...Warner has said recently that it wants to focus its gaming efforts on free-to-play and live service games to help compensate for the volatility of big-budget, standalone game releases.
Do not make unplayable, agenda driven shit and watch that "volatility" disappear! This should not be hard, and yet...
Adobe just made it so their shitty software would quit working if you stopped paying them.
Apple made it so you no longer own the hardware that you buy from them (without jailbreak exploits, which are totes illegal, but also Apple doesn't have any of those because their software is and always has been invulnerable to security breaches).
think sony did it first, though not in this particular way... think they slipped a clause into the EULA for the PS3 (4?) that they retain rights to the physical hardware or some such.
Not really sure if it would hold up in court, but yeah...
No kidding. I'm about to dip my toes into games on Linux just because I'm sick of how much more and more Windows has essentially become a live-service game.
I wish Valve made a desktop version of their SteamOS, I find it to be way more intuitive than Windows; I also love the way you can update software/drivers just by typing it into the search bar and automatically being able to download the app/driver from the search bar. It blew my mind that Linux had that kind of functionality.
Plus, with majority of worthwhile games running on SteamOS, I have no need for Windows on a pure gaming rig. The problem is that SteamOS doesn't play nice with Nvidia drivers -- so until they get that sorted, it makes Linux a bit more cumbersome to use for certain games.
I wish Valve made a desktop version of their SteamOS
I seriously annoyed that they haven't already done this. Microsoft really needs a real competitor, because Apple is just overpriced trash for hipsters and faggots.
by the way, the only reason you need a dedicated PC is because ChimeraOS reformats the existing hard drive during the setup process. you could in theory set up another OS on another hard drive after the fact, but if you're already using one pc for everything... it's not the best choice.
if you're gonna get into linux, start with Fedora or Ubuntu, they're basically the dominant distros, so the community support is going to be bigger.
Ubuntu is a bit bigger and more user-friendly, Fedora is more bleeding-edge (which makes sense since it's effectively where RedHat beta-tests all the features they want to add to RHEL )
I'm pretty good with Linux, just not gaming on Linux. I went from Ubuntu to Fedora a year or so ago as my main desktop OS. I just don't game on that machine. I may see about setting up a dual boot to at least try some games. I've used Factorio successfully, but that was just too easy it doesn't ask much of the computer.
steam works pretty good on fedora (hell, ark of all things runs pretty good, though you have to tweak the settings a bit if you don't have a screaming fast computer)
definitely look into WINE if you haven't, yet.
..and if you don't mind going basic bitch, java minecraft runs just fine since java is platform independent.. I use pollymc for simplicity (and a couple of mods I unfortunately need, controller support and one to workaround a villager trading glitch)
I buy on GOG where I can and actually archive the offline installers of everything I buy. Seems crazy, but I've got old games on freaking CD-ROM that I have gone back and enjoyed, so it's not ridiculous to think in a decade I'll want some game that you can't get anymore.
There's piracy too, so things will always be around, but it's easier to keep things I have already.
I saw a related rant here years ago, and this is a good time to share it again.
Without DLC/MTX, the amount of money a publisher can extract from one customer is capped at the initial price of their game. The only way for the publisher to make more money under such a model is to create a better game that generates greater sales from more customers. This market rewards game makers for creating the best possible games.
With DLC/MTX, the amount of money a publisher can extract from one customer is uncapped. The publisher can make more money targeting vulnerable customers and children via predatory skinner boxes and gambling mechanics. This market rewards game makers for creating highly exploitative games with deliberately painful mechanics that are only alleviated by further payment.
There is no reality in which DLC/MTX do not shift the motivation of publishers from “creating ostensibly good games” to “creating intentionally bad games.” And that’s what MTX-riddled games are: intentionally bad games.
The truly sick part: there are people whose sole job is to create and implement predatory DLC/MTX using psychology and statistics to maximize the amount of money they can extract from the player base while giving them literally nothing of real value in return. And these legitimately evil employees are paid salaries from the revenues provided by their victims. If you’re a “gamer” who spends big money on cosmetics and pay-to-win mechanics, you are literally paying horrible people to make your existing experience worse so that they can then turn around and sell you solutions to problems THEY create.
