seems games companies KNOW not to skimp out on the music for their games.
For all the memes about being a dead game for so long and drip feeding DLC skins and filler content Payday 2 and now 3 are very much like this. Not that I'm going to bother with 3 any time soon and I haven't played 2 in a long time now. But the music was incredible.
https://www.youtube.com/watch?v=lsH3lcJHT84
Brandon Sanderson is my ideal of a hardworking author who treats his fans amazingly.
Fan: I had a rough day.
Sanderson: Here, read this book I wrote that will cheer you up.
Fan: But I've read all your books.
Sanderson: This is new, wrote it last night.
Fan: But how, when do you slee-
Sanderson: Here's three more books I just wrote while you were replying.
Fan: Bu-
Sanderson: Here's several background short stories for those new books.
Fan: Wh-
Sanderson: Here's a sequel to the first book I sent.
Fan: Ho-
Sanderson: Here's a link to a 3 hour podcast I recorded in the last 2 minutes going into greater detail about all the new books.
Fan: That's not even possible, how do you record 3 hours from 2 minutes?
Sanderson: Shh, no questions, only books.
It was so effective that the expansion and the entire sequel was built to break the ability for it to work
And it didn't even work at first. 'The Beaglerush Maneuver' specifically "exploited" overwatch by having a soldier intentionally set off a patrol during the alien turn by standing out in the open. The pod would then try to run for cover only to get caught in an overwatch trap.
This was hot fixed so that any pod stumbling upon a soldier in the open like this would instead just shoot the very flanked X-Com operative, which meant a lot of bonuses to the attack being made and likely a soon to be very dead X-Com operative.
One of the best things about X-Com 2 is that is was made alongside planned workshop content, which is why Long War Studio/Pavonis was able to release 3 content mods on release day because Firaxis had not only been working with them to help improve the workshop setup for launch, but also letting them play test things. It's why the actual upload dates for those 3 mods are before the release day.
Later on LWS/Pavonis would release the actual Long War 2 mod which included the 3 smaller mods and a whole revamp of the game which gave it a refreshing second wind between the original release and eventual War of the Chosen DLC which yet again revamped how the baseline game worked.
Throw in all the various other mods and you got a game with at least 3 ish "official" modes and a lot of other PGCs/Player Generated Content that meant significantly more content than most games would have expected from just the official devs.
So similar stupidity to when someone called a bunch of kids nazis because they were appeared to be skinheads and were appearing with a political enemy.
All of whom were in fact cancer patients.