Cause Japan branch rules, but American branch isn't good news. The current president of the American branch has red flags. . (From EA and seems to like Brie Larson. ) . Really wish Reggie would come back.
As pointed out, Nintendo did join in the BLM shit.
The only way to consoom and not help fund these companies is to pirate anything and everything. Books, TV, movies, games. Pirate it all.
I'm in the process of selling my entire PS library cause of the CMOS battery issues and the fact that Sony have gone full woke. Some games I'll buy on Steam, but not if the devs are woke.
From what I remember Valve only begrudgingly had a 'black devs sale' after people complained they didn't put out a BLM statement. So I just put all those devs on ignore. And the sale was called the Guerrilla Sale, which I can't help but think was a joke.
The only way to consoom and not help fund these companies is to pirate anything and everything.
I would argue against even pirating woke media, especially by torrent. These companies often track how many sales are "lost" due to piracy and will use it to justify staying the course even if the woke media doesn't sell well.
I would instead promote greater awareness of every step of the supply chain for media. I believe we should try to support non-woke media, but not at the cost of a woke company somewhere along the chain getting a single cent. Create financial incentive for the establishment of non-woke distributors.
And also enjoy the decades worth of past media that isn't woke. There's more out there than anyone could enjoy in a lifetime. Just don't support woke companies by doing so; if you're against piracy, hit up your local flea market.
I respect that position but I have to disagree. Not because I have misgivings about piracy (because I don't, the creative visionaries usually get shafted as a corporation milks it into perpetuity).
Don't give them the mindshare.
Why play some propaganda-pushing title made by woke marxists? So you can engage in discourse about it? The discourse makes it relevant. If no one talked about BF6, for example, the hype cycle and viral promotion disappears.
Give your attention to worthy projects, small projects that don't yet have a community. I have a dream that people will say "Oh? Another Assassin's Creed? Don't care" because I don't care about socjus trash.
Are you really sure they haven't come up with a single original property in two decades?
That's not to mention that their old properties are still treated better and feature content and gameplay that runs circles around the competition.
To this day there still isn't a single game on the market as mechanically complex as the original Super Mario Galaxy on the Wii. That game is an absolute mind-trip what those engineers accomplished, and gives a very small glimpse into how far ahead Nintendo was (and still is) when it comes to pushing the boundaries on 3D platformers and adventure games in general.
Given current trends (and the incompetency of diversity hires), I doubt there will ever be a game to match Super Mario Galaxy's design complexity; and some of the stuff they did with that game still leaves me in awe to this day.
Oh, I mentioned Bravely, Yo-Kai and Last Story because they were published/funded exclusively by Nintendo, so that makes them second-party, sort of like Bayonetta 2.
Anyway, you're right that F-Zero and Earthbound fans have been left out in the cold. I really don't get all the copyright nonsense with Earthbound, but Metroid has another game in the works, but I doubt it'll be good given all the restarts and delays.
F-Zero is a game that could do with another one, but Miyamoto and the rest at Nintendo said they had no new ideas for an F-Zero game, and to some extent I can see why since F-Zero GX on the GameCube is basically the perfect F-Zero game. It has a ton of tracks, great multiplayer modes, an amazing customization feature, awesome soundtrack and a large and wacky cast of characters. I guess brighter minds could figure out something new to do with it, but even I'm kind of stumped as to what else they could do other than up the graphics and track selection.
As for Super Mario Galaxy... it's probably the one game I've played where I was trying to understand the coding samples, functions, and gameplay loops but got lost in all of it. I mean, you have some segments where there's reverse polarity in the gravity, but only in a small fraction of a moving level that's rotating while you have to platform across, up, over, down, and even through some segments with full 460 degree access. All the meanwhile the controls are consistently shifting and changing based on Mario's polarity relative to the platforms, even while both he and they are moving!
Trying to program a balanced physics system that accounts for all the changes in Mario's positioning -- his position relative to the world, the platforms, and the camera angles -- while also accounting for the player making micro-adjustments while moving Mario without completely destroying any sense of control, and ensuring that nothing is falling through the geometry, no clipping, no obstructing camera swivel, and no entity or actor displacement is a real doozy to consider.
