You know, the whole "press G, and your rifle instantly transforms into a grenade right in your hands, which is safed with a pin made of overcooked spaghetti noodle so you can simply look at it and it falls out, at which point you quickly throw like you picked up a piece of wood and noticed a huge spider on it, and then a brand new rifle just like the one you had materializes out of the ether and drops into your hands, and this whole process takes no longer than three tenths of a second".
Every single fucking game that has this shit-awful feature is a clusterfuck of endless explosions and random death and shit blowing up everywhere. It basically renders the entire concept of cover and concealment moot, and it's why every game with this feature is almost entirely people running around in the open mag-dumping into other guys standing ten feet away. There's no point in seeking cover, because your opponent will just press their Magic Spell button and cast a fireball.
This shitty feature has meant there's zero risk in throwing grenades. Instead of having to put away your weapon, holding a grenade in two hands, then making a show of pulling the pin, winding up, throwing, and then switching back to your weapon, you just press a button and poof a live grenade flies out of your eyeballs. The window of opportunity is so narrow that getting caught out mid-throw almost never happens.
This has additionally had the consequence of requiring all grenades in FPS games have the power of wet farts, and we ended up introducing relatively silly features like 'throwing back grenades' to compensate for the infinite spam of grenades that FPS games have become. You can't have flashbangs or such be too useful, because they're too easy to stun people with, because they're too easy to throw.
I was a Star Citizen backer, and I bailed and I was on the fence, but refunded when I saw that their Marine Module had quick-throw grenades. I'm just so fucking tired of this idiotic gimmick that has absolutely crippled tactics in favor of wizard spellcasting and magdumping, and the endless explosive popcorn sound of all grenades on all the map exploding all the time at every moment.
Whoever came up with this feature is a fuckass, and I'm 90% certain it was the worthless stupid cunts at Bungie who popularized it. Even regenerating health hasn't been as disastrous (thanks Bungie for that one, too).
Somebody clearly doesn't remember proxy mines from GoldenEye 64 and Perfect Dark.
Remotes were more fun, especially if you played the Bunker map and did the security monitor bug which would disable mine throwing and just leave them floating in the air. Made for some interesting minefields amongst all the other options of throwing them on ammo boxes, picking up the box, and turning the mine invisible.
Proximity mines in the archives was our go-to scenario back in the day. Someone was always getting blown up in the bathroom or when they tried to grab ammo. Good times...
Only if you remember that that was mostly caused by people making it "all proxies" as a laugh. Either way they weren't quick-throw and this has literally nothing to do with cookie-cutter copy-pasted 'features' developers just slap in like it's a formulaic feature, without any consideration for how it affects things.
Kyle, we've got to get that sand out of your vagina, it's making you cranky. Does it itch?
Got a new recipe for the cooking thread. How to make Big Mad:
Congrats, you've got more industrial-strength thermonuclear Big Mad than you could possibly use in a lifetime. I suggest trading some in for some Big Lulz.
This applies to several bloggers on this forum.
Literally the first two responses in this thread:
That means he's fucking stupid. If you didn't know the refund window of Star Citizen would mean I bailed early on, then you have zero right to have opinions and voice them. Stupid people don't deserve respect. Be correct, or say nothing.
That means he's a fanboy defending dogshit games in bad faith, and he doesn't deserve respect either.
But now you faggots are just trolling so go fuck yourselves.
Are you talking about me sweetie? I didn't say anything about Halo or switching guns. Which makes this comment extra special...
Sweetums, say nothing
She is talking about me, even though she is wrong about what I said. I knew SC was a kickstarter project. I also knew it was a scam from day one.
Oh come on, it was just a bit of friendly banter. It's not like I did anything truly horrible like give birth to you.
I have never seen someone this upset over video game grenade mechanics before.
Sounds like you don't play co-ops enough to see just how badly your own team can fuck things up for you. Or maybe you play the right amount if you manage to avoid such shitshows when it's players you expect better from 🙄
You know what's really fuckass? Guns never jam or misfire. None of the guys ever get tired, scared, or overwhelmed, fuckass.
You actually think that's even remotely comparable? Are you genuinely fucking stupid? It's comparable to reloading a magazine, you stupid asshole.
"Reloading" is a mechanic that takes a player out of the fight for a time, leaving them highly vulnerable while they prepare their weapon again.
Having to pull out and use a grenade is a mechanic that takes a player out of the fight for a time, leaving them highly vulnerable while they prepare their weapon again.
And you think this is comparable to 'random jamming'?
I literally cannot understate how much I fucking hate you for this stupid fucking comment you made. Delete your account you cunt.
Why the aggression? You seem extremely emotional. Sorry little lady, I wasn't aware you are a woman and on the rag. I'm sorry I didn't mean to hurt your feelings. Video game grenades are a serious topic and deserve the upmost respect.
Oh sweetie pie, no one likes a lady with a dirty mouth.
Right-wingers admitting they were wrong about anything on the internet, challenge level: impossible.
Calm down lady. Do you want me to send you some midol? Gosh you women are over emotional these days. I personally think it's cute that you ladies are pretending to like male hobbies. I hope you net Mr. Right, that's why you're here correct?
Notice you stopped talking about grenade mechanics immediately and switched to "okay sweetie" like a Redditor.
