boy was that a mistake. If there's a hobby you like, ,its always best to keep it niche, lest the mainstream completely ruins it and the hobby's communities as well
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I bet a lot of gamers can relate to this around 2008. People were talking up Shadow of the Colossus and Mass Effect because they proved that games could be art. But what ended up happening is the industry promoted a bunch of shysters and pretentious amateurs in a cargo cult race towards legitimacy, like Anita and the clowns who work for Kotaku.
The problem is larger than games, though. Nerdy franchises across all mediums became stupider and more political as they tried to be more thoughtful. Some point out the desire for sophistication itself is often the problem, but although I agree, the root cause runs much deeper than that. We are facing a whole generation of middle and upper class millennials, now firmly in the workforce, who have been conditioned by the elites to blindly accept the totemic credentials of our culture such as "expert" pronouncements and New York Times headlines and whose minds have been utterly polluted by the K-12 system that raised them in place of their parents.
The major issue with calling video games art is that “Art” has been butchered at its core. A banana tapped to a canvas is considered art while people like Thomas Kincaid is crushed by critics and considered bad. I’d rather not consider video games modern day “Art” but something better.
One of the most overlooked failures of the education system is that the vast majority of people don't even understand something as basic as the definition of art. The title "art" does not confer any designation of quality by itself, it's just a definition of a human product with a particular aim.
I’ve always thought that people who struggle to define “art” are either stupid or dishonest.
And you can see how that failure transfer over to much bigger consequences in society, such as treating "human" as an innately good thing that no longer applies to bad people and allows you to remove their rights and treat them as you wish.
I am completely convinced that the majority of art is just money laundering. Especially with retarded trash like that banana taped to a wall.
Snobs gonna snob. Kincaid isn't bad; just boring.
Apparently bananas taped to a urinal is what excites them. I never deal with this crowd IRL. I have explicitly moved away from where they are.
A lot of art is just tax evasion anyways.
It’s money laundering. Unnamed foreign cash buyer, bribe an auction house, sell it for 100x, claim the 99x as legit washed cash income.
For sure.
Or, you buy a painting for (eg) $10k. You hype up that guy. His art's value goes up. You donate it to somewhere and write off $50k. It's also part Ponzi scheme since eventually someone will get stuck with this worthless art like a hot potato. Right now they're all just using it to ends.
As for the auction house thing, I saw a YT about people bidding on their own auctions to drive up the price of classic video games.
Chrono Trigger was art, and no one can tell me different.
SotC and ME were specifically aimed at general audiences, they were never art.
Anyone who argues about which game is “art” is a pretentious douchebag.
Who tf calls Mass Effect art? It was fun but it was the epitome of pulp sci-fi. It's not meant to be deep, it's just fun genre goofiness.
I think all video games are art except walking sims. Those are just incomplete games.
they are choose-your-own-adventure ebooks. they're about as much "incomplete games" as a car is an "incomplete aircraft".
And Chrono Trigger wasn't aimed at general audiences? We're talking about a SNES game here. They're all art. The superiority of one product over another doesn't make it art and the other not art.
I wouldn't say it was targeted at all really. It was simply a good adventure well told.
too lazy to type this morning so I copy paste: three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's Final Fantasy series; Yuji Horii, creator of Enix's Dragon Quest series; and Akira Toriyama, character designer of Dragon Quest and author of the Dragon Ball manga series.
Ah yes, Chrono Trigger, created by a small gaming company with humble devs and artist making a hand crafted small batch game for discerning niche audiences.
It sold 2.6 million copies back when that was a lot.
That comment was 100% sarcasm lol
Popularity =/= quality.
Not that CT isn't a quality product.
You could defend it better then just saying: it has big names on it.
For me, it was 2000-2 when Xbox and console gamers in general were starting to have an influence on PC games and developers. It was slow at first because PC gamers were very resistant and knew we had a good thing, but bit by bit the creep was evident. PC gamers were accustomed to full blown expansions that were competitive products, in most cases, and we saw the garbage console gamers were tolerating, especially shit pushed by Microsoft, and most of us pushed back when we could.
WoW changed things by drawing many console gamers to PC, and the lines between the two audiences started to blur. By 2006, we had the "horse armor" BS that, while mocked and rejected, was still a sign of what was to come.
In another timeline Halo never switched to being an Xbox exclusive and games of the 2020s didn't become worse than games from the 2000s.