I hate built-in achievements (Steam, XBox, Playstation). I hate them when games have their own custom achievement systems.
Most of them are just lazy crap ("beat the game!", "beat the game on hard!") or tedious ("do X thing you do anyway, but do it 1000 times!") and the ones that aren't are usually so esoteric that you'd never figure them out without a guide. Which means that to discover and earn them legitimately, you'd probably have to play the game a lot to figure them out. But if the game is fun, you shouldn't need incentives to play it a lot, or to replay it repeatedly. The "achievements" usually just drag out games that otherwise wouldn't be interesting enough to replay.
I'm glad that the Switch doesn't have them as a standard.
I would not say I "like" that Nintendo doesn't have them, I don't really care, but achievements are meaningless to me. Someone might as well complain that games don't have Hi-Scores anymore.
Achievements are a waste of time, they are there to create artificial length and I never cared for them, seeing a number go up on a game is meaningless unless it has a reward tied to it like how old TF2 did where some achievements gave weapons or hats.
I'm not poo pooing games in general other than to say maintain an awareness of when they are played for enjoyment and when they are played as a coping mechanism to run out the clock.
But specifically achievements are slimy because they are technology to lock a certain vulnerable subset of people into playing more than they really want to. Or to create a false sense of investment into a particular platform so consideration of switching would include a sunk cost aversion.
Achievements like those in the pre-networked world for rewarding in-game unlocks for alternate gameplay are more or less fine.
I like achievements, but more of a look back at what I played. I would be just as happy with a few stats for old games. Doesn't bother me too much to not have them though
Its either stupid checkpoints like complete a level or very convoluted achievements that cannot be acquired organically.
An example of the later is Meddling Kids in Project: Resistance.
The team must be super tight on coordination and deliberately set up their load out for that achievement alone and even then hope they play against Alex who doesn't know how to use her Ultimate right.
It's more likely that anyone who got that achievement has asked the mastermind before the start of the match to feed them that achievement.
I'd love to have achievements on Switch games. I tend to try out more games than I would otherwise and see everything there is if I really like it. Good achievement sets can guide to you to fun easter eggs or try playing a favorite game a different way.
That being said if you are interested in older systems check out RetroAchievements. I'm having a blast playing Nintendo 64 games right now with achievements. If new games have got you down I can guarantee there's some retro treasures just waiting for you to find.
I only like achievements when they unlock shit in the game.
I hate achievements.
I hated it when WoW introduced them.
I hate built-in achievements (Steam, XBox, Playstation). I hate them when games have their own custom achievement systems.
Most of them are just lazy crap ("beat the game!", "beat the game on hard!") or tedious ("do X thing you do anyway, but do it 1000 times!") and the ones that aren't are usually so esoteric that you'd never figure them out without a guide. Which means that to discover and earn them legitimately, you'd probably have to play the game a lot to figure them out. But if the game is fun, you shouldn't need incentives to play it a lot, or to replay it repeatedly. The "achievements" usually just drag out games that otherwise wouldn't be interesting enough to replay.
I'm glad that the Switch doesn't have them as a standard.
I would not say I "like" that Nintendo doesn't have them, I don't really care, but achievements are meaningless to me. Someone might as well complain that games don't have Hi-Scores anymore.
That sounds very Pavlovian.
yeah thats my take on it too.
In Tales of Berseria there's a title you earn by spending time in the menus which I achieved by pausing the game to take the dog out
Achievements are a waste of time, they are there to create artificial length and I never cared for them, seeing a number go up on a game is meaningless unless it has a reward tied to it like how old TF2 did where some achievements gave weapons or hats.
achievements are gay, you are already playing a stupid video game
adding more dopamine hits for more fake accomplishments just makes it worse
I'm not poo pooing games in general other than to say maintain an awareness of when they are played for enjoyment and when they are played as a coping mechanism to run out the clock.
But specifically achievements are slimy because they are technology to lock a certain vulnerable subset of people into playing more than they really want to. Or to create a false sense of investment into a particular platform so consideration of switching would include a sunk cost aversion.
Achievements like those in the pre-networked world for rewarding in-game unlocks for alternate gameplay are more or less fine.
I like achievements, but more of a look back at what I played. I would be just as happy with a few stats for old games. Doesn't bother me too much to not have them though
I find them silly and pointless. What does a "Gamerscore" on XBox even mean?
Like the "endgame" for MMOs and microtransactions to unlock content, they're just intended to keep you playing a game past the period of enjoyment.
I personally hate some achievements like multiplayer ones. I love super hard achivements that make you go out of your way.
Pointless.
Its either stupid checkpoints like complete a level or very convoluted achievements that cannot be acquired organically.
An example of the later is Meddling Kids in Project: Resistance.
The team must be super tight on coordination and deliberately set up their load out for that achievement alone and even then hope they play against Alex who doesn't know how to use her Ultimate right.
It's more likely that anyone who got that achievement has asked the mastermind before the start of the match to feed them that achievement.
I'd love to have achievements on Switch games. I tend to try out more games than I would otherwise and see everything there is if I really like it. Good achievement sets can guide to you to fun easter eggs or try playing a favorite game a different way.
That being said if you are interested in older systems check out RetroAchievements. I'm having a blast playing Nintendo 64 games right now with achievements. If new games have got you down I can guarantee there's some retro treasures just waiting for you to find.