They aren't even slaves, it's soon after the Civil war. So basically the only reason blacks are in the game at all is to function as a prop for their hamfisted racial message. A White utopia that didn't want blacks around wouldn't have them.
I don't know? Why does the majority of the populace attack you with guns when superpowers are literally sold in vending machines on every street corner? How are the underclass people barred from owning guns when those are also literally sold in vending machines on every street corner? Why doesn't Elizabeth achieve omnipotence at the beginning when the Siphon (aka, the very building that limits her powers) gets destroyed moments after you save her? Why doesn't she just open up a tear to some terrestrial location on Earth and escape Columbia that way?
The writing is a fucking mess on every front. Bad plot, bad backstory, bad lore, bad characterization, bad world-building. Oh, but it has a cute girl who flutters her eyelashes at you and is sad and it says something about racism, so 10/10 from every journalist!
Same reason why this racially insular and xenophobic city-state keeps on importing people from what it derisively calls the Sodom below. Because...actually, I don't know why they do it. But Columbia just seems to let any vagrant who rides a rocket and takes a baptism into the city, no questions asked. Now that I think about it, Columbia actually has more lenient border control (as in no border control) than lefties accuse America of having, even though Columbia is supposed to be a reflection of how they see America.
And yet despite this, Comstock and the people still fear some outside Apostate is going to come into the city and steal their precious lamb. If the stupid prophet just kept foreigners out, then he wouldn't have ever needed to worry about that! God, this game is almost a decade old, and I'm still discovering dumb shit about it.
Why didn't Frodo use Gandalf's eagles to reach Mt.Doom faster?
In all seriousness, Plot has never been a strongsuit in any of the Bioshock games. It took me like 5 minutes to realize Ryan was the villain from the first game without seeing any prior footage or walkthroughs of the game at all.
I'm glad you reminded me of that series because I watched the first part but didn't get a chance to finish the rest.
I'm glad that someone did a deep dive on that game, because the slimy and subversive way that Levine tries to feed the game into your brain makes my fucking skin crawl.
Honestly, I haven’t played it since release so I don’t recall the racial angle at all. Like I know it’s implied with the lady being black and all the mains being white but I don’t remember the division ever being spoken to as anything beyond class
One of the very first things that happens in the game is you win a lottery to throw the first stone (or baseball as it were) at a man and woman who are being publicly stoned to death for being an interracial couple. Comstock also has an audio recording openly venting his racism against blacks and the superiority of whites as he denounces Lincoln for freeing them from slavery.
So the plot can happen. You can't have a dramatic uprising of the of the oppressed masses if there are no oppressed masses.
This happens when you start with "THE MESSAGE" and build the plot around it.
For another example see James Cameron's Avatar. He wanted to show the noble savage aliens winning against evil colonizers in a big fight scene, so the humans flew spaceships below tree levels, instead of nuking the place from orbit.
Because Bioshock Infinite is pretentious garbage. They try and do this ‘deep and complex’ plot with all the universe jumping crap, but the result is that you don’t really care about the events that are going on. Why should I care that a revolution is happening when we’re just gonna jump to a new world where it isn’t? As such, the story needs to be carried by its characters, and while Elizabeth is ok, she’s not strong enough to carry it all.
Even worse though is the fact that the games removed the cornerstone of what made Bioshock stories so engaging: the impact of choice. In both previous games, you are mostly railroaded through, but have an option in how you treat the Little Sisters. This drastically will alter the ending, and works well as a revelation/ judgement of character for the player, especially if they don’t know what’s coming. Bioshock Infinite has the same ending no matter what, with no meaningful decisions given to the player.
Of course, it also doesn’t help matters that Infinite removes/changes almost all of the gameplay that made Bioshock fun. Big Daddies are gone and the weapon and plasmid system got downgraded. It’s a game that disrupts the perfectly functional formula that came before it, and I’m tired of the praise that it continually gets from people who think ‘Infinite worlds’ automatically makes something deep and interesting.
