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86
Don't buy our game (twitter.com)
posted 1 year ago by Knight_Of_Saint_John 1 year ago by Knight_Of_Saint_John +86 / -0
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▲ 28 ▼
– MLGS 28 points 1 year ago +28 / -0

Valve continue to easily lead the pack by releasing absolutely nothing.

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▲ 13 ▼
– AlfredicEnglishRules 13 points 1 year ago +13 / -0

At this point Half Life 3 should never come out. All that will happen is Gordon comes out

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▲ 1 ▼
– BwonsamdiTheDead 1 point 1 year ago +1 / -0

Or Portal 3. Or Team Fortress 3.

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▲ 10 ▼
– Adamrises 10 points 1 year ago +10 / -0

They also just did the big "Family Sharing" thing which literally lets you pass games around your house for free.

Literally after Ubisoft tells people to get used to not owning games, Valve returns the concept of "borrowing" to gaming.

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▲ 3 ▼
– RoulerBleu 3 points 1 year ago +3 / -0

Not just your house. Valve's family and friends sharing is head-scratching generous.

You can authorise up to 10 other devices to access your games.

Any of those 10 devices can play any of the games with only one limitation : a specific game can only be played by one person at the time.

The account owner takes priority, with the other person using the game getting a warning the game will stop after a few minutes ( inviting them to buy the game for themselves ).

Which other 10 devices have access isn't set in stone either.

That's... surprisingly charitable. I would expect games distribution platforms to fight tooth and nails against sharing digital games.

If you have good friends you can share eachother's games along with family and siblings.

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▲ 3 ▼
– Adamrises 3 points 1 year ago +3 / -0

I hadn't actually set it up yet for my family, so I didn't know the specifics. But that's even more ridiculous.

Though I feel like if it gets overused it might go the way of Netflix, where the "account sharing" got so bad they started limiting it to just a household. Valve isn't nearly as bad off or greedy as that, but that almost feels too good to last.

Its a wonderful thing though, because it opens my hundreds of games in my library to my children without having to let them use my own computer or deal with multi-PC account access. They can go off and play Sonic Adventure 2 happily.

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▲ 1 ▼
– deleted 1 point 1 year ago +1 / -0
▲ 8 ▼
– ThreeLights 8 points 1 year ago +8 / -0

They got Deadlock coming out and people have been loving it.

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▲ 4 ▼
– AnotherSchwarzesMark 4 points 1 year ago +4 / -0

Without big marketing, just word of mouth and letting people invite other people, mind you. I feel like this needs to be mentioned considering how much money sony put into Concord, I don't even want to know how much for marketing they paid.

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▲ 3 ▼
– Vicious_snek6 3 points 1 year ago +3 / -0

that's the other big thing, nobody seems to be applying the Hollywood 'add 100% again rule.'

Now I don't think it's that bad, but if it was $200m blown out another 200, to make it 400, you'd expect marketing to be another 200 on top again if you follow the standard Hollywood rule-of-thumb of adding 100% (to the original planned/expected budget)

I reckon 500 at least yeah.

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▲ 1 ▼
– AnotherSchwarzesMark 1 point 1 year ago +1 / -0

I got curious after that and found an article where publishers talked about it here (archive which talks about development cost and marketing. Some excerpts:

...and marketing costs reaching up to $310 million depending on the franchise.

...and their recent instalments are approximately Euro 150 million for pre-launch development costs and approximately Euro 50 million for launch marketing campaign costs.

...Specifically, it reported a total of development and marketing costs between about $110 million and almost $380 million for some of its latest major releases.

...It provided an example that for one AAA game the development budget value could range between $90 million and $180 million, whereas the marketing budget could range between $50 million and $150 million. This publisher also submitted that for one of its major franchise's development costs reached $660 million and marketing costs peaked at almost $550 million.

While these are no set in stone variables, I'd assume since they even made bloody controllers they probably did 100% of dev budget. We will probably never know but it's an interesting thing to think about.

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▲ 1 ▼
– Shitheel5000 1 point 1 year ago +1 / -0

My apprentice is playing the beta and raves about it.

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▲ 3 ▼
– LastRights 3 points 1 year ago +3 / -0

SBI client.

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