I'm not poo pooing games in general other than to say maintain an awareness of when they are played for enjoyment and when they are played as a coping mechanism to run out the clock.
But specifically achievements are slimy because they are technology to lock a certain vulnerable subset of people into playing more than they really want to. Or to create a false sense of investment into a particular platform so consideration of switching would include a sunk cost aversion.
Achievements like those in the pre-networked world for rewarding in-game unlocks for alternate gameplay are more or less fine.
I'm not poo pooing games in general other than to say maintain an awareness of when they are played for enjoyment and when they are played as a coping mechanism to run out the clock.
But specifically achievements are slimy because they are technology to lock a certain vulnerable subset of people into playing more than they really want to. Or to create a false sense of investment into a particular platform so consideration of switching would include a sunk cost aversion.
Achievements like those in the pre-networked world for rewarding in-game unlocks for alternate gameplay are more or less fine.