'Days Gone' Director John Garvin Calls Out Woke Reviewers Who Couldn’t Handle A White Male Protagonist "Looking At His Date's As...
Days Gone Director John Garvin has denounced negative critique as reviewers "couldn't handle a gruff white biker looking at his date's ass."
Member when an actress couldn't control herself in front of bare-chest Captain America and the reaction in the press was glee instead of horrified condemnation?
That's Progressive mentality : male sexual interest is degrading and harmful to women. Women sexual interest is good and positive.
I haven't played it, looks like a movie/ game and I'm not a fan but if the story is good and the developers are based I'll give it a shot.
Game is decent enough. The zombie hordes are cool and the motorcycling element is alright, but the developers are by no means based. The game contains its share of PC bullshit.
Disregard what I wrote, the studio refused to defend him despite the fact he is in the right.
Then maybe on a discount. My biggest problem is that I do not like the games as movies type games. I like a good story but not when it is so much of the game.
I would argue that more important than having a movie-like story is the presentation and skippability of the story. I didn't play Days Gone but watched a streamer, and it looks like one of those games with unskippable walking exposition scenes. In fact the butt-appreciation scene itself is one of those. I absolutely hate that. Not only are you forced to listen to the same narrative on every playthrough, but you're forced to do so while participating in a faux interactivity segment that is neither fun nor immersive. (since they limit your walking speed in not-always-realistic ways)
But like I said I didn't play it so might be misremembering. Maybe the streamer could have hit Skip or walked away?
Oh, later on I think there's actually some forced stealth gameplay too. Where you have to sneak around some enemies and if they spot you, it restarts the mission. What is up with that?
A whole bunch of Red Dead Redemption 2's story missions were like that. Restricted to specific pathways, walking slowly, riding with NPCs listening to dialogue, etc. etc. I found it insufferable, yet the internet thinks it's the second coming.
The thing you described is a serious annoyance to me in games, especially the faux-interactivity you mentioned. Even without the globohomo in games like TLOU2, the whole unskippable walking-talking, movie-like presentation where you're barely in control and bored to death is a major turn-off, especially when time is precious and I don't want to be wasting it listening to banal dialogue in a boring walking-simulator sequence.
Stealth's a big element of gameplay in Days Gone, actually. Sure, you can go in guns blazing, but sneaking up to shank zombies in the back for a one-hit kill is weirdly satisfying.
The 'forced stealth' parts are just when you can't kill anyone.
Oh I absolutely LOVE stealth games so most of that wouldn't be a problem for me - but I want to be the one in control and decide how to approach a situation. If I "fail" the sneaking and have to go loud, so be it.
I got it as one of the monthly PlayStation Plus games, and I'm glad I did.
It's definitely not a 'games as a movie' type of thing. It has a decent story, some well-written characters and a decent gameplay loop. I'm playing Red Dead Redemption 2 at the moment and that game is far more intrusive with its storytelling.
Glad to get the opinion of someone who played it. I'll give it a chance
Definitely worth a go if you see it cheap enough.
I saw it for about $13 on G2A. Sites should be having a Christmas sale soon, though, so you might be able to find it for about that price if you'd prefer a different retailer.
i just saw there was a mission where you burn down a church and noped out of it
You kill anarchists in black bloc clothes while working for an ex-police forced labor camp / slave plantation and a right wing libertarian militia, how PC is that?
It's fine, definitely feels like it missed the boat on the zombie genre by a few years. Reviewers complaining that "The wife doesn't matter to the story" are pretty hilariously wrong, but you'd have to play more than a few hours to know that.
It's... okay. My main criticism is about how the guns are nonsensically designed and totally unbalanced. It's probably the best in the beginning, doing jobs for conspiratard militiamen and ex-cop slavers (both being "good guys"), but not worth playing entirely as I did. Play it until you feel it's repeating itself too much, and it does a lot like in most open world games. At some point you've seen about everything the game has to offer, minus just some new monsters who are nothing spectacular. Or until you figure out the zombies and they stop being scary, just tedious in large groups and a nuisance otherwise. I guess that's first several hours.
These are the same reviewers who demanded an Oscar for the brokeback mountain gay sex scene.
While that is true, I was mostly uninterested because the story and gameplay looked quite boring. Perhaps Days Gone was the last dying gasp of the "dudebro" games.
Days Gone is the kind of game that if I had gotten it at full price, I would have been disappointed.
It's a little schizo in places, mechanics/game play wise. Plays itself up as a survival sandbox horror/zombie, but it's really... not? The story itself isn't going to blow your mind, but if there's one thing I do like about it, is the characters. The writers had no problem creating characters that you absolutely fucking loathe, and I admit I'm a little bit impressed by that.
Why does that impress you? Every character nowadays is inherently dislikable even if they didn't intend to write them in such a way. Frankly I'd be impressed if they created a genuinely likable character for a change.
Cause of the characters in question.
Scarred leader of the right-winged militia-themed camp that initially comes across as an asshole? Actually not that bad, anyone can leave his camp if they want, and while they're starving, they don't have to worry about little things like enslavement and rape.
The kind-looking old granny who's all sweetness and cuddles for a little girl the MC brings in out of the wilderness? Nah, she's a pathetic, raging bitch who's basically running a slave-camp for some whackass reason.
It's a low bar to clear, but I don't mind pointing out when writers actually make characters that would normally be untouchable in other media out to be horrible people.
I kind of like the story and setting but is just nothing to hype. I would rather it be a short book rather then a game.
Shit posting ladies here. Would you not be happy if your crush oggled your trunk? Or only if he was not up to scratch?
None of the troons or hippos have ever met someone who wants to see them let alone their yawning devil's gape.
Is this one of those "contemplative" movie games? Those suck.
Not really. The scene in question the article is bitching about is a flashback that doesn't take place during the 'current' time, game-wise.
Days Gone is a weird game, at times. They really go out of their way to flesh-out the characters, even if the story itself isn't going to blow your mind.
I do like the mad-max style 'ride your motorcycle across post-apocalyptic rural Oregon', though.
Definitely looks like it
I was thinking more like Heavy Rain or Life is Strange.
Oh, it's nothing like those. It's actually a game.
Oh, I'll look into it. I jumped to conclusions from the thumbnail's palette.
Oh noes reaallzizzms! Summon the whorde!
What an idiotic take.
Anything that might encourage normal reproductive sex between two white people is bad.