I've recently replayed DA:O and I've noticed a few things
It is a good game despite clunky combat with a lot of lore and love put in to it but:
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All companion dialogue is you pleasing them. You can't change their mind. This is also a problem with quests like Orzzamar. You can't for instance ask Harrowmont to keep the traditions but increase trade despite not being any issue with tradition. It's either progressive or isolationist to extreme.
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there is already signs of millennial writing with Alistair.
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Some lesbian crap that seemed rushed with Oghren's wife. It almost looked like someone tried to add a lesbian in a story that was already done. First it was implied that Oghren started drinking because his wife went to the deep roads without him and he was holding on to hope even after 2 years but apparently he feels nothing for her and she was a lesbian that took her lesbian lover with her. Made 0 sense.
In the DLC Awakening a lot of fighters you talk to are women despite having like 1 female fighter in the original. In the main game you see no female templar but now you have a woman "Ser" templar. It also tries to hammer home how the mages are just oppressed rather than walking timebombs.
It definitely looks like there was a woke escalation between DA:O and the DLC.
Last game they developed while being bought out by EA.
David Gay-der did the expansion and the sequels which is why they're shit.
On the first game Gaider reportedly hated the Darkspawn and fought against their inclusion, but didn't have the clout or backing to get his way. As soon as he gets control over the expansion, he writes them out of the plot so the future of the series can be CIVIL RIGHTS and gay allegory drama.
He is literally gay and at one point shrugged and said something along the lines of “If it’s not for straight white men thats fine.” Ignoring that straight white men bought your games and wrote the stories you based you own on and also started the fucking company you work for.
Sounds like your typical jew
Yeah, but the bard chick was hot! I hate when stories justify “oppression” and then turn around and act like it’s evil. Unchecked mages took over the world until a holy figure appeared creating a major religion and her ashes do cure people. Mages also have demons trying to posses them whenever they sleep. Mutants in X-men are insanely dangerous especially when they’re teens and can’t control their powers.
It doesn't help the X-Men's case that they exist in a universe where there are fifty different ways to become a metahuman. Specifically picking on mutants either feels arbitrary, or highlights the completely justified fear that one day someone you know could turn out to be a detonating time-bomb.
There is one X-Men story where a teenager's power is turning anyone within a certain radius into ash. The first victims were his immediate family.
I don't recall if specified, but he probably unintentionally killed hundreds, thousands or more depending on radius of effect and population density where he lived.
Wolverine, who can regenerate faster than the kid can destroy him, goes to kill him and nobody can be allowed to know about it because it would give mutants a ''bad reputation'' and cause humans to respond with violence. ( perfectly warranted violence if you ask anyone with a brain ).
The overall message of the commic is that you have to accept recurent, frequent mass-casualty events rather than segregate mutants or exterminate them.
It's not rational. It's not even ethical.
It's the same suicidal retardation of ''peacefully coexisting'' with vampires in True Blood. If you extrapolate the % of the population killed annualy by vampires in a year, humans just won't make it for long. But the ''villains'' in the show are the humans organising against vampires. And most of the ''good guys'' vampires have a very long list of people they murdered, including recent ones. Accountability for the murders rarely happens.
"Optics"
Blast!
Would you ask the x-man to give up a sit on a bus or a nigger?
It would have been fine if you could convince Anders of the obvious usefulness of the chantry and templars but any form of reasoning translates to negative reputation with him making dialogue stupid.
That games attempt to be nuanced was to make the templars and mages assholes. It was the stupidest shit ever and was probably done since the nuanced version in the first game made sense and was justified. We either emotionally lobotomize this guy or he turns into a demon, is horrible but letting him become a demon is worse. At the end of the mage tower quest you learn Irving is really in charge and the templars are there just to stop them from going demon. Shale’s dlc suggest that eventually mages CAN leave the tower once demon resistance is verified.
The Templar leader and head mage hates each other but also didn’t want to murder each other.
Contrast the second game and we have a crazy lady Templar and a soyboy who at the last second tells you he knows the mage who killed your mom and made her zombie dance but didnt bother to stop him from killing because the templars would use that to justify what they’ve been doing. Game should’ve been about the Muslims invasion
Wow now I hate everyone! Good work BioWare!
Dragon Age was flawed but had a great setting in the beginning, which didn't help that the sequel was stuck in one city then the 3rd one felt lackluster character wise.
Compared to the other major franchise Bioware had Mass Effect, that one had good setting and characters, 2nd one was great too and as a believer that the story line they wanted to go with was regarding Dark Matter till it got leaked, it was an extremely let down ending as you could tell from the Citidel DLC they still had the talent to write for the characters.
I thought the second games story was pretty bad. It was also a transition from floaty ME1 combat to the much better fluid ME3. It also sacrificed the unique overheat system of the first game.
I liked how they justified why they got rid of the overheating mechaniac in universe as a reaction to the Geth attack.
