I hate built-in achievements (Steam, XBox, Playstation). I hate them when games have their own custom achievement systems.
Most of them are just lazy crap ("beat the game!", "beat the game on hard!") or tedious ("do X thing you do anyway, but do it 1000 times!") and the ones that aren't are usually so esoteric that you'd never figure them out without a guide. Which means that to discover and earn them legitimately, you'd probably have to play the game a lot to figure them out. But if the game is fun, you shouldn't need incentives to play it a lot, or to replay it repeatedly. The "achievements" usually just drag out games that otherwise wouldn't be interesting enough to replay.
I'm glad that the Switch doesn't have them as a standard.
I would not say I "like" that Nintendo doesn't have them, I don't really care, but achievements are meaningless to me. Someone might as well complain that games don't have Hi-Scores anymore.
I hate achievements.
I hated it when WoW introduced them.
I hate built-in achievements (Steam, XBox, Playstation). I hate them when games have their own custom achievement systems.
Most of them are just lazy crap ("beat the game!", "beat the game on hard!") or tedious ("do X thing you do anyway, but do it 1000 times!") and the ones that aren't are usually so esoteric that you'd never figure them out without a guide. Which means that to discover and earn them legitimately, you'd probably have to play the game a lot to figure them out. But if the game is fun, you shouldn't need incentives to play it a lot, or to replay it repeatedly. The "achievements" usually just drag out games that otherwise wouldn't be interesting enough to replay.
I'm glad that the Switch doesn't have them as a standard.
I would not say I "like" that Nintendo doesn't have them, I don't really care, but achievements are meaningless to me. Someone might as well complain that games don't have Hi-Scores anymore.
That sounds very Pavlovian.