Even worse- they completely changed the environment, setting and some mechanics and yet kept too much from the previous games just because this was also a Bioshock game. Feels like the devs on Infinite had a vague idea of "things that are in Bioshock" and stuck 'em all in the new game with no regard to what changed between titles.
But but but all of America‘a wealth was created by slavery!
Man, if slavery was arguably a net negative back then, imagine how much it has cost us by now? We’ve spent trillions on certain communities with nothing to show for it.
Except according to the posts on this sub, it's not a decent RPG shooter and is just subversive anti-white propaganda. So it does feed back into ArtemisFoul's question about why all the talk about a supposedly subversive game from nearly a decade ago?
Not sure. Glowie/Leftie/Troll attempting to rile people up and that is the only thing they can think of? Boredom? Maybe an advertising probe to see where people stand on it and adjust accordingly?
Is there a source for this? I haven't played the game in a while but I distinctly remember Coloumbia being over a (large) body of water, but I don't specifically remember anything indicating whether Finktown was floating or not.
It's an old /v theory from way back about the elevator.
Basically, the Lighthouse is off the coast of Maine. Columbia proper is parked over the coast of Nova Scotia, and Shantytown is Halifax (there is a lot of gold and coal mining in that region and has been since the 1880's).
They aren't even slaves, it's soon after the Civil war. So basically the only reason blacks are in the game at all is to function as a prop for their hamfisted racial message. A White utopia that didn't want blacks around wouldn't have them.
I don't know? Why does the majority of the populace attack you with guns when superpowers are literally sold in vending machines on every street corner? How are the underclass people barred from owning guns when those are also literally sold in vending machines on every street corner? Why doesn't Elizabeth achieve omnipotence at the beginning when the Siphon (aka, the very building that limits her powers) gets destroyed moments after you save her? Why doesn't she just open up a tear to some terrestrial location on Earth and escape Columbia that way?
The writing is a fucking mess on every front. Bad plot, bad backstory, bad lore, bad characterization, bad world-building. Oh, but it has a cute girl who flutters her eyelashes at you and is sad and it says something about racism, so 10/10 from every journalist!
why is there a chinese gunsmith?
Same reason why this racially insular and xenophobic city-state keeps on importing people from what it derisively calls the Sodom below. Because...actually, I don't know why they do it. But Columbia just seems to let any vagrant who rides a rocket and takes a baptism into the city, no questions asked. Now that I think about it, Columbia actually has more lenient border control (as in no border control) than lefties accuse America of having, even though Columbia is supposed to be a reflection of how they see America.
And yet despite this, Comstock and the people still fear some outside Apostate is going to come into the city and steal their precious lamb. If the stupid prophet just kept foreigners out, then he wouldn't have ever needed to worry about that! God, this game is almost a decade old, and I'm still discovering dumb shit about it.
Why didn't Frodo use Gandalf's eagles to reach Mt.Doom faster?
In all seriousness, Plot has never been a strongsuit in any of the Bioshock games. It took me like 5 minutes to realize Ryan was the villain from the first game without seeing any prior footage or walkthroughs of the game at all.
It's double stupid considering that the city is explicitly an ethnostate. American Krogan has a series on Bioshock Infinite.
I'm glad you reminded me of that series because I watched the first part but didn't get a chance to finish the rest.
I'm glad that someone did a deep dive on that game, because the slimy and subversive way that Levine tries to feed the game into your brain makes my fucking skin crawl.
Honestly, I haven’t played it since release so I don’t recall the racial angle at all. Like I know it’s implied with the lady being black and all the mains being white but I don’t remember the division ever being spoken to as anything beyond class
One of the very first things that happens in the game is you win a lottery to throw the first stone (or baseball as it were) at a man and woman who are being publicly stoned to death for being an interracial couple. Comstock also has an audio recording openly venting his racism against blacks and the superiority of whites as he denounces Lincoln for freeing them from slavery.
