boy was that a mistake. If there's a hobby you like, ,its always best to keep it niche, lest the mainstream completely ruins it and the hobby's communities as well
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For me, it was 2000-2 when Xbox and console gamers in general were starting to have an influence on PC games and developers. It was slow at first because PC gamers were very resistant and knew we had a good thing, but bit by bit the creep was evident. PC gamers were accustomed to full blown expansions that were competitive products, in most cases, and we saw the garbage console gamers were tolerating, especially shit pushed by Microsoft, and most of us pushed back when we could.
WoW changed things by drawing many console gamers to PC, and the lines between the two audiences started to blur. By 2006, we had the "horse armor" BS that, while mocked and rejected, was still a sign of what was to come.
In another timeline Halo never switched to being an Xbox exclusive and games of the 2020s didn't become worse than games from the 2000s.