Pay difference
(media.kotakuinaction2.win)
Comments (36)
sorted by:
https://img.ifunny.co/images/1faf6d44941d47ecaabdee987aac868481ee660a5850607ca88065d25ef82744_1.webp
One is getting sold off
The other has SO MUCH MONEY they can not only laugh in the face of anyone trying to buy them but can probably survive 2 future recessions easy
Not only that but blizzard has apparently been trying to expand onto other platforms as well. There were rumors for a while that riot was interested in buying overwatch to "steal" the source code and use it for valorant.
Quick reminder to those reading, Blizzard died in 2005.
They closed Blizzard North in 2005.
Those are the people that made the games you remember from back in the day.
Now Blizzard themselves make the games. They used to do the CG and the marketing.
After WoW released, there was zero people from Blizard North around to steer the ship. And they ran it into several icebergs since then, and are now heading to ground the ship completely.
Sure Microsoft bought them, but if you read the court documents, it was 95% for Activision, and King games. The cared so little for Blizzard that they didn't mention a single game they made in the documents. That's how little they're worth.
I’d say Overwatch was their last successful product. Unless you want to argue Diablo 4 is. So they are coming up on 10 years with nothing but garbage money grabs. I was a WoW nut too, and as far as I’m concerned that game died with the Lich King.
Diablo hasn't been good since 2.
Yeah, I liked 3, but it was very much boosted by being something to do in a time when I was bored with everything. I also didn't play it early on when it was a mess.
That’s essentially when it hit peak and then cata killed the love for it for many
MoP was better than anyone expected and than what people give it credit for. I think it was better than Wrath, but Cata had left it a huge cratering hole to build out of.
Brawler's Guild is still one of the best pieces of content in that game and its MoP incarnation was its peak. Timeless Isle was the best "daily zone" in terms of diverse things to do. The raids were all strong. The new characters were actually compelling and telling a decent story.
I think most people just made "lul kungfu panda" jokes because they wanted to fit in and then never moved on.
I'd just totally moved on by then and I think a lot of the vanilla players had. Everything got too fast and grindy to me. Rush through get your loot badges and leave. That comes from someone who leveled in vanilla for the most part. I was the weird freak that liked the BRD dungeon crawl, outside of a few things like trash respawns and crazy corpse walks. I didn't even raid that much in Wrath, not like I did in BC. I quit and came back a few times and quit for good midway through Cataclysm.
I get it. I spent the better part of months on the Marshall Windsor quest in BRD because I autistically refused to leave a zone until every quest was done (had Loremaster already complete when they added achievements). Shit I even did most of the Cenarion Circle grind in Silithus solo because TBC had launched and rendered old world barren.
That's why I enjoyed MoP. It was a lot slower but still progressing in its design. It stuck that good point between the "clear your entire day" difficult of release Cata/TBC but not complete faceroll of Wrath. The dungeons were still doable, but you had to be competent and able to do mechanics regardless.
And Challenge Mode was phenomenally fun, simply because it was 100% optional. Not "optional" like every other mechanic in the game was, but optional in that you gained nothing but a mount and a cosmetic armor set from it. No recipes, no gear, just something you did for fun with the boys.
I played that game from mid Vanilla until early Legion, and was even a hardcore raider spending 8+ hours a day from late TBC until MoP ended. And I truly think MoP was the peak of the game portion of it. Vanilla and parts of TBC had that "soul" to the world that filled it with wonder, but those fucking Pandas managed to strike the balance between being fun and what was left of that soul.
Also I think the problem with Cata was they spent so much time redoing all of the vanilla zones that anyone who wasn't a brand new player was left with a fraction of the dev time left for the end game experience. The dungeons and raids were fun enough, but there was nothing outside of them.
I still go back to a private WotLK server every few years and play for free. MoP was good, but Cataclysm just fucked things the whole experience too badly for them to save it for me.
My apologies for not knowing.
Sounds like the more interesting story is how many CEOs took credit for the excess profit from the covid scamdemic and squandered it. But that would take some actual work.
Used to be a big blizzard fan up until BFA, not even the crap release of Diablo 3 and the in-game store from wow changed my mind. Now I simply don't even care if they burn.
Why the hate on nintendo? Have they gone woke?
But damn if those new Nintendo releases don't nostalgia-bait the ever-loving shit out of leftist nerds.
Well, perhaps I'm just a sucker, but I'll probably buy full price the upcoming remaster of Super Mario RPG: Legend of the Seven Stars. One of my favourite games of all times, and the improved graphics and new cutscenes are enough to interest me.
I'll continue then.
F-Zero was abandoned and then turned into a skinsuit for Mario Kart 8 (DLC?) content.
Star Fox was done dirty and murdered in its sleep with Star Fox Zero. The game only sold 500,000 copies, on top of being the Wii U's last ever first party game (Nintendo's worst selling console), combined with the ridiculous, bordering on sadistic, reliance on the gamepad, and you got yourself a poison pill strong enough to kill any IP.
Mother 1 and 3 still remain Japanese exclusive, even as Mother 2 (A.K.A. Earthbound) has gained a cult following.
The Paper Mario IP has completely lost its way after the 3rd game (more like the 2nd, but I'm being generous here), to the point that indie developers were able to take what made them good in the first place and make their own game. The Mario & Luigi RPG series is in a similar rut.
Pokémon (although not fully owned by Nintendo), even as the games are selling more than ever, are also more buggy and unpolished than ever. Even if you somehow manage to have a bug free experience, the games also lack any level of polish to the point that even normies have taken notice. There are videos out there that do a better job explaining it than I could.
