Suicide Squad was a horrendous bomb though. Though I'm not sure what Monolith has released recently. At least I'll stop confusing them with the Xenoblade Monolith.
Objectively? That era (2000-2010) is too filled with good shooters to give a highest rating.
I, personally, have always preferred Halo CE campaign wise due to the fact that I like firefights as dillemas, rather than twitch-shooting. However, Halo 2 or Halo 3 might be arguably some of the best multiplayer shooters ever.
For contrast with F.E.A.R., I would say that the guns have better effects, but I would argue that the AI in Halo CE is better than the AI in FEAR. The complexity of the firefights in fear were certainly better than most games, but I'd say that Halo's ended up being more difficult due to enemy and weapon variation.
I loved Battlefield Bad Company's multiplayer as well. The maps, vehicle, and weapon types still make it one of those games where firefights are still quite difficult to solve
I lost any interest in them when their ridiculous microtransactions were announced. I don't play gacha shit, and I sure as hell wouldn't pay $60 for the privilege of playing one even if I did.
Yeah, I know they supposedly "fixed" it, but I don't play their "ask for forgiveness rather than asking for permission" game. If we give them an inch, they take a mile, so I haven't been in the giving mood for a good decade or so.
I think Monolith was generally regarded quite positively. Weird to see them shut down, when there are so many actual problems in the WB catalogue.
As OP says, outside of the lore/LotR angle, they were quite good games. Repetitive open world games, but still miles better and more interesting than modern Ubisoft games. Yeah, that's a low bar, but point is, in the open world field, Shadow of War was still well above average, and quite fun for a time.
I wonder what this is going to mean for blood, one of the best FPS games of all time and the best build engine game ever made. I'm still waiting for death wish to finish. I just hope that the nightdive fresh supply stays live.
RIP I love the Mordor games and am still playing shadow of war to as close to 100% as I feel like.
There are two mechanics that I really like which integrate the fact that you are playing a game into the game world.
most obviously is you can't lose because dying just respawns you, it is explained in-story and the death only has very (mild) penalties
the environment is set up so that you can always run from a fight, outside of occasional set piece missions. However despite this you do end up dying a decent amount because you really want to get that captain and also you know it really doesn't cost much when it happens. The main penalty for dying is the orc taunting you which is compounded by the fact that you KNOW you could have just run away. But that just makes taking his head on the next go that much more satisfying.
But they kept the Suicide Squad team
I'm guessing arkahm series did much better than shadows. And they want to do a new arkham
Suicide Squad was a horrendous bomb though. Though I'm not sure what Monolith has released recently. At least I'll stop confusing them with the Xenoblade Monolith.
They were working on a wonder woman game
F.E.A.R. (the first one only) to this day is still the best FPS.
F.E.A.R. is literally an above average shooter. Good sounds, nice shooting mechanics, decent enemy AI. The best shooter? Nah.
Arguably the best at the time. What would you say is the best?
BF42 is a more fun shooter IMO but that is pure nostalgia for the multiplayer with my friends.
I got most of my shop playing BF42. I miss those days.
Objectively? That era (2000-2010) is too filled with good shooters to give a highest rating.
I, personally, have always preferred Halo CE campaign wise due to the fact that I like firefights as dillemas, rather than twitch-shooting. However, Halo 2 or Halo 3 might be arguably some of the best multiplayer shooters ever.
For contrast with F.E.A.R., I would say that the guns have better effects, but I would argue that the AI in Halo CE is better than the AI in FEAR. The complexity of the firefights in fear were certainly better than most games, but I'd say that Halo's ended up being more difficult due to enemy and weapon variation.
I loved Battlefield Bad Company's multiplayer as well. The maps, vehicle, and weapon types still make it one of those games where firefights are still quite difficult to solve
Man i spent hours playing halo 2 online
They were good hours, though.
I remember Monolith when they made Claw and Shogo.
Those were good times.
Sad to see them go because of WB buffoonery.
I lost any interest in them when their ridiculous microtransactions were announced. I don't play gacha shit, and I sure as hell wouldn't pay $60 for the privilege of playing one even if I did.
Yeah, I know they supposedly "fixed" it, but I don't play their "ask for forgiveness rather than asking for permission" game. If we give them an inch, they take a mile, so I haven't been in the giving mood for a good decade or so.
Shadow of mordor (first one) had decent lore that didn't overly break things. Second ones writing really fell off a cliff though.
By perspective though, it was NO WHERE near as bad as Rings of Power, kinda like thinking better of the prequels after Disneysl's run.
I think Monolith was generally regarded quite positively. Weird to see them shut down, when there are so many actual problems in the WB catalogue.
As OP says, outside of the lore/LotR angle, they were quite good games. Repetitive open world games, but still miles better and more interesting than modern Ubisoft games. Yeah, that's a low bar, but point is, in the open world field, Shadow of War was still well above average, and quite fun for a time.
WB?
Warner Brothers.
Thought it was warm bread, thx
I wonder what this is going to mean for blood, one of the best FPS games of all time and the best build engine game ever made. I'm still waiting for death wish to finish. I just hope that the nightdive fresh supply stays live.
So many good AA games.
Wait, those were the GOOD games, what the fuck.
RIP I love the Mordor games and am still playing shadow of war to as close to 100% as I feel like.
There are two mechanics that I really like which integrate the fact that you are playing a game into the game world.
most obviously is you can't lose because dying just respawns you, it is explained in-story and the death only has very (mild) penalties
the environment is set up so that you can always run from a fight, outside of occasional set piece missions. However despite this you do end up dying a decent amount because you really want to get that captain and also you know it really doesn't cost much when it happens. The main penalty for dying is the orc taunting you which is compounded by the fact that you KNOW you could have just run away. But that just makes taking his head on the next go that much more satisfying.