Damn. I was so innocent I didn’t even notice
Replying to make sure I watch these later.
Same. I wish there were more content creators like American Krogan.
So the plot can happen. You can't have a dramatic uprising of the of the oppressed masses if there are no oppressed masses.
This happens when you start with "THE MESSAGE" and build the plot around it.
For another example see James Cameron's Avatar. He wanted to show the noble savage aliens winning against evil colonizers in a big fight scene, so the humans flew spaceships below tree levels, instead of nuking the place from orbit.
Because Bioshock Infinite is pretentious garbage. They try and do this ‘deep and complex’ plot with all the universe jumping crap, but the result is that you don’t really care about the events that are going on. Why should I care that a revolution is happening when we’re just gonna jump to a new world where it isn’t? As such, the story needs to be carried by its characters, and while Elizabeth is ok, she’s not strong enough to carry it all.
Even worse though is the fact that the games removed the cornerstone of what made Bioshock stories so engaging: the impact of choice. In both previous games, you are mostly railroaded through, but have an option in how you treat the Little Sisters. This drastically will alter the ending, and works well as a revelation/ judgement of character for the player, especially if they don’t know what’s coming. Bioshock Infinite has the same ending no matter what, with no meaningful decisions given to the player.
Of course, it also doesn’t help matters that Infinite removes/changes almost all of the gameplay that made Bioshock fun. Big Daddies are gone and the weapon and plasmid system got downgraded. It’s a game that disrupts the perfectly functional formula that came before it, and I’m tired of the praise that it continually gets from people who think ‘Infinite worlds’ automatically makes something deep and interesting.
Even worse- they completely changed the environment, setting and some mechanics and yet kept too much from the previous games just because this was also a Bioshock game. Feels like the devs on Infinite had a vague idea of "things that are in Bioshock" and stuck 'em all in the new game with no regard to what changed between titles.
I'm gonna shill this video for the umpteenth time on .WIN because it encapsulates so much of what I find wrong with Infinite: https://www.youtube.com/watch?v=Py9KOWp9EdE
Because whyte man bad.
If you can build combat robots you can build machines capable of processing ore from rocks.
If you can build a robot period you can build rock crushing machines.
We've had that tech for a hundred years.
Yep and the cotton gin was doing more to end slavery than anything else, industrialization was making it obsolete.
But but but all of America‘a wealth was created by slavery!
Man, if slavery was arguably a net negative back then, imagine how much it has cost us by now? We’ve spent trillions on certain communities with nothing to show for it.
Why are there suddenly so many posts about an 8 year old and utterly forgettable shooter?
Because most games now suck worst than the worst games in previous years. This was a decent RPG shooter compared to Cybershit.
Except according to the posts on this sub, it's not a decent RPG shooter and is just subversive anti-white propaganda. So it does feed back into ArtemisFoul's question about why all the talk about a supposedly subversive game from nearly a decade ago?
Not sure. Glowie/Leftie/Troll attempting to rile people up and that is the only thing they can think of? Boredom? Maybe an advertising probe to see where people stand on it and adjust accordingly?
Humans are elastic, easier to program, require less fuel and have the ability of limtied self heal through scabs.
You can just leave them outside otherwise elements will wear them off over time and reduce their lifespan as a tool.
Humans dont really need fulfillment, Gulags have proven that.
FYI, Finktown isn't floating.
Columbia is basically Victorian Tiphares.
Is there a source for this? I haven't played the game in a while but I distinctly remember Coloumbia being over a (large) body of water, but I don't specifically remember anything indicating whether Finktown was floating or not.
It's an old /v theory from way back about the elevator.
Basically, the Lighthouse is off the coast of Maine. Columbia proper is parked over the coast of Nova Scotia, and Shantytown is Halifax (there is a lot of gold and coal mining in that region and has been since the 1880's).