https://www.youtube.com/watch?v=kge_aA0mQpU
https://media.gab.com/system/media_attachments/files/143/152/784/original/1a876f5f97ffa8d7.png
https://media.gab.com/system/media_attachments/files/143/152/783/original/72d46d0fa03a09c2.png
For anyone who potentially doubted my anti-woke/non-woke credentials as a budding dev I don't blame you one bit because you can't trust anyone these days but allow me to flex. I fairly recently made the switch over to Godot and learned a second programming language in order to escape the absolute shitshow that is the Unity engine, just a bit of background for those of you who will understandably have no idea where I'm going with this.
I have now managed to get involved in a bit of drama to do with the Godot forums. I was a regular poster there and I was quite happy and I still am happy to help newbies out figuring out the engine and generally answering any programming questions because as I've posted regularly on here I really do want to help kickstart some kind of indie revolution. That's not going to happen one man army style no matter how much I might fantasize about that, lots of people becoming devs and fulfilling specific niches is what is going to bring down big studios.
It didn't take that long for some kind of drama to kick off over this admin's misunderstanding and this youtuber does a good job of explaining a brief summary of what's going on with the overall situation. I was explaining in the comments page that there's been a political infiltration of the forums and also particularly the discord even had users with tranny flags in there. Instantly got attacked by some retarded leftist clearly looking for clout when I pointed out what these activists were doing.
I wish I had screenshotted the original forum post, it was titled "Why is the discord gay?" which is pretty funny. The admin CyberReality had a similar reaction as the commenter that I was responding to and then proceeded to lock and delete it. I would've thought somebody with that much experience and knowledge wouldn't be so petty but lesson learned, I will always screenshot these conversations now.
As explained in the comments page, the real reason they deleted it was because it made them look bad and it wasn't just me calling them out on the LGBT activism we brought the receipts of what the leftists do and support. Allegedly the guy is from Portland so of course that explains everything. The person trying to call me out on 'homophobia' has a fantastic mask off moment where they claim that not even displaying the pride flag is a sign of it.
These people are fucking everywhere and are trying to enforce a politically motivated extortion racket. They are also trying to stir up drama even in open source projects that can genuinely help create competition to big studios. It looks like this attempt has hilariously backfired because the forum admin didn't even understand how the funding of the project worked.
Even if everything they accused Godot of was true, the project is open source and you can easily fork it and have your own internal version running. Hire some programmers and get them to add any features as necessary or fix bugs themselves, there's nothing that the people involved with the project can do about it legally. This is a nice feeling because it's assured me I made the right call switching to this engine since license shenanigans because of people like this can't happen.
TLDR:
. Dumb likely leftist forum admin allegedly from Portland tries to stir up drama over funding and misunderstands how it all works completely, gets themselves delisted and throws a total hissy fit and shuts down the forum rather than admit they were wrong
. Youtube video made on the topic to clarify things because of misinformation the admin tried to spread. I point out there's more going on in the comments page and some dumb leftist tries to attack me over it and has a hilarious mask off moment showing everyone what they really are
Yup, that's the one I found, too. Seems like a solid place to start.
And, yeah, thankfully those sorts of games are pretty popular, so there's plenty of people putting out info about them.
Another plus side as well if you should ever venture into multiplayer when you get more experienced unlike Unity, Godot 4 has proper built-in support and they aren't deprecating it every few years. If you even think you might want to do multiplayer in the future definitely stick with either Unreal or Godot.
It's all the more impressive really what the Battlebit devs did with the Unity engine because I know how much of a pain in the arse networking is on that engine, must have taken them forever to deal with.
Ah, that's good to know, hadn't even considered that. Thanks again.
I'm surprised to hear that such a big name like Unity has problems with MP support.
It technically does have Multiplayer support but it's kind of in limbo but this is where it really does get complicated. There's been this promised 'new' version right now and you can sort of get away with using their extremely heavily deprecated UNet or you end up relying on third party tools which have varying degrees of support. Problem is there has been quite a lot of drama happening at Unity including layoffs so who knows if that's going to be brought in any time soon.
https://docs-multiplayer.unity3d.com/
So it looks like my information is out of date and they have indeed released some form of proper multiplayer support now for Unity, but I'm generally keeping away from the engine now for the previously mentioned reasons mainly.