But let me play the Devil's advocate after 3 years of high inflation ; corporations who sold games at 60 dollars 5 years ago want 90 dollars now.
Last time I bought a game was to reward some pretty original take on ''colony-builder survival'', after trying it on the high seas was Timberborn, about 20 dollars.
Had they priced it significantly higher I would not have bought it, because I have a very limited budget.
Had they have a way to prevent playing without paying ( always online, DRM, etc ) I would simply not play it at all. The ''whoops, torrent is free demo'', good game, good price are the reasons they made a sale with me.
But let me play the Devil's advocate after 3 years of high inflation ; corporations who sold games at 60 dollars 5 years ago want 90 dollars now.
They can want to charge and can even actually charge whatever they want. The problem for them is that they need to convince people that games have that much more value.
Last time I bought a game was to reward some pretty original take on ''colony-builder survival'', after trying it on the high seas was Timberborn, about 20 dollars.
Had they priced it significantly higher I would not have bought it, because I have a very limited budget.
That's what it really comes down to. They can argue something's "value" is whatever they want it to be, but nothing can ever be worth more than what someone is willing to pay for it.
I won't pay 90$ ( nor 60$ ) for a game.
But let me play the Devil's advocate after 3 years of high inflation ; corporations who sold games at 60 dollars 5 years ago want 90 dollars now.
Last time I bought a game was to reward some pretty original take on ''colony-builder survival'', after trying it on the high seas was Timberborn, about 20 dollars.
Had they priced it significantly higher I would not have bought it, because I have a very limited budget.
Had they have a way to prevent playing without paying ( always online, DRM, etc ) I would simply not play it at all. The ''whoops, torrent is free demo'', good game, good price are the reasons they made a sale with me.
They can want to charge and can even actually charge whatever they want. The problem for them is that they need to convince people that games have that much more value.
That's what it really comes down to. They can argue something's "value" is whatever they want it to be, but nothing can ever be worth more than what someone is willing to pay for it.
YOU WOULDN'T DOWNLOAD A CAR
Would if I could (and to gain access to the full suite of features, might have to download cracks & hacks.. thanks Tesla & BMW!)
I want off Mr. Bone's Wild Ride... I want off Mr. Bone's Wild Ride...