https://www.youtube.com/watch?v=kge_aA0mQpU
https://media.gab.com/system/media_attachments/files/143/152/784/original/1a876f5f97ffa8d7.png
https://media.gab.com/system/media_attachments/files/143/152/783/original/72d46d0fa03a09c2.png
For anyone who potentially doubted my anti-woke/non-woke credentials as a budding dev I don't blame you one bit because you can't trust anyone these days but allow me to flex. I fairly recently made the switch over to Godot and learned a second programming language in order to escape the absolute shitshow that is the Unity engine, just a bit of background for those of you who will understandably have no idea where I'm going with this.
I have now managed to get involved in a bit of drama to do with the Godot forums. I was a regular poster there and I was quite happy and I still am happy to help newbies out figuring out the engine and generally answering any programming questions because as I've posted regularly on here I really do want to help kickstart some kind of indie revolution. That's not going to happen one man army style no matter how much I might fantasize about that, lots of people becoming devs and fulfilling specific niches is what is going to bring down big studios.
It didn't take that long for some kind of drama to kick off over this admin's misunderstanding and this youtuber does a good job of explaining a brief summary of what's going on with the overall situation. I was explaining in the comments page that there's been a political infiltration of the forums and also particularly the discord even had users with tranny flags in there. Instantly got attacked by some retarded leftist clearly looking for clout when I pointed out what these activists were doing.
I wish I had screenshotted the original forum post, it was titled "Why is the discord gay?" which is pretty funny. The admin CyberReality had a similar reaction as the commenter that I was responding to and then proceeded to lock and delete it. I would've thought somebody with that much experience and knowledge wouldn't be so petty but lesson learned, I will always screenshot these conversations now.
As explained in the comments page, the real reason they deleted it was because it made them look bad and it wasn't just me calling them out on the LGBT activism we brought the receipts of what the leftists do and support. Allegedly the guy is from Portland so of course that explains everything. The person trying to call me out on 'homophobia' has a fantastic mask off moment where they claim that not even displaying the pride flag is a sign of it.
These people are fucking everywhere and are trying to enforce a politically motivated extortion racket. They are also trying to stir up drama even in open source projects that can genuinely help create competition to big studios. It looks like this attempt has hilariously backfired because the forum admin didn't even understand how the funding of the project worked.
Even if everything they accused Godot of was true, the project is open source and you can easily fork it and have your own internal version running. Hire some programmers and get them to add any features as necessary or fix bugs themselves, there's nothing that the people involved with the project can do about it legally. This is a nice feeling because it's assured me I made the right call switching to this engine since license shenanigans because of people like this can't happen.
TLDR:
. Dumb likely leftist forum admin allegedly from Portland tries to stir up drama over funding and misunderstands how it all works completely, gets themselves delisted and throws a total hissy fit and shuts down the forum rather than admit they were wrong
. Youtube video made on the topic to clarify things because of misinformation the admin tried to spread. I point out there's more going on in the comments page and some dumb leftist tries to attack me over it and has a hilarious mask off moment showing everyone what they really are
I recently made the switch to Godot as well. Such a better experience than unity... Anyways yeah the community is ultra woke. I couldn't stand their discord. I swear most of these activists don't even make games. They're just autistic fucks planting their rainbow flag everywhere. It's the same thing with blender. We really do need to branch out and gatekeep
That's the thing I've noticed as well, the most politically active people there simply don't make anything, it's purely about infiltration and calling everybody a bigot who doesn't pander to them, usually new accounts too. This CyberReality guy apparently does code but he's a rare exception. He also had no actual ties to the proper project though despite how he presented himself which in his attacks against Juan one of the Godot devs made him look like the shady one.
I have no problem calling this guy out openly now because I don't have to care about even getting banned off his dumb forum.
Lots of indies are leftists, simply because "going indie" is a common dream (or self deception) of the perpetually lazy.