Fire Emblem has been subsumed by the left, and their influence has been slowly seeping in to the Japanese side of the development of these games. As I never really paid attention to the status of the series pre-2014 (hint hint), I couldn't really tell you where the rot truly began. That said, like Mother 1 & 3, Fire Emblem still has quite a few titles that to this day remain Japanese exclusive. To add insult to injury, Nintendo did to the series' very first title (an official English translation no less) what it did with Super Mario 3D All Stars, meaning if you didn't catch it... that's it, you can't get it unless you resort to fan translations.
Metroid... Where to begin... Despite the series' checkered history, Metroid Dread looks like a good return to form, and an okay game, but what I really want it Metroid Prime 4 which has been in development hell since the Wii U era.
Donkey Kong is just... there, not really having a game of their own since DKC: Tropical Freeze, which is sad considering the character's history with Nintendo's money maker Mario, and speaking of Mario...
With Charles Martinet's announced retirement, there is no tell where Nintendo will go next. Time will tell how they handle this and who they hire as a replacement.
This list doesn't take into consideration other IPs that only survive on Super Smash Bros, such as Excite Bike, Ice Climbers, Kid Icarus, and there is probably many other that I didn't list off because at the time of writing, I'm tired.
Thank you for coming to my TED talk...
I totally forgot about Mario 3D All-Stars, mainly because I just don't like Mario games. That's the best and most simple example of Nintendo's anti-consumer practices. I'm totally fine if they stick to their prices on games and don't go on sale every other week after launch like Ubisoft does. But a time limited release on a digital platform is just absolutely absurd. Limited physical release? Ok whatever I mean all physical releases are limited. Remove from a digital shop that is still active on the current-model platform? Asinine. The other reason to do that is to give an intentional middle finger to your customers.
Metroid Dread is the best Metroid has ever been.
I've followed Fire Emblem since the mid-00s but lost track of it here and there. If my understanding is correct (and fans correct me if so), the history is as follows.
The series has existed in three "eras":
During it's original run the game was Japanese exclusive. The games seemed promising (Genealogy of the Holy War or Mystery of the Emblem probably being the best) although maybe difficult to play, but sales dwindled to the point that Nintendo / Intelligent Systems booted/forced out the lead game designer, Shouzou Kaga (who went on to make TearRing / Berwick Saga, got sued etc, but faded into obscurity and is retired now). An attempt at a FE N64DD game failed to move the game into the 64bit space, since the product was scrapped.
In the second era, the franchise moved to the Gameboy Advance with Binding Blade. Roy and Marth's appearance in Super Smash Bros (because Intelligent Systems worked on development of the series) generated a lot of international interest HOWEVER, neither of the hero's games got translated or ported except by fans. Instead the following game, Blazing Blade was translated as "Fire Emblem". Ike's games, Path of Radiance and Radiant Dawn, were given international releases and his inclusion in SSB Brawl garnered more interest, but Radiant Dawn wasn't quite the success. This is around the time I got into the series (2008?). Marth's game was remade onto the DS as Shadow Dragon, but the remake of the sequel (Mystery of the Emblem) never made it to international markets. The series was pretty much dead again (maybe the game was still too difficult for the weebs or it wasn't what the international audience wanted). And once again, Nintendo/Intelligent Systems had a stick up their butt about making the games easily available.
Thus entering the third era, with the release of Awakening, was a final attempt, trying to give the franchise one last chance. When it came out I wasn't interested, but there was a huge buzz about it among my friends. To my knowledge, the games had become easier too, infused with even more animu tropes, and eventually I realized that the series was captured by the leftist weebs (specifically the RPG gamers who were into Persona, no fucking clue how that happened, but the Persona crossover could be one)
It's kind of hard to tell where the rot began still. A purist would say booting Shouzou was the beginning of the end. But honestly the second era was quite good. So most likely the decline definitely started with Awakening.
Wow am I happy to hear someone else point this out finally. The modern games are good but I'm not all that interested in "Skyrule."
You wouldn't happen to know any other/indie games that scratch that oldschool Zelda itch would you?
They've been endlessly DMCAing emulators and fan projects while offering no viable alternative for playing old games. They want you to pay a subscription fee to play a handful of n64 games on the switch using an emulator that is decades behind the open source alternatives and notably is even worse than previous iterations of nintendo's own n64 emulators on Wii and gamecube.
There was a video I had liked on youtube breaking down their emulator incompetence but I can't find it. They likely had it taken down.
But this one is still up: https://www.youtube.com/watch?v=mF6Wmp6I5JQ It's about how nintendo bans people from mario maker for using "glitches". Not even game breaking stuff, just random movement tech.
The whole company has just become anti-consumer and anti-fun. The behavior is the hallmark of management who has inherited property from their superior ancestors. They know they could never make something as great, so they cling to their inheritance with all their might.
I don’t even go as far to say I hate Nintendo, but they are one place I break my own rules. My general rule is I pirate nothing that’s still available from the developer. Paying a recurring fee to play a tiny handful of old games the rare times I want to is a no go. I’m pretty sure I owned all of them on the Wii eShop before too. Charge $5 a piece and I’d have spent my $30-40 and bought everything I wanted. I might have bought a few more even. Since it’s recurring fee, I hacked my Switch instead and have nice little icons for the games I wanted and don’t have to wade through a bad menu for an old console. Problem solved.
It's more laziness and being anticonsumer. They have a desire to not release old games despite probably being able to charge a lot more than in the past and they still don't do it. Don't get me started on how lazy they've been on the technical side of most of their games.
Early life.
Full-on talmudic pay scale vs basic nationalist pay scale.