Because Bioshock Infinite is pretentious garbage. They try and do this ‘deep and complex’ plot with all the universe jumping crap, but the result is that you don’t really care about the events that are going on. Why should I care that a revolution is happening when we’re just gonna jump to a new world where it isn’t? As such, the story needs to be carried by its characters, and while Elizabeth is ok, she’s not strong enough to carry it all.
Even worse though is the fact that the games removed the cornerstone of what made Bioshock stories so engaging: the impact of choice. In both previous games, you are mostly railroaded through, but have an option in how you treat the Little Sisters. This drastically will alter the ending, and works well as a revelation/ judgement of character for the player, especially if they don’t know what’s coming. Bioshock Infinite has the same ending no matter what, with no meaningful decisions given to the player.
Of course, it also doesn’t help matters that Infinite removes/changes almost all of the gameplay that made Bioshock fun. Big Daddies are gone and the weapon and plasmid system got downgraded. It’s a game that disrupts the perfectly functional formula that came before it, and I’m tired of the praise that it continually gets from people who think ‘Infinite worlds’ automatically makes something deep and interesting.
Even worse- they completely changed the environment, setting and some mechanics and yet kept too much from the previous games just because this was also a Bioshock game. Feels like the devs on Infinite had a vague idea of "things that are in Bioshock" and stuck 'em all in the new game with no regard to what changed between titles.
Because Bioshock Infinite is pretentious garbage. They try and do this ‘deep and complex’ plot with all the universe jumping crap, but the result is that you don’t really care about the events that are going on. Why should I care that a revolution is happening when we’re just gonna jump to a new world where it isn’t? As such, the story needs to be carried by its characters, and while Elizabeth is ok, she’s not strong enough to carry it all.
Even worse though is the fact that the games removed the cornerstone of what made Bioshock stories so engaging: the impact of choice. In both previous games, you are mostly railroaded through, but have an option in how you treat the Little Sisters. This drastically will alter the ending, and works well as a revelation/ judgement of character for the player, especially if they don’t know what’s coming. Bioshock Infinite has the same ending no matter what, with no meaningful decisions given to the player.
Of course, it also doesn’t help matters that Infinite removes/changes almost all of the gameplay that made Bioshock fun. Big Daddies are gone and the weapon and plasmid system got downgraded. It’s a game that disrupts the perfectly functional formula that came before it, and I’m tired of the praise that it continually gets from people who think ‘Infinite worlds’ automatically makes something deep and interesting.
Even worse- they completely changed the environment, setting and some mechanics and yet kept too much from the previous games just because this was also a Bioshock game. Feels like the devs on Infinite had a vague idea of "things that are in Bioshock" and stuck 'em all in the new game with no regard to what changed between titles.
I'm gonna shill this video for the umpteenth time on .WIN because it encapsulates so much of what I find wrong with Infinite: https://www.youtube.com/watch?v=Py9KOWp9EdE