The story was a good set up story but character wise felt better seeing both the new and old crews' backstory. Only boring one was Jacob.
No, the "thermal clip" change was retarded.
Yes, more shooty is more good, but thermal clips should have been an ADDITION, not a REPLACEMENT, for internal heat sinks.
Its absolutely pants on head retarded to trade reliable, near infinite ammo weapons for weapons that need a reload every ten to thirty shots, and stop working if you run out of heat sinks.
Especially when you consider how you could mod guns to have a greater cooling rate then heating st full auto by the time you got to mark 5 modifications in the original. My Vanguard would basically walk into a room and fire his shotgun on full auto until everything was dead, and never got above half heat. Only time I ever had guns overheated was when I was using a sniper rifle I specifically built as a anti-material BFG, and that thing could two tap the big boy constructs.
They should have fixed the overheating mechanic by making guns fire slower when near max heat, not literally fucking stalling out the whole weapon for several seconds.
Instead they went "ah fuck it I'm out of ideas, let's just go back to ammo instead."
The problem is fire superiority, whoever shoots the most bullets has an advantage, is a concept we already know. In any case I doubt I can objectively prove to you why the game’s story is stupid because the most important part is how it made you feel when you finally got the red head to dance for you. Specter vs specter dlc was really cool and shows what could’ve been done in that universe. So much crazy shit I’ve heard people argue destroy as the best option ending because it’s the one that keeps the universe mostly the same.
Solo Shepard dlc was also neat!
Reading a certain deep dive blog on ME games changed my mind on the 2nd one quite a bit. https://www.shamusyoung.com/twentysidedtale/?p=27792
Yeah. Alistair is cute tho, nohomo.
I was replaying it last year or a few years ago and what i noticed was for the sake of the story the city elves were basically negroes in that they're oppressed for no reason other than the people are evil.
Mostly agree. I haven't played it in years, but what I noticed at the time was that there was this enormous emphasis on slavery being bad. Yeah, of course, but it went a bit overboard in an American kind of way. Same thing with Game of Thrones, where you just know that the author is an American for making a girl hate slavery for absolutely no reason. Historically, this sort of thing did not exist - even people who were freed slaves did not become abolitionists, but instead wanted to become slaveholders themselves.
That said... I do disagree with a few points here.
Realistic if nothing else. Opinions have people, not people opinions.
Three things. You could argue that trade and non-isolation inherently undermines tradition. That's why the Tokugawa Shogunate closed off Japan. Not saying anything about the trade-off, just that it's a thing.
Secondly, I kind of like that the 'progressive' is an out-and-out villain. And I sided with Harrowmont even on the second playthrough because I'm not a consequentialist.
Thirdly, and perhaps somewhat contradicting the second point, I like it when games have real consequences. Arguably, the woke believe the the 'morally right' (in their skewed morality) is also the optimal solution consequentially, and this is not always the case. It should be a difficult choice and not an easy one.
Not only that he becomes a tyrant at the end but is blamed on the nobles not backing him up.
Disagree on changing minds. I did change my mind drastically and I think a lot of people here have.
So did I. But no one argued it out of me. That must be very rare. Trump's own words were far more persuasive in me souring on him than 1000 leftists screeching about Tangerine Voldemort.
It's been a long time since I played this game.
I think the official storyline is that Oghren was upset that his wife, Branka, was such a succesful smith and got all the attention. He became a drunk, and Branka started fucking some other dwarf woman. Naturally, despite cheating on her husband, it's Oghren that becomes the outcast and hated by the rest of society.
As you progress deeper into the dungeons, you find out that Branka has been surviving by resorting tocannibalism and making her followers get raped by darkspawn to produce even more darkspawn.
So, another nice role model for the LGBTQIA++ community.
Agreed. Im playing through it now, just passed the Landsmeet, and realizing there's so much new age crap. That being said, it is nowhere near what modern games have progressed to.
It's been so long since I played Dragon Age: Origins that because I'm definietly a mature and not childish at all sort of person, all I remember is a very serious looking individual within the first few minutes of the game trying very very hard to take himself and his world seriously, while calling the great evil of the time 'The taint'
Every so often, when someone talks about something bad, I'll even repeat his phrase "Ahh yes, the taint." But I don't remember who he was, or anything else noteworthy about the game.
Since Dragon Age 2 was infected, it make sense that the infection was already present in 1. They were already infiltrated in 1.
It was not obvious but the cracks had already started to show and the DLC was already bad.
I had a lot of nostalgia with this game. Sad.
I haven't played this since shortly after it came out. I really enjoyed it at the time.
Any suggestions for graphics mods/updates?
I tried playing it some time ago with mods that improved graphics and my advice is fuck em. I can live with texture overhauls and stuff but i regretted modding the game. Visually nothing much changed and i wasn't really looking at the pixels anyhow. There were bad incompatibilities with armors though, so that was ruining the experience. New companions weren't fun either.