That doesn't reflect badly on indie games as a whole though, virtually any game you will actually ever play or hear about will be made by hard-working people. The commies are just the industry background noise that never achieve anything.
Everyone thinks they want to be a games developer until they realise they actually have to do a shit ton of work, that's what I've noticed. It's usually when they settle down on a project the burnout happens really fast and then you never see them posting again lol or they're just perpetually fiddling around with projects for fun. Unless you can do ridiculous shit like I do where I'm up until 6:00am researching code ( Now I'm more onto the designing phase which is great ) you're not going to last. Obviously not mandatory or anything, it's just those are the kind of hours you're realistically looking at to push that project out. I don't make money until I've got a project to sell, it's that simple and that's what a lot of people don't get about game dev.
Lots of indies you know about are leftist because the igda is full of leftists who only support their friends and other leftists. Those who are not part of the woke hive mind do not get the push from the industry organization like they should solely over a clique of weirdo leftist.
Why the fuck does everything need a discord?
No idea but it's damn annoying. Discord is full of faggots and children and I refuse to increase my contact with it. Was recently trying my hand at modding a game that doesn't have good mod support. I found a barebones wiki online that some other modders put together, but it has a note saying "More detailed documentation is available on our discord!" Static documentation on an un-crawled, siloed chat program, instead of on the webpage you created to point people to the chat program. Can we not simply use the Internet as intended?
But then they can't ban you in real time for arguing with the mods/admins about their bad modding proposals and poor scripting.
I find it hard to believe people use discord with complete strangers…. I was introduced to it as a “free” alternative to team speak to hang out and chat with my friends. It just does not feel like a platform well suited to replace a web forum.
I'm very mixed about Discord, yes, the clique mentality is absolute cancer because that's what it is. It's like fucking school all over again but on steroids thanks to the internet and it's the perfect descriptor really because a lot of these supposed 'adults' who use it have pissed me off more than once and I have ranted about this before. They abuse the fuck out of their positions to try and establish a social hierarchy and when I get a whiff of that I leave.
At the same time though, it is useful for networking and if you happen to find people that are worth hanging out with it is fun. You're right though from a professional perspective when it comes to storing actual research and data it's atrocious yet people insist on using it for that.
Mind you, having just been on the receiving end of it quite publicly now. All it takes is one of the Admins or mods of these places anywhere on the internet having a temper tantrum and they fucking wipe all the genuine work you've done for the community because they're tantrum throwing arseholes.
My best advice I can give on this, make backups and trust no one also record interactions so the shit heads can't make anything up about you if you manage to piss them off. Unfortunately I don't even think it's an age thing these days, it's a mentality and you have to prepare yourself for it and not make the mistake of trusting in peoples' good nature.
You know, if you stick with a lower level language, one that takes a modicum of skill to use, you can avoid most of the fluff. Something like C, where you have to dealloc your own callocs or have a memory leak. :)
Imagine not using malloc!
C is infested with trannies because it's the language of choice of autists, and the autistic coder to tranny pipeline is booming these days.
The only safe choice is a language nobody cares about like R or Dart or Elixir. They're too obscure for the cult to bother with subverting.
My whole thing has been about making games and Godot makes life in that aspect a hell of a lot easier, with the open source aspect too there's so much you can do with the engine out of the box and you don't have to worry about any licensing problems. Contrary to how CyberReality is acting, with Godot 4 at least, honestly, it's been a blast, very rarely run into any genuine problems so it will suit my projects just fine using GDScript.
What about Godot is specifically better than Unity? Unity is a goddamn mess and I really don't enjoy using it, but it's also one of two engines you're ever going to find employment with so I put up with it. I'm aware of Godot but I don't really know anything specific about it.
. Open Source
. Very light weight and no silly bloat
. A lot less bugs and general unsolvable errors
. Getting about as feature rich as unity but without all the software cancer
. Even if dumb drama happens with the back end devs the way it has with Unity you can at least still fork it and keep any changes internal
. No shadiness with auto-update etc. which was the main reason I quit Unity.
