A whole bunch of Red Dead Redemption 2's story missions were like that. Restricted to specific pathways, walking slowly, riding with NPCs listening to dialogue, etc. etc. I found it insufferable, yet the internet thinks it's the second coming.
The thing you described is a serious annoyance to me in games, especially the faux-interactivity you mentioned. Even without the globohomo in games like TLOU2, the whole unskippable walking-talking, movie-like presentation where you're barely in control and bored to death is a major turn-off, especially when time is precious and I don't want to be wasting it listening to banal dialogue in a boring walking-simulator sequence.
A whole bunch of Red Dead Redemption 2's story missions were like that. Restricted to specific pathways, walking slowly, riding with NPCs listening to dialogue, etc. etc. I found it insufferable, yet the internet thinks it's the second coming.
The thing you described is a serious annoyance to me in games, especially the faux-interactivity you mentioned. Even without the globohomo in games like TLOU2, the whole unskippable walking-talking, movie-like presentation where you're barely in control and bored to death is a major turn-off, especially when time is precious and I don't want to be wasting it listening to banal dialogue in a boring walking-simulator sequence.