It's a complete non sequitur and evidence you're dealing with someone that believes in Labor Theory of Value.
Remember the Ubisoft Store?
Remember Battle.net?
Remember Origin?
Many publishers have tried making their own boutique storefronts to get away from le ebil Steam's grotesque 30% margin. Every single one of them crawled back to Gabe eventually. Guess 70% of sales revenue is better than ZERO.
Every successful storefront takes a similar cut. The only difference is Steam empowering consumers with open user reviews. Epic is welcome to match Steam's feature set while charging a smaller percentage, so why doesn't that happen?
30% of sale price is obscene, period.
The storefront cut has not one thing to do with the consumer.
It's a complete non sequitur and evidence you're dealing with someone that believes in Labor Theory of Value.
Remember the Ubisoft Store?
Remember Battle.net?
Remember Origin?
Many publishers have tried making their own boutique storefronts to get away from le ebil Steam's grotesque 30% margin. Every single one of them crawled back to Gabe eventually. Guess 70% of sales revenue is better than ZERO.
And frequently it's the exact same people clamoring for seventy or eighty dollars base game prices these days.
It's standard. Google, Apple, Microsoft, and Nintendo all charge 30%. For that matter most retail has a markup of 50% to 100%.
Its still too much.
And retail has store, shoplifting, cashier etc to pay. Steam/apple/msft have nothing.
for what matters, AAA negotiate lower rates with epic/steam/etc. Of course other game devs don't hve this right.
Steam at least lets you sell on other platforms with 0% cut, I'll give them that however.
Amazon servers aren't free
Every successful storefront takes a similar cut. The only difference is Steam empowering consumers with open user reviews. Epic is welcome to match Steam's feature set while charging a smaller percentage, so why doesn't that happen?
Steam doesnt give a shit about you. Stop drinking the kool aid. Cmon man.
It does? They charge a lot less for indie publishers, and a lot of them moved to epic or microsoft to avoid exactly that problem
That’s on the publishers, not the consumers.
Again, tell us how Steam is no pro-customer?
No. Read my other replies.
Like that matters to the user.
Well games are more expensive, and less g oes to developer
If you buy the game directly from the developers, they earn more money.