According to Godot subreddit, CyberReality had only been running the forums for 2 months. A lesson in not ceding ownership without a trial period.
Computing would benefit from an explicitly right-wing, classically liberal community. Utilize the late 80's—2012 draw of code quality and respecting user freedoms, identify and contribute to ethical software, and hostile fork anything prominent that baizuos in an official capacity (why are devs mimicking undergrad women?) or has an abusive code of conflict.
Edit: He might have been co-moderating for much longer.
Interesting, did not know that, definitely you're right, the actual Godot staff are going to have to be more careful about who they link to on their site as a result of this otherwise it will cause more problems down the line.
At 37, I feel like I'm too damned old to learn programming/coding/game design. But I wholely support your endeavors.
I'm roughly your age and just got into game development very recently. It's a lot of learning just to get started and you won't be selling anything for two years minimum, but if you're confident in your ability to recognize that makes a game fun, it's worthwhile even just as a hobby.
Just remember to know your limits. Start with Pong and work your way up.
Where would you suggest I begin?
You are not. But like with anything you are going to have to really want to learn it for you to succeed. If it’s something you want to do pick something very simple and learn to make it.
Godot is full of weirdos, political shills and honest insane guys trying to make a game? I had no idea.
I've been thinking about getting back into game Dev and have liked what I've seen so far with Godot. the thing that worries me though is the ability to export. the last I checked if I wanted to have any kind of Xbox or Nintendo switch export I needed to go through a third party company or engineer the export myself. is that still the case or has exporting to other systems beyond PC gotten easier?
What you describe is exactly why I hate consoles in the first place and never touch them anymore. With Godot exporting, as far as I'm aware you're correct, I think you'd need to go through a third party or engineer it yourself. Ironically I think that Juan is setting up his odd W4 foundation company precisely to offer services or something for consoles? Something console related anyway, don't quote me on that though I'll need to look into it more.
The good news is though because Godot is open source this is entirely possible, however when it comes to the indie space I don't really see the benefit in pandering to the console market despite the video and what it claims because let's be real there's nothing stopping people from coding up a player controller with controller support for PC instead if that's what people enjoy.
I can vouch for the controller support in Godot by the way, the input action map works very similar to unreal and there's built-in button/axis detection which allows you to find the buttons properly for your controller. So while there's no 'official' export support for Xbox and Nintendo as of yet, definitely doable hardware wise I would have thought.
I think I previously called them out for being woke myself while suggesting people fork their crap and withhold donations.
I have to look into it. How friendly is it to dotnet devs?
Microsoft sponsored them to ensure that c# is usable.
https://docs.godotengine.org/en/stable/getting_started/step_by_step/scripting_languages.html
As someone who's always been interested in game design, and has been thinking more recently about really getting into it, what's the issue with the Unity engine, and what are the pros and cons of Unity vs Godot?
Thanks!
So for me personally it's been about their business decisions and a couple of security breaches they've reacted very badly to, as well as woke politics and a myriad of engine based errors that never got fixed with each update. Compare that to Godot and I don't have to worry about any of that plus it's open source, so even if the devs decided they hated me over my politics unlike Unity they can't arbitrarily cancel my license or anything like that and given how I've definitely seem woke pandering from them it's entirely possible they could do that.
Another big one for me was their auto-update got a security breach big of a long story but a Ukrainian activist managed to fuck with it and they targeted people with Russian IPs and tried to brick their computers. Other people had a txt file put on their desktop. I was very lucky in that I hadn't touched unity at that moment but something could have happened very easily in that situation and I would have been so mad. That immediately scared me away from the software because it was clear the auto-update could switch on at any time for their little launcher and that's me fucked.
