Oh look another free to play PvP game. I'm not sure what these devs expectations are. All the faggots already have something to play, and it's integrated into the fabric of their very being. The only way to take that market would be to spend the the dough on licensed characters and spend the marketing dollars paying streamers to make it super trendy.
I think that many of these games were made back when the hero shooter and battle royale trends were at their respective heights, but an obsession with high budget meant that the development lasted far longer than either did.
I think it's moreso greed. Everyone thinks they can be the next Fortnite, but fails to understand that Fortnite was insanely lucky to capture the attention of everyone at the height of the Battle Royale.
Pretty much this. Fortnite was in the right place and right time. It was largely bug free, performed fantastically on just about any hardware, and with an aesthetic that looked fairly good for its time (at least to some). Combine that with it also seemingly fairly easy to maintain and add things for it and you have an absolutely incredible financial success.
Even today, I’ve never heard of Fortnite having issues with major bugs. They’re adding a new experimental game mode every other week and nothing ever breaks. That alone gives Fortnite a massive leg up on all the bumbling idiots who can’t ship a 4 player game without it crashing every 15 minutes.
Fortnite has an update or an event, what, monthly? Weekly, even? There's always something to hook you back in and check out the new stuff. I don't even know the sheer amount of crossovers the game has now; you can have Goku and Batman fight Naruto and Chun-li, that's how fucking goofy it's gotten.
You look at the other live-service games and their shitty roadmaps, and you'll be lucky if you get a balance patch in three months.
The devs expected that because they shoved in every mechanic from all of the other games, the playerbases would all jump over to the new game. Highguard is a PvP shooter where you loot chests for equipment and mine rocks for money so you can buy upgrades so you can control objectives to unlock the payload to assault the base. If you like any single one of those concepts you're supposed to like Highguard.
Games last like 10 minutes and most of that time is spent not interacting with the enemy team. I'd call it a PvPvE shooter but there is no PvE, you just run around pressing interact on inanimate objects.
Oh look another free to play PvP game. I'm not sure what these devs expectations are. All the faggots already have something to play, and it's integrated into the fabric of their very being. The only way to take that market would be to spend the the dough on licensed characters and spend the marketing dollars paying streamers to make it super trendy.
That's why when they launched Overwatch 2, Blizzard killed Overwatch 1.
I think that many of these games were made back when the hero shooter and battle royale trends were at their respective heights, but an obsession with high budget meant that the development lasted far longer than either did.
I think it's moreso greed. Everyone thinks they can be the next Fortnite, but fails to understand that Fortnite was insanely lucky to capture the attention of everyone at the height of the Battle Royale.
Pretty much this. Fortnite was in the right place and right time. It was largely bug free, performed fantastically on just about any hardware, and with an aesthetic that looked fairly good for its time (at least to some). Combine that with it also seemingly fairly easy to maintain and add things for it and you have an absolutely incredible financial success.
Even today, I’ve never heard of Fortnite having issues with major bugs. They’re adding a new experimental game mode every other week and nothing ever breaks. That alone gives Fortnite a massive leg up on all the bumbling idiots who can’t ship a 4 player game without it crashing every 15 minutes.
Fortnite has an update or an event, what, monthly? Weekly, even? There's always something to hook you back in and check out the new stuff. I don't even know the sheer amount of crossovers the game has now; you can have Goku and Batman fight Naruto and Chun-li, that's how fucking goofy it's gotten.
You look at the other live-service games and their shitty roadmaps, and you'll be lucky if you get a balance patch in three months.
Reminded that even in the glory days it would take OW crew close to a year to rework a terrible meta.
The devs expected that because they shoved in every mechanic from all of the other games, the playerbases would all jump over to the new game. Highguard is a PvP shooter where you loot chests for equipment and mine rocks for money so you can buy upgrades so you can control objectives to unlock the payload to assault the base. If you like any single one of those concepts you're supposed to like Highguard.
Games last like 10 minutes and most of that time is spent not interacting with the enemy team. I'd call it a PvPvE shooter but there is no PvE, you just run around pressing interact on inanimate objects.
I was on the verge of wondering if you were being hyperbolic with that list of mechanics.
That’s what I’ve read from people playing the game. It desperately needs a PvE element/feels like it’s missing enemies/needs larger teams.
It has Borderlands loot crates, but no Borderlands enemies.