You know, I love how big studios throw around numbers like that, stating that the budget was huge, so somehow that's going to make the game better.
Like collectively the game playing audience told them "If this doesn't have the GDP of a small country as the cost to make it, then I simply won't play it."
No one has said that.
No one wants a game to take this long, or cost this much.
It was a different time, but I was happy as a kid getting home ports of arcade games on the Nes and the Genesis. Like Contra, Jackal, Silkworm, NBA Jam, etc.
I doubt more than 20 people worked on any given game I owned back then.
GTA 3 began production in 1998, GTA San Andreas was released in 2004. We got three massive, genre defining titles in the same condole generation. The budget for GTA 3 and Vice City were both $5 million, the budget for San Andreas was $10 million. $20 million in 2004 adjusted for inflation is about $35 million today. Modern game development is a comedy of errors in inefficiency and mismanagement. The production budget for the remaster trilogy isn't available, but I'll bet is cost way more than the original productions combined (though to be fair getting the music relicensed was probably the bulk of the budget)
For reference, I once worked on a government program that tracked everything in the sky on the North American continent, in real time, that was larger than eight feet in diameter.
You act like these game devs aren’t spending ludicrous amounts of cash on building mega-PC’s for dev work (and then wondering why no gamer can run their software).
Because the only way you can burn several hundred million dollars with nothing to show for it is grift, and the only grifters allowed in western game dev are wokies.
Modern AAA western dev is one big jobs program for women, minorities, and leftist activists. The purpose of these dev studios is to generate salaries and benefits for useless eaters and political agents who contribute no value to the product or the company. The longer a game takes to develop, the better it is for the employees. They have no incentive to make good games in a timely manner because the "consequences horizon" is almost a fucking decade.
And because HR departments control who gets hired and fired, it's a jobs program only for leftists and their pets.
Well, we know Sweet Baby Inc. charges, what was it Black Myth said? 8 million for a two-week annual consult? Then you have the DEI hires, the DEI directors, the DEI sensitivity consultants, the DEI ombudspersyns, et cetera et cetera. It adds up quite quickly to 100 million per year.
And about 1 million to pay the actual working staff.
Anything that can be done by one programmer in one week can be done by two programmers in two weeks, three programmers in four weeks, four programmers in eight etc.
You know, I love how big studios throw around numbers like that, stating that the budget was huge, so somehow that's going to make the game better.
Like collectively the game playing audience told them "If this doesn't have the GDP of a small country as the cost to make it, then I simply won't play it."
No one has said that.
No one wants a game to take this long, or cost this much.
It was a different time, but I was happy as a kid getting home ports of arcade games on the Nes and the Genesis. Like Contra, Jackal, Silkworm, NBA Jam, etc.
I doubt more than 20 people worked on any given game I owned back then.
GTA 3 began production in 1998, GTA San Andreas was released in 2004. We got three massive, genre defining titles in the same condole generation. The budget for GTA 3 and Vice City were both $5 million, the budget for San Andreas was $10 million. $20 million in 2004 adjusted for inflation is about $35 million today. Modern game development is a comedy of errors in inefficiency and mismanagement. The production budget for the remaster trilogy isn't available, but I'll bet is cost way more than the original productions combined (though to be fair getting the music relicensed was probably the bulk of the budget)
The only reason a game should take more than five years is if it's somebodies passion project and they're fine tuning to millimeter tolerances.
Half a billion dollars for something I've never heard of, will probably never play, hell, probably won't even know when it comes out.
Fascinating.
For reference, I once worked on a government program that tracked everything in the sky on the North American continent, in real time, that was larger than eight feet in diameter.
It cost 2 billion to develop.
Doesn’t sound so bad for the price, especially compared to this stuff.
And a lot of that 2 billion would be eaten up by custom built hardware just to be able to do it.
You act like these game devs aren’t spending ludicrous amounts of cash on building mega-PC’s for dev work (and then wondering why no gamer can run their software).
At this point a huge development cost equals woke trash to me.
Because the only way you can burn several hundred million dollars with nothing to show for it is grift, and the only grifters allowed in western game dev are wokies.
There’s no way. Where is all that money going? It’s not even skimming of the top anymore they must be cutting off and taking the majority of it.
Modern AAA western dev is one big jobs program for women, minorities, and leftist activists. The purpose of these dev studios is to generate salaries and benefits for useless eaters and political agents who contribute no value to the product or the company. The longer a game takes to develop, the better it is for the employees. They have no incentive to make good games in a timely manner because the "consequences horizon" is almost a fucking decade.
And because HR departments control who gets hired and fired, it's a jobs program only for leftists and their pets.
Well, we know Sweet Baby Inc. charges, what was it Black Myth said? 8 million for a two-week annual consult? Then you have the DEI hires, the DEI directors, the DEI sensitivity consultants, the DEI ombudspersyns, et cetera et cetera. It adds up quite quickly to 100 million per year.
And about 1 million to pay the actual working staff.
Anything that can be done by one programmer in one week can be done by two programmers in two weeks, three programmers in four weeks, four programmers in eight etc.
Man the CEOs of yesteryear fleeced these companies bad. These IPs aren’t worth that much.
Boomers don't care. Their MO is selling out the future for a cushy retirement.
Wasn't gta5 about the same budget? Probably less?
GTA was 2 billion
That's earnings, not development.
Development estimates say 1-1.5 billion, with marketing estimates are over 2 billion
Think slightly less, though they did go beyond for that as I think they went and got ex gangsters to voice and script some gang members in that game.