made the previous one so good. That started to get rare to find in games when a lot of them felt like more of the same around that time. It didn't matter if the other guy's game wasn't even in the genre, if they did something cool, and the game was popular, it had to be in every other game.
To stay relatively on topic, you'll notice that a ton of the elements in Midnight Club: LA got absorbed into GTA:V The ability to slow down time became Franklin's driving special move. The transitional map move thing that would begin races became the loading screen for GTA:V when you switched characters or began playing the game.