If you’re a “gamer” who spends big money on cosmetics and pay-to-win mechanics
This is really bad with young people (like under 18). Go see how many of them would call themselves gamers and haven't shoveled mountains of money into Fortnite skins, Roblox, etc. Just see a kid's birthday party where they get piles of in-game currency gift cards where in one day they will stack up more Fortnite gift cards than I've spent on any single game in my entire life. You can laugh at them but they don't care, because how they appear in a game is that fucking important to them.
And these legitimately evil employees are paid salaries from the revenues provided by their victims. If you’re a “gamer” who spends big money on cosmetics and pay-to-win mechanics, you are literally paying horrible people to make your existing experience worse so that they can then turn around and sell you solutions to problems THEY create.
This seem to be a recurring theme in modern business and politics.
Still the youth is damned, even here you will barely get push back against those practices, Even when you got indies using a older model of earning their keep, people will just gloss over it.
It is something i'm still pondering on how to solve.
I'm sure it's already occurred to you, but I want to add my vote for its importance; the phrase "why do you care, it's not your money" needs a direct and concise answer. It's the one I encounter the most in these debates and I feel like it's some kind of programmed response without much forethought on their part.
It results in a worse game for everyone else (^intentionally bad games), but there's some more to be discussed beyond simply being a "bad game" since that's such a flat and subjective thing to say, and normies will argue from that position.
i played a little bit of the freebie version on linux (thank you WINE!) it's not bad. pretty basic point-and-click with some surreal elements here and there. light puzzle solving. The $13 price tag is probably fair, given the amount of time the guy probably put into it, though I probably wouldn't have purchased it personally (just not my usual taste is all)
I just want to tell everyone that I played this game a long time ago from some bundle and it sucks balls. It's just visual wank with no gameplay at all.
However this is still a shit move from a publisher. If they don't want to administer royalty payments, they should transfer the game directly to the author on steam.
Do not make unplayable, agenda driven shit and watch that "volatility" disappear! This should not be hard, and yet...
I see them being bought out by Disney or Universal. Paramount will likely follow.
They’ll do it, and everyone will defend it because retards wanna eat goyslop while watching Batman join the MCU and fist bump Captain Marvel.
(not the previous poster, just to avoid confusion) same, but reality is what it is...
Which is why I root for Universal.
You can thank Apple for that practice by the way. They were the first to come up with the idea that you're just renting your property from them.
I thought it was those pricks at Adobe with their subscription software.
Adobe just made it so their shitty software would quit working if you stopped paying them.
Apple made it so you no longer own the hardware that you buy from them (without jailbreak exploits, which are totes illegal, but also Apple doesn't have any of those because their software is and always has been invulnerable to security breaches).
think sony did it first, though not in this particular way... think they slipped a clause into the EULA for the PS3 (4?) that they retain rights to the physical hardware or some such.
Not really sure if it would hold up in court, but yeah...
Would you like to update Windows?
-yes
-yes but later
-no but actually yes
No kidding. I'm about to dip my toes into games on Linux just because I'm sick of how much more and more Windows has essentially become a live-service game.
I wish Valve made a desktop version of their SteamOS, I find it to be way more intuitive than Windows; I also love the way you can update software/drivers just by typing it into the search bar and automatically being able to download the app/driver from the search bar. It blew my mind that Linux had that kind of functionality.
Plus, with majority of worthwhile games running on SteamOS, I have no need for Windows on a pure gaming rig. The problem is that SteamOS doesn't play nice with Nvidia drivers -- so until they get that sorted, it makes Linux a bit more cumbersome to use for certain games.
I seriously annoyed that they haven't already done this. Microsoft really needs a real competitor, because Apple is just overpriced trash for hipsters and faggots.
ChimeraOS is pretty good if you have a dedicated gaming PC... it's basically steamOS plus some emulators
Ah really? I need to look into that, thanks for the heads-up!
you're welcome =) glad I could help.
by the way, the only reason you need a dedicated PC is because ChimeraOS reformats the existing hard drive during the setup process. you could in theory set up another OS on another hard drive after the fact, but if you're already using one pc for everything... it's not the best choice.
if you're gonna get into linux, start with Fedora or Ubuntu, they're basically the dominant distros, so the community support is going to be bigger.
