Because a corporate environment works under a completely different ruleset than a small business. You really have to have worked in a corpo environment for a while to understand the seemingly braindead moves these companies make.
The Last Story.
An action JRPG by the guy who made Final Fantasy after he left square enix. it was ambitious for its time but it sort of ran like shit on account of being release on the Wii.
Xenoblade X
One of the greatest open world rpgs ever made and its currently trapped on the wii u. Would be nice if they actually finished the story while they were at it.
The previouse entry, full boost, sold around 269,000 units during its week one. That means maxiboost on sold less than half in its first week compared to its previous entry. Game sales like most things have the strongest sales in their first week or so then trend downwards. The fact Bandai has never made any statements i can find about its sales numbers after that seems to inidcate to me at least that it didnt do too hot after the first week. They normally love announcing sales milestones like that.
As for the chinese market, they definitely love their gacha games and seem to buy games made by chinese devs, but unless its changed very recently they typically do not buy other game software to the same degree as other countries do, preferring to pirate it instead. Its why nintendo has had so much issue breaking into their market for decades due to the rampant piracy that the ccp does nothing about. I have definitely seen that gundam is popular there but in general i dont know what % of the gundam fanbase actually plays their games, especially a 3d fighter with a huge learning curve like gundam versus.
Generally i think Bandai just doesnt want to bother releasing gundam versus on console anymore let alone pc because it is more profitiable for them to leave it arcade exclusive.
It doesn't matter how the statement sounds, the sales numbers of maxiboost on seem to reflect what I said, as it has sold less than previous entries. The game pretty much flopped when it released on console and the playerbase died within a few months. Asia still has a big arcade culture unlike the west so people still prefer going to play this kind of game in an arcade setting, especially since maxiboost on didnt provide any meaningful single player content. Also, as I mentioned, the arcade sales would be directly impacted by porting it to begin with since they don't make anywhere near as much money from people paying one time to play it on pc as they would from people spending a couple of days playing it an arcade. Games like Gundam versus have a smaller but dedicated fanbase, so they mostly make their money from repeat players, so giving those players a much cheaper option would directly cut into their profits and would not "print them money" as you claimed it would. In fact it would lose them money.
Also expecting the chinese to pay for their video games? LOL. The country that has an entire culture about bootlegging and pirating software? If they release the game on PC there would be millions playing the game but still have almost no sales.
Astro Boy aired on NBC in the 60s in the US. And Voltron as others have said was big before Akira. Latin America didn't get into anime until Dragonball and Saint Seiya.