How many of those people within the gaming demographic actually play enough of the particular games that have these flashing lights to warrant warnings and accessibility settings?
A music video or trailer that hundreds of millions of people might see? Sure. But a game a max of maybe 5 - 10 million might play?
It isn't. They could have added a warning on the back of the box and called it a day.
It reminds me of Naughty Dog completely removing the counter/throw mechanic from Uncharted 4 because people with motor skill disabilities wouldn't be able to press the melee button and counter/throw button at the same time.
Constantly bending over for some small percentage of people has resulted in concessions that led us to where we are today.
An appeal to emotion for minorities. And it won't end here, as evident with the increasing amount of virtue signaling being added to everything.
Okay, the store page where the game is bought. That's even less work. It goes right near/beside/under the age rating. Call it a day without the stupidity of wasting in-game screen real estate, since it serves literally no purpose other than to virtue signal (because as others pointed out, if someone is that sensitive to seizures they shouldn't be playing any games with flashing lights to begin with).
The same thing applies to television footage of flashing images, low frame rate films, electronic displays and certain lighting. As well as stress, illness, alcohol and other things. I do wonder what people would suggest happen to those with epilepsy if life potentially triggers a seizure.
Even that is a waste.
Why?
https://www.healthline.com/health/epilepsy/facts-statistics-infographic
How many of those people within the gaming demographic actually play enough of the particular games that have these flashing lights to warrant warnings and accessibility settings?
A music video or trailer that hundreds of millions of people might see? Sure. But a game a max of maybe 5 - 10 million might play?
It's all just wasteful virtue signaling.
1.2% of 10 million is 120,000 people potentially having a seizure, ok, totally not worth the 10 mins to implement.
It isn't. They could have added a warning on the back of the box and called it a day.
It reminds me of Naughty Dog completely removing the counter/throw mechanic from Uncharted 4 because people with motor skill disabilities wouldn't be able to press the melee button and counter/throw button at the same time.
Constantly bending over for some small percentage of people has resulted in concessions that led us to where we are today.
An appeal to emotion for minorities. And it won't end here, as evident with the increasing amount of virtue signaling being added to everything.
What box?
OK some games still have boxes, but an on-screen notice at startup is the same amount of effort. Maybe even less. It's practically free.
Okay, the store page where the game is bought. That's even less work. It goes right near/beside/under the age rating. Call it a day without the stupidity of wasting in-game screen real estate, since it serves literally no purpose other than to virtue signal (because as others pointed out, if someone is that sensitive to seizures they shouldn't be playing any games with flashing lights to begin with).
TIL people with epilepsy can't play any video games.
Yup!
Sorry-not-sorry. "This game contains rapid muzzle flash, if that's gonna wreck yourself, then check yourself", on the box, that's all it needs.
The same thing applies to television footage of flashing images, low frame rate films, electronic displays and certain lighting. As well as stress, illness, alcohol and other things. I do wonder what people would suggest happen to those with epilepsy if life potentially triggers a seizure.