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I'll continue then.
F-Zero was abandoned and then turned into a skinsuit for Mario Kart 8 (DLC?) content.
Star Fox was done dirty and murdered in its sleep with Star Fox Zero. The game only sold 500,000 copies, on top of being the Wii U's last ever first party game (Nintendo's worst selling console), combined with the ridiculous, bordering on sadistic, reliance on the gamepad, and you got yourself a poison pill strong enough to kill any IP.
Mother 1 and 3 still remain Japanese exclusive, even as Mother 2 (A.K.A. Earthbound) has gained a cult following.
The Paper Mario IP has completely lost its way after the 3rd game (more like the 2nd, but I'm being generous here), to the point that indie developers were able to take what made them good in the first place and make their own game. The Mario & Luigi RPG series is in a similar rut.
Pokémon (although not fully owned by Nintendo), even as the games are selling more than ever, are also more buggy and unpolished than ever. Even if you somehow manage to have a bug free experience, the games also lack any level of polish to the point that even normies have taken notice. There are videos out there that do a better job explaining it than I could.
Fire Emblem has been subsumed by the left, and their influence has been slowly seeping in to the Japanese side of the development of these games. As I never really paid attention to the status of the series pre-2014 (hint hint), I couldn't really tell you where the rot truly began. That said, like Mother 1 & 3, Fire Emblem still has quite a few titles that to this day remain Japanese exclusive. To add insult to injury, Nintendo did to the series' very first title (an official English translation no less) what it did with Super Mario 3D All Stars, meaning if you didn't catch it... that's it, you can't get it unless you resort to fan translations.
Metroid... Where to begin... Despite the series' checkered history, Metroid Dread looks like a good return to form, and an okay game, but what I really want it Metroid Prime 4 which has been in development hell since the Wii U era.
Donkey Kong is just... there, not really having a game of their own since DKC: Tropical Freeze, which is sad considering the character's history with Nintendo's money maker Mario, and speaking of Mario...
With Charles Martinet's announced retirement, there is no tell where Nintendo will go next. Time will tell how they handle this and who they hire as a replacement.
This list doesn't take into consideration other IPs that only survive on Super Smash Bros, such as Excite Bike, Ice Climbers, Kid Icarus, and there is probably many other that I didn't list off because at the time of writing, I'm tired.
Thank you for coming to my TED talk...
I totally forgot about Mario 3D All-Stars, mainly because I just don't like Mario games. That's the best and most simple example of Nintendo's anti-consumer practices. I'm totally fine if they stick to their prices on games and don't go on sale every other week after launch like Ubisoft does. But a time limited release on a digital platform is just absolutely absurd. Limited physical release? Ok whatever I mean all physical releases are limited. Remove from a digital shop that is still active on the current-model platform? Asinine. The other reason to do that is to give an intentional middle finger to your customers.
Metroid Dread is the best Metroid has ever been.
I've followed Fire Emblem since the mid-00s but lost track of it here and there. If my understanding is correct (and fans correct me if so), the history is as follows.
The series has existed in three "eras":
During it's original run the game was Japanese exclusive. The games seemed promising (Genealogy of the Holy War or Mystery of the Emblem probably being the best) although maybe difficult to play, but sales dwindled to the point that Nintendo / Intelligent Systems booted/forced out the lead game designer, Shouzou Kaga (who went on to make TearRing / Berwick Saga, got sued etc, but faded into obscurity and is retired now). An attempt at a FE N64DD game failed to move the game into the 64bit space, since the product was scrapped.
In the second era, the franchise moved to the Gameboy Advance with Binding Blade. Roy and Marth's appearance in Super Smash Bros (because Intelligent Systems worked on development of the series) generated a lot of international interest HOWEVER, neither of the hero's games got translated or ported except by fans. Instead the following game, Blazing Blade was translated as "Fire Emblem". Ike's games, Path of Radiance and Radiant Dawn, were given international releases and his inclusion in SSB Brawl garnered more interest, but Radiant Dawn wasn't quite the success. This is around the time I got into the series (2008?). Marth's game was remade onto the DS as Shadow Dragon, but the remake of the sequel (Mystery of the Emblem) never made it to international markets. The series was pretty much dead again (maybe the game was still too difficult for the weebs or it wasn't what the international audience wanted). And once again, Nintendo/Intelligent Systems had a stick up their butt about making the games easily available.
Thus entering the third era, with the release of Awakening, was a final attempt, trying to give the franchise one last chance. When it came out I wasn't interested, but there was a huge buzz about it among my friends. To my knowledge, the games had become easier too, infused with even more animu tropes, and eventually I realized that the series was captured by the leftist weebs (specifically the RPG gamers who were into Persona, no fucking clue how that happened, but the Persona crossover could be one)
It's kind of hard to tell where the rot began still. A purist would say booting Shouzou was the beginning of the end. But honestly the second era was quite good. So most likely the decline definitely started with Awakening.