A lot of games that take place on solid geometric playing fields don't even have the level of polish that Super Mario Galaxy does (i.e., I'm looking at open-world Ubisoft games) and that's not including things like stages where they're moving and water is involve, where Mario will fall up into the water while the gravity is normal in the water but then inverted when you exit; or the fact that there are water gyroscopes where you can move around and about the axis and then jump out and onto another adjacent sphere/planet/platform that has its own physics systems.
I can't imagine the testing, timing, and physics-based architecture that went into all of that. It's all just really, really impressive, especially compared to today's poorly optimized, uninspired, SJW-laden crap.
Shin Megami tensei 5 and rune factory 5 are coming out this year. Mario golf in June, which has always been a solid party/family game. Rise just came out and is awesome.
Oh and Metroid Other M. Metroid was fine when it was just "yeah she's a bounty hunter lady, what of it? think your fatass could compact down into a ball to roll around in ductwork?" but the more characterization they give Samus the less it works. Because they insist on giving her a personality that's completely incongruent with what she actually does.
I distinctly remember Nintendo tweeting about BLM way back at the beginning of all this.
Yes, this post is complete bullshit gaslighting.
https://archive.is/I2c5G
Can't really criticize, I still back Epic and they did the same. Still, it's nice to know I wasn't imagining things.
Just say you're an Accelerationist and that by supporting the bad companies and not doing anything, you're actually helping!
Same thing to you, I bet you don't boycott every company that provides support to feminism.
I'm sure that you give money to a company I find unjustifiable.
https://kotakuinaction2.win/p/12hkhipvZG/female-supremacy-day-shame-list-/
So you've never shopped at Amazon? Banked with BOA or JPMorgan? Own an iPhone? Drive a BMW or Toyota? Used Firefox, Opera or Chrome? Flown United?
Cause Japan branch rules, but American branch isn't good news. The current president of the American branch has red flags. . (From EA and seems to like Brie Larson. ) . Really wish Reggie would come back.
As pointed out, Nintendo did join in the BLM shit. The only way to consoom and not help fund these companies is to pirate anything and everything. Books, TV, movies, games. Pirate it all. I'm in the process of selling my entire PS library cause of the CMOS battery issues and the fact that Sony have gone full woke. Some games I'll buy on Steam, but not if the devs are woke.
From what I remember Valve only begrudgingly had a 'black devs sale' after people complained they didn't put out a BLM statement. So I just put all those devs on ignore. And the sale was called the Guerrilla Sale, which I can't help but think was a joke.
I would argue against even pirating woke media, especially by torrent. These companies often track how many sales are "lost" due to piracy and will use it to justify staying the course even if the woke media doesn't sell well.
I would instead promote greater awareness of every step of the supply chain for media. I believe we should try to support non-woke media, but not at the cost of a woke company somewhere along the chain getting a single cent. Create financial incentive for the establishment of non-woke distributors.
And also enjoy the decades worth of past media that isn't woke. There's more out there than anyone could enjoy in a lifetime. Just don't support woke companies by doing so; if you're against piracy, hit up your local flea market.
I respect that position but I have to disagree. Not because I have misgivings about piracy (because I don't, the creative visionaries usually get shafted as a corporation milks it into perpetuity).
Don't give them the mindshare.
Why play some propaganda-pushing title made by woke marxists? So you can engage in discourse about it? The discourse makes it relevant. If no one talked about BF6, for example, the hype cycle and viral promotion disappears.
Give your attention to worthy projects, small projects that don't yet have a community. I have a dream that people will say "Oh? Another Assassin's Creed? Don't care" because I don't care about socjus trash.
Nope, Nintendo is retarded as well. Censoring many games and supporting woke shit.
Censorship but only to their own games not 3rd party games. Though i agree that is still not really good.
Nintendo is shit
Haven't come out with a single original property in going on two decades, and just get by marketing nostalgia.
