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yeldarb1983 1 point ago +1 / -0

fair, I still think it could work, but it's not like i'm an expert on this stuff or anything.

also, I appreciate you breaking it down, I think I did a poor job of selling what I was saying, and people took it the wrong way because of that.

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yeldarb1983 1 point ago +1 / -0

yeah, but the arcade was the same way, there were just more middlemen involved is my point.

...and the online portion of any game has been that way for a while now anyway...how many games actually feature user-hosted server capabilities, let alone lanplay (god, I miss that...)?

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yeldarb1983 1 point ago +1 / -0

lol, according to my own measurements, i'm 5'7 3/4", but if the government was to grant me an extra quarter inch, i'll take it is my point.

but yeah, say whatever else you want about the ps5, the controllers were a godsend. same with the xbox and the Duke.

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yeldarb1983 3 points ago +3 / -0

dude, i'm five eight (legally anyway) with hands to match , and the Duke was probably the most comfortable controller i ever owned until the dualsense came out.

seriously, i love the playstation joystick setup, but fuck those gamepads gave me hand cramps...

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yeldarb1983 3 points ago +3 / -0

or to compete with the joneses over at valve, plus the deck probably has a minor effect on windows usage.

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yeldarb1983 3 points ago +3 / -0

well, that's what I'm saying. instead of having to buy the game, you just pay for your use of it. no continuing subscription, no $70+ upfront fee, no paid dlc, just logon, insert your (metaphorical) coin, and play a match.

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yeldarb1983 4 points ago +4 / -0

How does that make a difference to you, the consumer, though? Obviously, the game would have to be quality to hold your interest either way, but does there being a physical space hosting the machine the game runs on, a distributor who brings the new games in and takes the old games out, and maybe a repairman to work on the machines make that much of a difference to your gaming experience?

okay, there's the local business argument. Granted, but what's wrong with the same model direct from the publisher directly to your own hardware you have anyway? I just don't understand why it's okay in one setting but not the other.

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yeldarb1983 1 point ago +1 / -0

Charge reasonable prices and don't fill the game with bullshit. If not I won't buy it. It's not a necessity, they do not and have never needed to do this predatory nonsense.

probably gonna have to abandon AAA for a few years then... until these companies crash and hard, they're gonna keep doubling down on this nonsense until casual games are less egregious...

Personally I'd rather the industry just bring back private server capacity for users like in the heyday of online games.

no arguments here. I miss LANplay and private servers, too.

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yeldarb1983 4 points ago +4 / -0

took me a couple tries to figure out what you meant, but I think you mean the ability to host your own games locally. No...I think the industry has all but killed that concept as it is, sadly, a few notable exceptions aside (minecraft, etc).

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yeldarb1983 3 points ago +3 / -0

okay, so you'd rather pay the up front cost of the game, plus deal with the pay-to-win schemes, the lootcrates, etc?

sorry, i'm not trying to antagonize, i'm just trying to drill down on this one which is preferable. Obviously, we'd rather go back to pay for the game and that's the last money you spend on the game.

Fuck no. An arcade charges money because it is a physical retail space that costs money to own and maintain, and they have a limited amount of customers that can come in and play per day due to physical constraints.

Fair, but EA/Activision does pay to maintain the servers, update the game to fix glitches, security flaws, etc, add new content, etc.

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yeldarb1983 3 points ago +3 / -0

so you'd rather have seventy dollars for the title, plus lootcrates, plus pay-to-win, plus DLC? Personally, i think paying only for how much you use the service since they want to moved to a games-as-a service model anyway, but to each their own, I guess.

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