Ubuntu is a bit bigger and more user-friendly, Fedora is more bleeding-edge (which makes sense since it's effectively where RedHat beta-tests all the features they want to add to RHEL )
I'm pretty good with Linux, just not gaming on Linux. I went from Ubuntu to Fedora a year or so ago as my main desktop OS. I just don't game on that machine. I may see about setting up a dual boot to at least try some games. I've used Factorio successfully, but that was just too easy it doesn't ask much of the computer.
steam works pretty good on fedora (hell, ark of all things runs pretty good, though you have to tweak the settings a bit if you don't have a screaming fast computer)
definitely look into WINE if you haven't, yet.
..and if you don't mind going basic bitch, java minecraft runs just fine since java is platform independent.. I use pollymc for simplicity (and a couple of mods I unfortunately need, controller support and one to workaround a villager trading glitch)
If purchase doesn’t equal ownership then piracy doesn’t equal theft.
When I got a new computer, I was still able to download the NBA 2K16 I'd bought on Steam years prior and had since been delisted.
If you bought it before, you can get it again.
Which is good in this case, as that was the last truly great 2K.
I buy on GOG where I can and actually archive the offline installers of everything I buy. Seems crazy, but I've got old games on freaking CD-ROM that I have gone back and enjoyed, so it's not ridiculous to think in a decade I'll want some game that you can't get anymore.
There's piracy too, so things will always be around, but it's easier to keep things I have already.
I saw a related rant here years ago, and this is a good time to share it again.
Without DLC/MTX, the amount of money a publisher can extract from one customer is capped at the initial price of their game. The only way for the publisher to make more money under such a model is to create a better game that generates greater sales from more customers. This market rewards game makers for creating the best possible games.
With DLC/MTX, the amount of money a publisher can extract from one customer is uncapped. The publisher can make more money targeting vulnerable customers and children via predatory skinner boxes and gambling mechanics. This market rewards game makers for creating highly exploitative games with deliberately painful mechanics that are only alleviated by further payment.
There is no reality in which DLC/MTX do not shift the motivation of publishers from “creating ostensibly good games” to “creating intentionally bad games.” And that’s what MTX-riddled games are: intentionally bad games.
The truly sick part: there are people whose sole job is to create and implement predatory DLC/MTX using psychology and statistics to maximize the amount of money they can extract from the player base while giving them literally nothing of real value in return. And these legitimately evil employees are paid salaries from the revenues provided by their victims. If you’re a “gamer” who spends big money on cosmetics and pay-to-win mechanics, you are literally paying horrible people to make your existing experience worse so that they can then turn around and sell you solutions to problems THEY create.
This is really bad with young people (like under 18). Go see how many of them would call themselves gamers and haven't shoveled mountains of money into Fortnite skins, Roblox, etc. Just see a kid's birthday party where they get piles of in-game currency gift cards where in one day they will stack up more Fortnite gift cards than I've spent on any single game in my entire life. You can laugh at them but they don't care, because how they appear in a game is that fucking important to them.
This seem to be a recurring theme in modern business and politics.
Still the youth is damned, even here you will barely get push back against those practices, Even when you got indies using a older model of earning their keep, people will just gloss over it.
It is something i'm still pondering on how to solve.
I'm sure it's already occurred to you, but I want to add my vote for its importance; the phrase "why do you care, it's not your money" needs a direct and concise answer. It's the one I encounter the most in these debates and I feel like it's some kind of programmed response without much forethought on their part.
It results in a worse game for everyone else (^intentionally bad games), but there's some more to be discussed beyond simply being a "bad game" since that's such a flat and subjective thing to say, and normies will argue from that position.
While it's available for sale, the official website has it free.
https://fire-face.com/games/srbt.html
Here's more info about the issue.
https://www.gamedeveloper.com/business/solo-indie-developer-claims-warner-bros-discovery-just-retired-one-of-their-games
It's listed as $13 on my steam app.
The website itself offers it free now :
https://fire-face.com/games/srbt.html
Some streamer featuring the game : https://www.youtube.com/watch?v=C439X1Q8zgI
Never even heard of the game. It any good?
i played a little bit of the freebie version on linux (thank you WINE!) it's not bad. pretty basic point-and-click with some surreal elements here and there. light puzzle solving. The $13 price tag is probably fair, given the amount of time the guy probably put into it, though I probably wouldn't have purchased it personally (just not my usual taste is all)
I just want to tell everyone that I played this game a long time ago from some bundle and it sucks balls. It's just visual wank with no gameplay at all.
However this is still a shit move from a publisher. If they don't want to administer royalty payments, they should transfer the game directly to the author on steam.