Splatoon?
The problem isn't that they don't make new properties, it's that they give up on them when they don't bring in A-Lister sales immediately.
ARMS?
Go Vacation?
Wii Fit?
Endless Ocean?
The Last Story?
Xenoblade Chronicles?
Devil's Third?
The Wonderful 101?
The World Ends With You?
Bravely Default?
Yo-Kai Watch?
1-2-Switch?
Miitopia?
Are you really sure they haven't come up with a single original property in two decades?
That's not to mention that their old properties are still treated better and feature content and gameplay that runs circles around the competition.
To this day there still isn't a single game on the market as mechanically complex as the original Super Mario Galaxy on the Wii. That game is an absolute mind-trip what those engineers accomplished, and gives a very small glimpse into how far ahead Nintendo was (and still is) when it comes to pushing the boundaries on 3D platformers and adventure games in general.
Given current trends (and the incompetency of diversity hires), I doubt there will ever be a game to match Super Mario Galaxy's design complexity; and some of the stuff they did with that game still leaves me in awe to this day.
Oh, I mentioned Bravely, Yo-Kai and Last Story because they were published/funded exclusively by Nintendo, so that makes them second-party, sort of like Bayonetta 2.
Anyway, you're right that F-Zero and Earthbound fans have been left out in the cold. I really don't get all the copyright nonsense with Earthbound, but Metroid has another game in the works, but I doubt it'll be good given all the restarts and delays.
F-Zero is a game that could do with another one, but Miyamoto and the rest at Nintendo said they had no new ideas for an F-Zero game, and to some extent I can see why since F-Zero GX on the GameCube is basically the perfect F-Zero game. It has a ton of tracks, great multiplayer modes, an amazing customization feature, awesome soundtrack and a large and wacky cast of characters. I guess brighter minds could figure out something new to do with it, but even I'm kind of stumped as to what else they could do other than up the graphics and track selection.
As for Super Mario Galaxy... it's probably the one game I've played where I was trying to understand the coding samples, functions, and gameplay loops but got lost in all of it. I mean, you have some segments where there's reverse polarity in the gravity, but only in a small fraction of a moving level that's rotating while you have to platform across, up, over, down, and even through some segments with full 460 degree access. All the meanwhile the controls are consistently shifting and changing based on Mario's polarity relative to the platforms, even while both he and they are moving!
Trying to program a balanced physics system that accounts for all the changes in Mario's positioning -- his position relative to the world, the platforms, and the camera angles -- while also accounting for the player making micro-adjustments while moving Mario without completely destroying any sense of control, and ensuring that nothing is falling through the geometry, no clipping, no obstructing camera swivel, and no entity or actor displacement is a real doozy to consider.
A lot of games that take place on solid geometric playing fields don't even have the level of polish that Super Mario Galaxy does (i.e., I'm looking at open-world Ubisoft games) and that's not including things like stages where they're moving and water is involve, where Mario will fall up into the water while the gravity is normal in the water but then inverted when you exit; or the fact that there are water gyroscopes where you can move around and about the axis and then jump out and onto another adjacent sphere/planet/platform that has its own physics systems.
I can't imagine the testing, timing, and physics-based architecture that went into all of that. It's all just really, really impressive, especially compared to today's poorly optimized, uninspired, SJW-laden crap.
Shin Megami tensei 5 and rune factory 5 are coming out this year. Mario golf in June, which has always been a solid party/family game. Rise just came out and is awesome.
LOL SMT V is never coming out.
Thought you were talking about running with scissors devs(Postal games)
Linkle.
Better luck next time.
Oh and Metroid Other M. Metroid was fine when it was just "yeah she's a bounty hunter lady, what of it? think your fatass could compact down into a ball to roll around in ductwork?" but the more characterization they give Samus the less it works. Because they insist on giving her a personality that's completely incongruent with what she actually does.
For the record, no one disagrees with your Other M comment. But come on, lighten up when it comes to Linkle. She was fun.