Flopped
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Helldivers 2, Palworld, Space Marine 2, Black Myth Wukong (but still not sure how much of that is chingchong astroturfing) were highs.
This list I'm sure isn't complete but has lots of good stuff in all genres.
Strangely, not much of it was chingchong astroturfing. It's a genuinely good game and the hype is justified. I'm deathly allergic to Chinesium and I haven't found any there.
Hitting the highest record on Steam player counts says otherwise. Both things can be true that it is a good game and the Chinese still did Chinaman things to it.
In this case, Chinaman things = existing and liking a video game?
Chinaman things is an absurd number of people bought something specifically because China Numbah Won and thereby the numbers are meaningless in relation to the quality. Especially with people using said numbers as indicative of it being both GOTY and "defeating the woke."
The Chinese are very nationalistic to a petty level. They will buy or attack things simply for appealing or not to them. Saying they even liked it despite buying it is equally likely to be false because they have such a history of behavior.
Black Myth Wukong is the sort of game I would have enjoyed alot when I was young and I heard good things about it from people who aren't paied to shill it.
Even if half of it was astroturfing, it still obliterates the woke releases of the year.
Star Trucker
Also, Satisfactory, Against the Storm, and Sins of a Solar Empire II all hit 1.0 this year officially "releasing" in 2024.
No one is talking about it because of it's massive original release scandal, but the complete redesign of Wayfinder is actually pretty fun, though I haven't had a lot of time to play it much. It may not be a masterpiece, but gotta love the devs for stripping all F2P FOMO trash from the game and releasing it as a single player ARPG with all planned micro transactions added to the loot table. That's a huge step in the right direction.
I like games that do their own thing. They really took a whole lot of different ideas that mostly had been done, and threw it together into something new, and the end result is impressive.
We've got so many clones of clones of clones, in both AAA and indie, that it's especially nice to see something that isn't 99% like other games in the genre.
It's also nice that, if I were to compare to other games, they're not even the really popular ones. It's a bit Majesty, a bit Northgard, a bit 4X, of course a whole bunch of city builder, and then roguelite elements.
It's fun, I should get back into it.
I am glad to hear Wayfinder is fun. I had been eyeing it but literally no one talks about the game and instead goes on and on about the drama and redemption story.
Which sounds pretty awesome for them, but its hard to tell if its a good game underneath it.
So far it's been pretty fun. Not best game ever territory or anything, but enjoyable.
Biggest problem it was a way more demanding game than it's art-style would have you believe. My PC chokes on it so I have to play on my steamdeck, which has some of it's own issues there.
Does that extend to the coop play being laggy? Because I been looking for something for me and my boy to play so we don't do OoT Randomizer for the 19th time this year.
Haven't tried the coop, but I don't think I've seen many complaints about it.
Balatro, Unicorn Overlord, and Factorio: Space Age all deserve mentions, too. 2024 was a great year for gaming.
Please don't mention Factorio. I cannot afford to build another 700 hour factory right now.
But the factory must grow.
I think Tekken 8 and Astro Bot look very compelling and I've been enjoying the new Zelda: Echoes of Wisdom game.
I would personally consider those 3 games highs in a rather quiet year for new game releases.
Romancing Saga 2 came out just a few weeks ago and is currently dabbing on all JRPGs on the market. Even if its a remake of an SNES game, its just out there showing how easy it is to make the genre feel good.
Same with DB Sparking Zero showing how fucking gay "competitive" fighting games are and just throwing all its effort into fun story modes and as many characters as possible, balance be damned.
This just goes to show that established Western studios can't make games for shit nowadays and it's better left in the hands of outsiders.
Hell two of the ones that did well this year only faced issues when Sony got involved, it's safe to say that Western studios are too compromised to make anything good.
Western entertainment as a whole is fucked. Film, publishing, broadcast, radio, arts, games. Minor in-roads with live-streaming, crowdfunding, and indie games from mostly mainstream exiles. Either political or 'aged out' exiles. We gotta pass some skills around before that last bubble of boomers and x-ers phase out.
Hopefully we start seeing things turn around when Trump gets in and starts a big enough cultural realignment.
skull and bones was so awful.
literally you were a woke pirate errand boy and had to listen to girl boss after girl boss tell you how ferocious and cunning they were.
Your ship had a stamina bar, and apparently Africans and Indians are master masons that can create baroque style fortresses despite history proving them to be little more than warlords and spear chuckers.
The PvP was laughable at best, and a lot of the fighting is literally cutscenes.
Not to mention every villain is as white as Christmas Snow.
All in all 0/10. Get fucked ubisoft
Media is in the "weak men make hard times" stage. Next up is good media coming back, when companies are forced to make them in order to make money.
They will be replaced by the current indies. Greatness starts at the seed.
I won't lie that C/U use in Suicide Squad is quite good. That's about the only thing I can find I like in all of that crap, however.
Its funny to see Skull and Bones up there, because that one flopped silently and that is somehow way funnier than some of the lesser ones. It was AAAA quality and literally no one cared and it just disappeared instantly after a few memes about "Pirates don't steal!"
I know the bottom four were woke as hell (also, it's funny using the past tense; they bombed so hard it feel appropriate, and Concord is literally gone), but I'm not as familiar with the others.
What happened with Skull and Bones, and what was wrong with it? Same goes for Unknown 9: Awakening, which I'd heard of bit didn't even recognize, and had to look up.
Thanks.
Unknown9: Awakening was a SweetBaby, Inc. title in all but name (I can't confirm if the entity itself was part of the devs, but all of its biggest names and founding members were in top roles). A dIvErSe girlbossing game that had godawful combat, ugly character designs AND subpar graphical modeling. And this somehow got picked up and published by BANDAINAMCO. And they were actually using this to push a fucking transmedia project- novels, webseries, comics, etc.
kim belair the ceo for sweet baby and other writers from sweet baby created the entire story. and they planned for comics, novels, etc. this was supposed to be their star wars
Yes, that's what I said.
i’ll be honest i just skimmed the first few sentences of your post, my bad
What? No Dustborne?
Dustborn can at least say it's a small non-corporate (who gets government funding) team, and it's a small game with a relatively small budget. All of those pictured above are from MASSIVE corporate-owned developers, making MASSIVELY expensive games that have to literally be record-breaking sellers to be able to profit.
Eh I can't agree with this. A year of horrible games is a horrible year for gaming. Play as a outlaw in the Star Wars universe should of been exciting and cool. Playing as a league of bad guys in the DC universe should of been a wild ride. People should look forward to a Bioware game, and not dread at what they'll do next to butcher their franchise.
Except for Concord, hero shooters are gay.
Despite the objections of AAA console retards and graphics whore morons, Balatro was easily game of the year.
Still loving the hell out of Metaphor, if also facing the reality that having a full time job means I don’t exactly have the spare time for 80-100 hour RPGs (that also lock away at least one thing behind lategame NG+ on top of that) anymore. What I could have knocked out in a week or two has become… How many months has it been now? Two? And I’m only just now roughly around the halfway mark.