You know, I love how big studios throw around numbers like that, stating that the budget was huge, so somehow that's going to make the game better.
Like collectively the game playing audience told them "If this doesn't have the GDP of a small country as the cost to make it, then I simply won't play it."
No one has said that.
No one wants a game to take this long, or cost this much.
It was a different time, but I was happy as a kid getting home ports of arcade games on the Nes and the Genesis. Like Contra, Jackal, Silkworm, NBA Jam, etc.
I doubt more than 20 people worked on any given game I owned back then.
GTA 3 began production in 1998, GTA San Andreas was released in 2004. We got three massive, genre defining titles in the same condole generation. The budget for GTA 3 and Vice City were both $5 million, the budget for San Andreas was $10 million. $20 million in 2004 adjusted for inflation is about $35 million today. Modern game development is a comedy of errors in inefficiency and mismanagement. The production budget for the remaster trilogy isn't available, but I'll bet is cost way more than the original productions combined (though to be fair getting the music relicensed was probably the bulk of the budget)
You know, I love how big studios throw around numbers like that, stating that the budget was huge, so somehow that's going to make the game better.
Like collectively the game playing audience told them "If this doesn't have the GDP of a small country as the cost to make it, then I simply won't play it."
No one has said that.
No one wants a game to take this long, or cost this much.
It was a different time, but I was happy as a kid getting home ports of arcade games on the Nes and the Genesis. Like Contra, Jackal, Silkworm, NBA Jam, etc.
I doubt more than 20 people worked on any given game I owned back then.
GTA 3 began production in 1998, GTA San Andreas was released in 2004. We got three massive, genre defining titles in the same condole generation. The budget for GTA 3 and Vice City were both $5 million, the budget for San Andreas was $10 million. $20 million in 2004 adjusted for inflation is about $35 million today. Modern game development is a comedy of errors in inefficiency and mismanagement. The production budget for the remaster trilogy isn't available, but I'll bet is cost way more than the original productions combined (though to be fair getting the music relicensed was probably the bulk of the budget)
The only reason a game should take more than five years is if it's somebodies passion project and they're fine tuning to millimeter tolerances.