Little lady, if you wanted to stay on topic you shouldn't have called names. Now I know you women have trouble with responsibility, so I'll explain it to you slowly. You started calling names and being catty, like a redditor. Now when someone calls out your sass, you are trying to defelect like a victim.
But I know how women are, you'll never admit fault. So now that you've had your nice little cry, why don't you just move along, okay Kitty Crys-a-lot
I didn't want to stay on topic, not with you, which is why I disrespected you with my first post and always will in the future.
Left wingers attempting to not bring politics into totally unrelated arguments challenge level: impossible.
You buried the lede here. That is what it took for you to finally see sanity? I will never understand people who bought into that "game".
As to your point about grenades, I don't blame Bungie. The balance of Halo 1-3 was perfect, and that includes the grenades. Other developers copying them in a cargo cult fashion since isn't really their fault. It would be like blaming Fromsoft for all of the games that badly use mechanics for stamina management, "bonfires", and/or experience recovery after death.
Yeah wow I'm such a sucker for getting 100% of my money back, I guess.
"See sanity"? This was ten years ago, only about three years or so after the Kickstarter ended, when they failed to produce results. What I'm talking about didn't happen last fucking week.
Since you're clearly kind of stupid, Star Citizen went like this:
Kickstarter 2012 (no game) -> Development 2012-2013 (no game) -> Hangar module 2013 (barely a game, but 'hey something exists') -> Arena Module 2014 (okay our ships can shoot guns) -> Persistent Universe 2015 (um, that's cool, but something feels wrong) -> FPS module / end of refund period 2016.
It was called a Kickstarter. We backed a game concept. Sorry, what were we supposed to guess/know about it back in 2012 before development had even started? We didn't buy into a "game" because the game literally didn't exist. Do you, like, have no understanding of how Kickstarters worked?
Sorry were you just really looking to feel good about yourself or something with that smug remark?
It's good that you figured it out and got your money back in this case. Rather than lashing out about being given a bit of shit about it, it would be better for you to figure out how you missed all of the red flags and gave them any money in the first place.
What are you going to do the next time someone promises to give you everything you dream about if you will just give them your money up front?
Edit: this guy is on a crazy edit spree, so if this comment doesn't make sense, that will be why.
Eat shit cockbrain, you literally jumped out of the gate to call me fucking stupid in your second sentence, and now you're pretending you're a victim?
You clearly had zero knowledge of the timeframe of Star Citizen development, and your shitty little remark was rooted more in internet commentator populism, "haha Star Citizen let me use this chance to jump in with commentary nobody asked for so I can feel superior".
lmao you're literally still doing it.
Go show me your comment history from anywhere on the internet from back in 2012 of you warning everyone it was a scam. Show us all the 'red flags' that existed.
Come on, let's see it.
Were you even fucking alive back then?
Zero self awareness
I can never use grenades that act like that. I want my Team Fortress Classic style grenades, which cook in your hands as long as you hold the key down, and is thrown in one, consistent arc when you release the key. You gain distance by looking up.
I got really good with TFC grenades, no sentry gun was safe from me when I was a soldier.
I'm not even going to touch all the catfighting in this thread but I will say that Halo 3 always played better when my friends and I made a custom lobby and took away grenades from the starting loadup. You could still find them on the map but the spam was cut down immensely.
Any lobby that had the default setup was constant grenade spam.
I'm okay with them taking a longer deployment time as long as they still stick and do plasma damage /s
I don't even have a dog in this fight cause I stopped playing multiplayer FPS games when I stopped being a teenager. But watching OP immediately launch into reddit-tier frothy mouth profanity laced tirades against everyone responding, even people who mostly agree her, is absolutely hilarious.
As a veteran of BF3 + BF4 and a former player of R6 Siege, it depends.
In BF4 and R6 Siege you have impact grenades, more designed for obstacle removal, trap removal or opening new routes on the map. You then have frag grenades that come with a fuse so you had seconds to run away. The former was usually 3rd of your health, the latter was lethal.
In BF4 it was instant throw and combined with every other explosive made some maps a slugfest (ptsd of Operation metro) so they nerfed it to be a LONG time to get a resupply of grenades. While in R6 Siege you used to be able to cook grenades so they'd be more instant. This was removed for an instant throw.
As you see, different methods to handle grenades in two different franchises, but the fact is that they're required unless you want to end up in an endless bullet pissing match.
Thing is, quick-throw grenades didn't exist in Battlefield until BF3. It clearly was a "modern audiences" feature. Prior to that you had to pull out the grenade. Grenades were more lethal, but had far, far more risk in their use. Result was much less grenade spam. If someone ran behind cover, it wasn't just casting explosive fireball spells at them, if you pulled out your grenade to flush them out you didn't know if they were about to pop around the corner and shoot you. Often times you'd rely on a buddy in your squad to cover or throw the grenade.
Poseur. You never played BF1942 or BF2. The grenade spam was endless. People literally camped ammo boxes and threw grenades the entire game. Maps like Omaha, Berlin, and Stalingrad were unplayable. Strike at Karkand people just sat on roofs as a big blob of support and spammed grenades and ammo bags.
In BF3, grenades were only a real issue only an issue on Metro or AFTER you couldn't destroy the environment anymore like in Bazaar to force people back.
In BF4, it was a bit mitigated by you had airburst too so that was spammed more. Usually maps were so open that grenades were more used to either flush an enemy out of camping or buy time to reload.