I've recently replayed DA:O and I've noticed a few things
It is a good game despite clunky combat with a lot of lore and love put in to it but:
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All companion dialogue is you pleasing them. You can't change their mind. This is also a problem with quests like Orzzamar. You can't for instance ask Harrowmont to keep the traditions but increase trade despite not being any issue with tradition. It's either progressive or isolationist to extreme.
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there is already signs of millennial writing with Alistair.
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Some lesbian crap that seemed rushed with Oghren's wife. It almost looked like someone tried to add a lesbian in a story that was already done. First it was implied that Oghren started drinking because his wife went to the deep roads without him and he was holding on to hope even after 2 years but apparently he feels nothing for her and she was a lesbian that took her lesbian lover with her. Made 0 sense.
In the DLC Awakening a lot of fighters you talk to are women despite having like 1 female fighter in the original. In the main game you see no female templar but now you have a woman "Ser" templar. It also tries to hammer home how the mages are just oppressed rather than walking timebombs.
It definitely looks like there was a woke escalation between DA:O and the DLC.
I thought the second games story was pretty bad. It was also a transition from floaty ME1 combat to the much better fluid ME3. It also sacrificed the unique overheat system of the first game.
I liked how they justified why they got rid of the overheating mechaniac in universe as a reaction to the Geth attack.
The story was a good set up story but character wise felt better seeing both the new and old crews' backstory. Only boring one was Jacob.
No, the "thermal clip" change was retarded.
Yes, more shooty is more good, but thermal clips should have been an ADDITION, not a REPLACEMENT, for internal heat sinks.
Its absolutely pants on head retarded to trade reliable, near infinite ammo weapons for weapons that need a reload every ten to thirty shots, and stop working if you run out of heat sinks.
Especially when you consider how you could mod guns to have a greater cooling rate then heating st full auto by the time you got to mark 5 modifications in the original. My Vanguard would basically walk into a room and fire his shotgun on full auto until everything was dead, and never got above half heat. Only time I ever had guns overheated was when I was using a sniper rifle I specifically built as a anti-material BFG, and that thing could two tap the big boy constructs.
They should have fixed the overheating mechanic by making guns fire slower when near max heat, not literally fucking stalling out the whole weapon for several seconds.
Instead they went "ah fuck it I'm out of ideas, let's just go back to ammo instead."
The problem is fire superiority, whoever shoots the most bullets has an advantage, is a concept we already know. In any case I doubt I can objectively prove to you why the game’s story is stupid because the most important part is how it made you feel when you finally got the red head to dance for you. Specter vs specter dlc was really cool and shows what could’ve been done in that universe. So much crazy shit I’ve heard people argue destroy as the best option ending because it’s the one that keeps the universe mostly the same.
Solo Shepard dlc was also neat!