Don't buy our game
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Without big marketing, just word of mouth and letting people invite other people, mind you. I feel like this needs to be mentioned considering how much money sony put into Concord, I don't even want to know how much for marketing they paid.
that's the other big thing, nobody seems to be applying the Hollywood 'add 100% again rule.'
Now I don't think it's that bad, but if it was $200m blown out another 200, to make it 400, you'd expect marketing to be another 200 on top again if you follow the standard Hollywood rule-of-thumb of adding 100% (to the original planned/expected budget)
I reckon 500 at least yeah.
I got curious after that and found an article where publishers talked about it here (archive which talks about development cost and marketing. Some excerpts:
While these are no set in stone variables, I'd assume since they even made bloody controllers they probably did 100% of dev budget. We will probably never know but it's an interesting thing to think about.