https://www.youtube.com/watch?v=kge_aA0mQpU
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https://media.gab.com/system/media_attachments/files/143/152/783/original/72d46d0fa03a09c2.png
For anyone who potentially doubted my anti-woke/non-woke credentials as a budding dev I don't blame you one bit because you can't trust anyone these days but allow me to flex. I fairly recently made the switch over to Godot and learned a second programming language in order to escape the absolute shitshow that is the Unity engine, just a bit of background for those of you who will understandably have no idea where I'm going with this.
I have now managed to get involved in a bit of drama to do with the Godot forums. I was a regular poster there and I was quite happy and I still am happy to help newbies out figuring out the engine and generally answering any programming questions because as I've posted regularly on here I really do want to help kickstart some kind of indie revolution. That's not going to happen one man army style no matter how much I might fantasize about that, lots of people becoming devs and fulfilling specific niches is what is going to bring down big studios.
It didn't take that long for some kind of drama to kick off over this admin's misunderstanding and this youtuber does a good job of explaining a brief summary of what's going on with the overall situation. I was explaining in the comments page that there's been a political infiltration of the forums and also particularly the discord even had users with tranny flags in there. Instantly got attacked by some retarded leftist clearly looking for clout when I pointed out what these activists were doing.
I wish I had screenshotted the original forum post, it was titled "Why is the discord gay?" which is pretty funny. The admin CyberReality had a similar reaction as the commenter that I was responding to and then proceeded to lock and delete it. I would've thought somebody with that much experience and knowledge wouldn't be so petty but lesson learned, I will always screenshot these conversations now.
As explained in the comments page, the real reason they deleted it was because it made them look bad and it wasn't just me calling them out on the LGBT activism we brought the receipts of what the leftists do and support. Allegedly the guy is from Portland so of course that explains everything. The person trying to call me out on 'homophobia' has a fantastic mask off moment where they claim that not even displaying the pride flag is a sign of it.
These people are fucking everywhere and are trying to enforce a politically motivated extortion racket. They are also trying to stir up drama even in open source projects that can genuinely help create competition to big studios. It looks like this attempt has hilariously backfired because the forum admin didn't even understand how the funding of the project worked.
Even if everything they accused Godot of was true, the project is open source and you can easily fork it and have your own internal version running. Hire some programmers and get them to add any features as necessary or fix bugs themselves, there's nothing that the people involved with the project can do about it legally. This is a nice feeling because it's assured me I made the right call switching to this engine since license shenanigans because of people like this can't happen.
TLDR:
. Dumb likely leftist forum admin allegedly from Portland tries to stir up drama over funding and misunderstands how it all works completely, gets themselves delisted and throws a total hissy fit and shuts down the forum rather than admit they were wrong
. Youtube video made on the topic to clarify things because of misinformation the admin tried to spread. I point out there's more going on in the comments page and some dumb leftist tries to attack me over it and has a hilarious mask off moment showing everyone what they really are
As someone who's always been interested in game design, and has been thinking more recently about really getting into it, what's the issue with the Unity engine, and what are the pros and cons of Unity vs Godot?
Thanks!
So for me personally it's been about their business decisions and a couple of security breaches they've reacted very badly to, as well as woke politics and a myriad of engine based errors that never got fixed with each update. Compare that to Godot and I don't have to worry about any of that plus it's open source, so even if the devs decided they hated me over my politics unlike Unity they can't arbitrarily cancel my license or anything like that and given how I've definitely seem woke pandering from them it's entirely possible they could do that.
Another big one for me was their auto-update got a security breach big of a long story but a Ukrainian activist managed to fuck with it and they targeted people with Russian IPs and tried to brick their computers. Other people had a txt file put on their desktop. I was very lucky in that I hadn't touched unity at that moment but something could have happened very easily in that situation and I would have been so mad. That immediately scared me away from the software because it was clear the auto-update could switch on at any time for their little launcher and that's me fucked.
Tech stuff, well Godot seems like an engine that works fine generally and it's perfect for the games I intend to make. Very flexible and because it's open source you can of course hire programmers if you ever got big and add your own features or implementations for whatever you want which is great for future proofing.
Unity isn't a bad engine by any means in terms of performance and tech, but I definitely prefer Godot because of how lightweight it is, Unity has lots of bloat attached to it. I will also make a point that people who try and bitch about Godot's performance likely haven't properly tested it or they try and snub it because it hasn't got the 'AAA' look that Epic or Unity has.
I threw 200 agents at it on the screen and had them wondering about on a scene I made and it laughed at it in Godot 4. When people think of Godot they probably think of 3.5 and 4 is a completely different animal. It's kind of like comparing old Blender to new Blender, there have been major updates.
Thanks, and thanks for the quick response.
Would you say Godot is good for a newcomer? Because that's one advantage to the bigger, more popular stuff; often more documentation and third-party support/tutorials are floating around.
There is no such thing as game dev being 'good for a newcomer' that's something I will point out, if you get game engines claiming that among other things then they're usually making you learn things like visual scripting which is only going to hamstring your learning.
As for tutorials and documentation, from the experience of having messed with all three engines, it varies enormously and you're going to have to do your own research. I'm often happy to help where I can and point to specific resources and most programmers are but that's something you need to learn to deal with generally when looking at stuff. What I will note is, it's not necessarily the engines, but the game genres that can be severely limited in terms of what tutorials they have. This is because almost anyone can get a platformer up and running ( Which is why so many indie devs do just that ) but good luck finding proper up to date code on games like RTS' and city simulators etc.
It's a very mixed bag you're getting into, not to be discouraging, it's just I'm telling you this because I'm somebody who's effectively spent about 5 years on R&D alone to get where I am and to be at the point where I can think about focusing on designing my games rather than coding them. Then again, I am a lunatic that's simultaneously coding an RTS game and a god game, two game genres which have very little in the way of tutorials across engines lol.
Thanks. Yeah, I was a bit unclear, I was talking mostly about documentation and support, not the engine itself being 'easy.' I do know the dangers there, and don't want any of that.
Thankfully, I'm thinking there's a fair bit of documentation around for what I'm interested in starting with. I want to do a Vampire Survivors-like; I enjoy the genre, and I enjoy messing around with stats and math, which is what that entails. The gameplay itself is simple, but you get to layer all sorts of modifiers onto it, and get some expression from there. It's also a nice base, since you can expand from there; it doesn't have to be formulaic to the existing genre. If I can get the basics up and running, I plan to have more of a focus on items, for example.
Hey, no problem, I appreciate it. And I'm just coming at it from the hobbyist angle, so I don't need or expect to be glaringly successful or anything. I plan to mess around and get something basic up and running, to start. I enjoy games, I enjoy math and, although I haven't done much at all, I do enjoy the programming I have done.
Thanks again for the information. I'm thinking I will try out Godot, follow through with some tutorials to get a basic clone up and running, and take it from there. Either stick with Godot, or do the same thing in Unity and then compare.