Tech stuff, well Godot seems like an engine that works fine generally and it's perfect for the games I intend to make. Very flexible and because it's open source you can of course hire programmers if you ever got big and add your own features or implementations for whatever you want which is great for future proofing.
Unity isn't a bad engine by any means in terms of performance and tech, but I definitely prefer Godot because of how lightweight it is, Unity has lots of bloat attached to it. I will also make a point that people who try and bitch about Godot's performance likely haven't properly tested it or they try and snub it because it hasn't got the 'AAA' look that Epic or Unity has.
I threw 200 agents at it on the screen and had them wondering about on a scene I made and it laughed at it in Godot 4. When people think of Godot they probably think of 3.5 and 4 is a completely different animal. It's kind of like comparing old Blender to new Blender, there have been major updates.
Thanks, and thanks for the quick response.
Would you say Godot is good for a newcomer? Because that's one advantage to the bigger, more popular stuff; often more documentation and third-party support/tutorials are floating around.
There is no such thing as game dev being 'good for a newcomer' that's something I will point out, if you get game engines claiming that among other things then they're usually making you learn things like visual scripting which is only going to hamstring your learning.
As for tutorials and documentation, from the experience of having messed with all three engines, it varies enormously and you're going to have to do your own research. I'm often happy to help where I can and point to specific resources and most programmers are but that's something you need to learn to deal with generally when looking at stuff. What I will note is, it's not necessarily the engines, but the game genres that can be severely limited in terms of what tutorials they have. This is because almost anyone can get a platformer up and running ( Which is why so many indie devs do just that ) but good luck finding proper up to date code on games like RTS' and city simulators etc.
It's a very mixed bag you're getting into, not to be discouraging, it's just I'm telling you this because I'm somebody who's effectively spent about 5 years on R&D alone to get where I am and to be at the point where I can think about focusing on designing my games rather than coding them. Then again, I am a lunatic that's simultaneously coding an RTS game and a god game, two game genres which have very little in the way of tutorials across engines lol.
Thanks. Yeah, I was a bit unclear, I was talking mostly about documentation and support, not the engine itself being 'easy.' I do know the dangers there, and don't want any of that.
Thankfully, I'm thinking there's a fair bit of documentation around for what I'm interested in starting with. I want to do a Vampire Survivors-like; I enjoy the genre, and I enjoy messing around with stats and math, which is what that entails. The gameplay itself is simple, but you get to layer all sorts of modifiers onto it, and get some expression from there. It's also a nice base, since you can expand from there; it doesn't have to be formulaic to the existing genre. If I can get the basics up and running, I plan to have more of a focus on items, for example.
Hey, no problem, I appreciate it. And I'm just coming at it from the hobbyist angle, so I don't need or expect to be glaringly successful or anything. I plan to mess around and get something basic up and running, to start. I enjoy games, I enjoy math and, although I haven't done much at all, I do enjoy the programming I have done.
Thanks again for the information. I'm thinking I will try out Godot, follow through with some tutorials to get a basic clone up and running, and take it from there. Either stick with Godot, or do the same thing in Unity and then compare.
If it's something like a vampire survivors clone that won't be an issue at all lol, seems they're spawning those everywhere these days but that's what happens when something new and popular comes along there are never ending copycats.
https://www.youtube.com/watch?v=abA7TF7z6W8&list=PLtosjGHWDab682nfZ1f6JSQ1cjap7Ieeb
Yup, that's the one I found, too. Seems like a solid place to start.
And, yeah, thankfully those sorts of games are pretty popular, so there's plenty of people putting out info about them.
Another plus side as well if you should ever venture into multiplayer when you get more experienced unlike Unity, Godot 4 has proper built-in support and they aren't deprecating it every few years. If you even think you might want to do multiplayer in the future definitely stick with either Unreal or Godot.
It's all the more impressive really what the Battlebit devs did with the Unity engine because I know how much of a pain in the arse networking is on that engine, must have taken them forever to deal with.