The devs expected that because they shoved in every mechanic from all of the other games, the playerbases would all jump over to the new game. Highguard is a PvP shooter where you loot chests for equipment and mine rocks for money so you can buy upgrades so you can control objectives to unlock the payload to assault the base. If you like any single one of those concepts you're supposed to like Highguard.
Games last like 10 minutes and most of that time is spent not interacting with the enemy team. I'd call it a PvPvE shooter but there is no PvE, you just run around pressing interact on inanimate objects.
The devs expected that because they shoved in every mechanic from all of the other games, the playerbases would all jump over to the new game. Highguard is a PvP shooter where you loot chests for equipment and mine rocks for money so you can buy upgrades so you can control objectives to unlock the payload to assault the base. If you like any single one of those concepts you're supposed to like Highguard.
Games last like 10 minutes and most of that time is spent not interacting with the enemy team. I'd call it a PvPvE shooter but there is no PvE, you just run around pressing interact on inanimate objects.
I was on the verge of wondering if you were being hyperbolic with that list of mechanics.
That’s what I’ve read from people playing the game. It desperately needs a PvE element/feels like it’s missing enemies/needs larger teams.
It has Borderlands loot crates, but no Borderlands enemies.