But let me play the Devil's advocate after 3 years of high inflation ; corporations who sold games at 60 dollars 5 years ago want 90 dollars now.
Last time I bought a game was to reward some pretty original take on ''colony-builder survival'', after trying it on the high seas was Timberborn, about 20 dollars.
Had they priced it significantly higher I would not have bought it, because I have a very limited budget.
Had they have a way to prevent playing without paying ( always online, DRM, etc ) I would simply not play it at all. The ''whoops, torrent is free demo'', good game, good price are the reasons they made a sale with me.
But let me play the Devil's advocate after 3 years of high inflation ; corporations who sold games at 60 dollars 5 years ago want 90 dollars now.
They can want to charge and can even actually charge whatever they want. The problem for them is that they need to convince people that games have that much more value.
Last time I bought a game was to reward some pretty original take on ''colony-builder survival'', after trying it on the high seas was Timberborn, about 20 dollars.
Had they priced it significantly higher I would not have bought it, because I have a very limited budget.
That's what it really comes down to. They can argue something's "value" is whatever they want it to be, but nothing can ever be worth more than what someone is willing to pay for it.
Still means $90 shouldn't become the new normal price then, because trusting any dev to that level is not normal, it's reserved for a tiny fraction of them.
I don't care if you pay for coomer bait, but please don't set $90 as the new normal for games.
I won't pay 90$ ( nor 60$ ) for a game.
But let me play the Devil's advocate after 3 years of high inflation ; corporations who sold games at 60 dollars 5 years ago want 90 dollars now.
Last time I bought a game was to reward some pretty original take on ''colony-builder survival'', after trying it on the high seas was Timberborn, about 20 dollars.
Had they priced it significantly higher I would not have bought it, because I have a very limited budget.
Had they have a way to prevent playing without paying ( always online, DRM, etc ) I would simply not play it at all. The ''whoops, torrent is free demo'', good game, good price are the reasons they made a sale with me.
They can want to charge and can even actually charge whatever they want. The problem for them is that they need to convince people that games have that much more value.
That's what it really comes down to. They can argue something's "value" is whatever they want it to be, but nothing can ever be worth more than what someone is willing to pay for it.
YOU WOULDN'T DOWNLOAD A CAR
Would if I could (and to gain access to the full suite of features, might have to download cracks & hacks.. thanks Tesla & BMW!)
I want off Mr. Bone's Wild Ride... I want off Mr. Bone's Wild Ride...
Not even if it says no microtransactions ever?
Why the fuck would you believe them when they say that though?
Same reason you believed them when they said "There will be no downloadable content for Octopath Traveler. It is a complete game."
Build trust.
Still means $90 shouldn't become the new normal price then, because trusting any dev to that level is not normal, it's reserved for a tiny fraction of them.
So the give someone a beating and then tell them no more beatings and they end up thanking you strategy.
They'd just call them DLC by bundling them together for a higher bulk price only.
Ah the pinkie swear approach. I like it.
Extortion.
If western games went back to the way they used to be in general I would gladly pay $90 for a few new releases.