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24
Highguard got nearly 100k concurrent at launch… then crashed to 11k in 12 hours. At 16k now with 33% positive reviews (steamdb.info)
posted 127 days ago by Ahaus667 127 days ago by Ahaus667 +24 / -0
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▲ 11 ▼
– MrHeretic 11 points 127 days ago +11 / -0

I think that many of these games were made back when the hero shooter and battle royale trends were at their respective heights, but an obsession with high budget meant that the development lasted far longer than either did.

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▲ 13 ▼
– undecidedmask2 13 points 127 days ago +13 / -0

I think it's moreso greed. Everyone thinks they can be the next Fortnite, but fails to understand that Fortnite was insanely lucky to capture the attention of everyone at the height of the Battle Royale.

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▲ 6 ▼
– RaisingPhoenix 6 points 127 days ago +6 / -0

Pretty much this. Fortnite was in the right place and right time. It was largely bug free, performed fantastically on just about any hardware, and with an aesthetic that looked fairly good for its time (at least to some). Combine that with it also seemingly fairly easy to maintain and add things for it and you have an absolutely incredible financial success.

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▲ 5 ▼
– undecidedmask2 5 points 127 days ago +5 / -0

Even today, I’ve never heard of Fortnite having issues with major bugs. They’re adding a new experimental game mode every other week and nothing ever breaks. That alone gives Fortnite a massive leg up on all the bumbling idiots who can’t ship a 4 player game without it crashing every 15 minutes.

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▲ 5 ▼
– HallucinatoryBeing 5 points 127 days ago +5 / -0

Fortnite has an update or an event, what, monthly? Weekly, even? There's always something to hook you back in and check out the new stuff. I don't even know the sheer amount of crossovers the game has now; you can have Goku and Batman fight Naruto and Chun-li, that's how fucking goofy it's gotten.

You look at the other live-service games and their shitty roadmaps, and you'll be lucky if you get a balance patch in three months.

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▲ 1 ▼
– nikgtasa 1 point 127 days ago +1 / -0

Reminded that even in the glory days it would take OW crew close to a year to rework a terrible meta.

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