I wonder what the justification was. With Yuzu I know there was that issue with some versions being behind a paywall, but I don't think that was the case with Ryujinx.
The reason japanese stuff is so easy to hack is because it's highly prosecutable crime in Japan. Something as victimless as single player save editing warrants jail time over there. No I'm not kidding.
I can somewhat understand it being applied to multiplayer game because cheating in them does directly affect either other players (like cheating in PvP and beating other players with exclusive advantage) or the game itself (Acquiring resources of any kind in a faster/more efficient way which affects the game's economy and other players).
Single player games shouldn't matter. It's isolated experience and the only negatively person who is affected is the person themselves.
I say shouldn't because that's how it worked in the old days. Problem is cheating in single player games directly affect games as service model.
Example being RE4 Remake. Using trainers/save editors to give yourself a huge amount of peseta isn't really a problem in a single player game because it's a single player game. You cheat yourself out of challenge and stimulation but otherwise no harm no faul. Except for Capcom who chooses to sell certain items via console store like Exclusive Tickets which do the same for the mark up price. The cheats are now affecting company's bottom line.
It should be possible to punish people who are cheating in a multiplayer game. Even beyond easily evadible bans but multi-year imprisonment or legal punishments for editing single-player games is a net negative in society
Maybe Nintendont should get out of hardware sales altogether and focus on their bread and butter, fleecing children's piggy banks (e.g. Dad's credit card) with re-re-releases of existing game titles and selling $0.25 amiibos for $30 that serve basically no purpose outside of unique or even generic loot box drops.
I still love Zelda and some Mario titles, but I haven't given those excessively litigious fucks a dime in over a decade since they started going after Rom sites; and I will continue not doing so regardless of future consoles getting successfully emulated or not.
I don’t know why that would be true. Nintendo has taken strong legal actions against multiple other, similar projects. Infamously, there’s that one guy that now owes them ten million, and regardless of your stance on piracy/emulation, I think pretty much everyone agrees that was ridiculously harsh.
Why would they offer this guy money instead of coming down hard on him too? Is Brazil that totally lawless about IP or something?
It was always inevitable when emulation was heavily responsible for one of their "infallible" franchises falling far below expectations. The writing was on the wall when Tears of the Kingdom was leaked weeks in advance and then before release date already had a shit ton of negative press from all over.
They are still shits for constantly releasing garbage games built on gimmicks and have no one to blame but themselves for it happening truly, but threatening a Corpos' money is one of the biggest motivators for them to start throwing weight around and closing up grey areas around their belly.
Pirates dont exist in a vacuum. Paying customers can notice pirates and see they get the same stuff without the price. The customer is converted to a pirate. That's a lost sale.
It's entirely the opposite. Even actual PCs today are increasingly appified black boxes. We've wound up in a situation where anyone who got into computers between DOS and 98SE knows how computers work under the hood while everyone older OR younger than that is completely mystified.
No, the problem was that Yuzu locked the build that could actually play ToTK behind the paywall of its Patreon, which is just poking the bear at that point
Saying “you can have this old version for free, or this new version that can play a game that the old version can’t play if you pay for it” is in fact locking features behind a paywall
It doesn't matter who did it. What matters is that it happened and had a tangible effect on the game. And by removing the emulators they cut the flow at the most central junction to stem that tide from happening again.
All "piracy" industries, no matter how justified, exist based on being too small or too inconsequential to be worth the time or effort to stamp out. Tears broke that, and now everyone deals with the fallout of it. The "content creators" who spammed videos about it pre-launch making a lot of noise are the only ones who hold any actual responsibility for this happening, and they are the ones skirting away from this.
Also its not overrated because literally no one even remembers it exists. It was a flash in the pan with no staying power and its already forgotten. Overrated was Breath of the Wild, which inspired them to make such a garbage game to begin with.
People talked for years after BotW came out about how it was one of the best open world games to have ever come out. Because they're morons. Talk about Tears, though, felt like it only lasted two weeks after release. A fart in the wind has more staying power.
You won't hear disagreement from me on that. I don't even understand how anyone could defend half of the retarded design decisions like weapons with durability so low that its blatant padding other than "its zelda so its awesome."
Tears just proved how empty it was by releasing the same game a second time with a bad crafting system stapled on and woah, magically its a boring empty game this time somehow!
They could try to financially ruin the people working-on and hosting Pretendo with legal procedures, but there is a significant risk a case would move swiftly because it's clear-cut that Pretendo is preserving functionality that Nintendo no longer offers, for games Nintendo no longer sells. De-Facto abandonwares.
Unless Pretendo hands out decryption keys or sells Nintendo assets then there's no risk with them shutting down. As far as I'm aware they're just making their own network strictly for those consoles. It is up to the user to join that network through their own hacked console.
The Nintendo Switch is a 7+ year old console that runs on a nearly decade old system-on-chip which internally has a barely 1GHz ARM processor.
Yeah, Yuzu caused a whole legal problem with their piracy. But Nintendo is also trying to cover up how they're selling an over-priced, under-powered system.
For anyone not in the know this is not similar to Yuzu. Yuzu was shutdown due to its own incompetence. Half of what they're doing was behind a paywall. This is also why Citra, a 3DS emulator was shutdown. As for Ryujinx, Nintendo lawyers approached the head contributor and made them an offer that resulted in Ryujinx shutting down and being removed. What that offer is, no one knows.
