The graphically violent video game has multiple in game warnings about graphic violence. Whatever happened to REvil and "This game contains scenes of graphic violence and gore" at the start of the game and that's it, never again does it show up.
How many of those people within the gaming demographic actually play enough of the particular games that have these flashing lights to warrant warnings and accessibility settings?
A music video or trailer that hundreds of millions of people might see? Sure. But a game a max of maybe 5 - 10 million might play?
It isn't. They could have added a warning on the back of the box and called it a day.
It reminds me of Naughty Dog completely removing the counter/throw mechanic from Uncharted 4 because people with motor skill disabilities wouldn't be able to press the melee button and counter/throw button at the same time.
Constantly bending over for some small percentage of people has resulted in concessions that led us to where we are today.
An appeal to emotion for minorities. And it won't end here, as evident with the increasing amount of virtue signaling being added to everything.
Okay, the store page where the game is bought. That's even less work. It goes right near/beside/under the age rating. Call it a day without the stupidity of wasting in-game screen real estate, since it serves literally no purpose other than to virtue signal (because as others pointed out, if someone is that sensitive to seizures they shouldn't be playing any games with flashing lights to begin with).
The same thing applies to television footage of flashing images, low frame rate films, electronic displays and certain lighting. As well as stress, illness, alcohol and other things. I do wonder what people would suggest happen to those with epilepsy if life potentially triggers a seizure.
Games now are pandering to the latest generation, a direct projection from all the mentally unwell who have infected the industry.
Even with the option turned off there's still a big warning when you start the game, the usual one which contains "this game contains flashing lights"... It now contains shit like, suicide and mental health.
I miss when games just threw you in it, where you had no clue what to expect.
When RPG's actually had complex mechanics instead of just "higher number better" and when you actually had to pay attention to what was going on instead of "follow this marker to proceed"
Also when games actually had decent stories with well written characters instead of the writers fetishistic caricatures which they inject into the game.
I'm hopeful that the gaming industry will see the same problems that the movie industry is currently going through, the more bullshit they put in games the more gamers actually switch off and don't buy that shit. It'll heal in time once the shit has been purged.
Exactly. I am a fucking wuss when it comes to horror games. I either need someone to hold my hand while playing or it needs to be multiplayer. I think accessibility is good when it targets actual impairment and not being a wuss.
why does it need to be there at all. its, im assuming, an adult rated game that clearly tells you in the tags or box if you buy a hard copy, that it contains graphic death
Thanks for clearing this up. While I never use accessibility options (always thought they were intended for people with disabilities, but I guess some are just for pussies) I'm not bothered about their existence.
What does bother me, and it was the first of many piss poor experiences I had with Far Cry 6, is when they're enabled by default.
I hate this gay timeline
So it spoils? How retarded.
Warning! Jump scare in 15 seconds.
What do they do about people traumatized by popup trigger warnings...
The graphically violent video game has multiple in game warnings about graphic violence. Whatever happened to REvil and "This game contains scenes of graphic violence and gore" at the start of the game and that's it, never again does it show up.
"This game is intended for mature audiences and isn't intended for those who are easily
dismembereddisturbed."Even Doki Doki Literature Club, some indie game by a stereotype of an indie developer, got it right. How does a major studio mess up so badly?
The people who need the content warnings are a bunch of spineless faggots.
That it all.
I was fine with these for when flashing lights happened, as epileptic seizures cause actual physical harm.
Now? I'm not so sure. Did that really get us to fall down the slippery slope...?
Even that is a waste.
Why?
https://www.healthline.com/health/epilepsy/facts-statistics-infographic
How many of those people within the gaming demographic actually play enough of the particular games that have these flashing lights to warrant warnings and accessibility settings?
A music video or trailer that hundreds of millions of people might see? Sure. But a game a max of maybe 5 - 10 million might play?
It's all just wasteful virtue signaling.
1.2% of 10 million is 120,000 people potentially having a seizure, ok, totally not worth the 10 mins to implement.
It isn't. They could have added a warning on the back of the box and called it a day.
It reminds me of Naughty Dog completely removing the counter/throw mechanic from Uncharted 4 because people with motor skill disabilities wouldn't be able to press the melee button and counter/throw button at the same time.
Constantly bending over for some small percentage of people has resulted in concessions that led us to where we are today.
An appeal to emotion for minorities. And it won't end here, as evident with the increasing amount of virtue signaling being added to everything.
What box?
OK some games still have boxes, but an on-screen notice at startup is the same amount of effort. Maybe even less. It's practically free.
Okay, the store page where the game is bought. That's even less work. It goes right near/beside/under the age rating. Call it a day without the stupidity of wasting in-game screen real estate, since it serves literally no purpose other than to virtue signal (because as others pointed out, if someone is that sensitive to seizures they shouldn't be playing any games with flashing lights to begin with).
TIL people with epilepsy can't play any video games.
Yup!
Sorry-not-sorry. "This game contains rapid muzzle flash, if that's gonna wreck yourself, then check yourself", on the box, that's all it needs.
The same thing applies to television footage of flashing images, low frame rate films, electronic displays and certain lighting. As well as stress, illness, alcohol and other things. I do wonder what people would suggest happen to those with epilepsy if life potentially triggers a seizure.
Again, full context, only if you turn them on. 99.99% of players will never know it is even in the game.
They shouldn't even be there. If you can't stand horror, why the fuck are you playing this game?
Reeee gatekeeping / ableism / neurotypical privilege reeeee
Games now are pandering to the latest generation, a direct projection from all the mentally unwell who have infected the industry.
Even with the option turned off there's still a big warning when you start the game, the usual one which contains "this game contains flashing lights"... It now contains shit like, suicide and mental health.
I miss when games just threw you in it, where you had no clue what to expect.
When RPG's actually had complex mechanics instead of just "higher number better" and when you actually had to pay attention to what was going on instead of "follow this marker to proceed"
Also when games actually had decent stories with well written characters instead of the writers fetishistic caricatures which they inject into the game.
I'm hopeful that the gaming industry will see the same problems that the movie industry is currently going through, the more bullshit they put in games the more gamers actually switch off and don't buy that shit. It'll heal in time once the shit has been purged.
Exactly. I am a fucking wuss when it comes to horror games. I either need someone to hold my hand while playing or it needs to be multiplayer. I think accessibility is good when it targets actual impairment and not being a wuss.
Yep. We should remove the invaders and return to gate keeping hard.
why does it need to be there at all. its, im assuming, an adult rated game that clearly tells you in the tags or box if you buy a hard copy, that it contains graphic death
Thanks for clearing this up. While I never use accessibility options (always thought they were intended for people with disabilities, but I guess some are just for pussies) I'm not bothered about their existence.
What does bother me, and it was the first of many piss poor experiences I had with Far Cry 6, is when they're enabled by default.