Nintendo are asshats, but the one bit of praise i'll give them is their focus. While Crony and Microshaft focus heavily on graphics, Skintendo always focused more on the interface. (Sega fell somewhere in the middle as I recall). Yeah, they improve the graphics from console to console, but the main focus has always been on the link between the player and the game, the controller. The first playstation controllers didn't even have thumbsticks, but because nintendo demonstrated it made the gameplay more fun (with a bit of a learning curve), sony quickly scrambled and released the first Dualshock controller, adding the rumble feature that the n64 put on an add-on at the same time.
Heck, even the modern gamepad layout owes a lot to nintendo. the now-standard d-pad on one side and four buttons on the other with at least two shoulder buttons layout owes a lot to the success of the SNES.
Again, I'm not some rabid nintendo fanboy, I don't even own any of the modern generation of consoles (PC has just become better at this point), but credit where it's due.
The other thing to give Nintendo credit for is they haven't fallen into the trap of focusing on cinematic snorefest games like The Last of Us. Not yet, anyway.
well, that's something I actually agree with him on.
Fun bit of trivia: there are three major console developers on the market, and none of them started out in vidya. actually, now that I think about it, only one of them started out with a focus on electronics hardware...
Nintendo also started with the whole rumble pack for the N64 and analog sticks, which spurred Sony to follow suit with the dualshocks.
Nintendo also made popular the multi-ports on the front of the console without requiring a multi-tap, something that Microsoft adopted for the OG Xbox.
Despite their flaws, Nintendo did a lot to push the industry forward.
Nintendo also started with the whole rumble pack for the N64 and analog sticks, which spurred Sony to follow suit with the dualshocks.
pretty much said this, athough about as autistically as I possibly could, lol
but yes, that's the point of my post, the company are aggressive as hell on copyright, always have been. (they used to go after every video on youtube that even had a nintendo game in it, emulated or not, dunno if they still do.)
Someone snagged the final version before it got taken down
( https://www.softpedia.com/get/Gaming-Related/Ryujinx.shtml#download )
Yoink!
Fuck Nintendo
I wonder what the justification was. With Yuzu I know there was that issue with some versions being behind a paywall, but I don't think that was the case with Ryujinx.
Yuzu played with fire when they put an anti-piracy fix for Tears of the Kingdom behind a paywall weeks before the game was officially released.
Nintendo lied in the lawsuit.
When Tears of the Kingom was released, it didn't work on any version of Yuzu.
The reason japanese stuff is so easy to hack is because it's highly prosecutable crime in Japan. Something as victimless as single player save editing warrants jail time over there. No I'm not kidding.
That's psychopathic
Mixed bag really.
I can somewhat understand it being applied to multiplayer game because cheating in them does directly affect either other players (like cheating in PvP and beating other players with exclusive advantage) or the game itself (Acquiring resources of any kind in a faster/more efficient way which affects the game's economy and other players).
Single player games shouldn't matter. It's isolated experience and the only negatively person who is affected is the person themselves.
I say shouldn't because that's how it worked in the old days. Problem is cheating in single player games directly affect games as service model.
Example being RE4 Remake. Using trainers/save editors to give yourself a huge amount of peseta isn't really a problem in a single player game because it's a single player game. You cheat yourself out of challenge and stimulation but otherwise no harm no faul. Except for Capcom who chooses to sell certain items via console store like Exclusive Tickets which do the same for the mark up price. The cheats are now affecting company's bottom line.
It should be possible to punish people who are cheating in a multiplayer game. Even beyond easily evadible bans but multi-year imprisonment or legal punishments for editing single-player games is a net negative in society
Maybe Nintendont should get out of hardware sales altogether and focus on their bread and butter, fleecing children's piggy banks (e.g. Dad's credit card) with re-re-releases of existing game titles and selling $0.25 amiibos for $30 that serve basically no purpose outside of unique or even generic loot box drops.
I still love Zelda and some Mario titles, but I haven't given those excessively litigious fucks a dime in over a decade since they started going after Rom sites; and I will continue not doing so regardless of future consoles getting successfully emulated or not.
Leader of the project was offered a undisclosed sum of money to shut down the project and delete all references.
He was from brazil, a place known for bribing cops and politicians LOL.
At least thats what I heard.
I don’t know why that would be true. Nintendo has taken strong legal actions against multiple other, similar projects. Infamously, there’s that one guy that now owes them ten million, and regardless of your stance on piracy/emulation, I think pretty much everyone agrees that was ridiculously harsh.
Why would they offer this guy money instead of coming down hard on him too? Is Brazil that totally lawless about IP or something?
Wait for the new console to drop and stealth drop it then.
It was always inevitable when emulation was heavily responsible for one of their "infallible" franchises falling far below expectations. The writing was on the wall when Tears of the Kingdom was leaked weeks in advance and then before release date already had a shit ton of negative press from all over.
They are still shits for constantly releasing garbage games built on gimmicks and have no one to blame but themselves for it happening truly, but threatening a Corpos' money is one of the biggest motivators for them to start throwing weight around and closing up grey areas around their belly.
Lost sales.
That incorrectly assume that people who pirate would pay for it if they couldn't pirate it. Many times they won't.
They near-universally don't. ''Lost'' sales argument was always false.
I agree that many times they won’t, but to suggest that there aren’t any noticeable losses seems implausible.
Pirates dont exist in a vacuum. Paying customers can notice pirates and see they get the same stuff without the price. The customer is converted to a pirate. That's a lost sale.
Youth today are on par with boomers in technical literacy. Forget piracy, hell, running programs not on their chosen app store is beyond many zoomers.
You serious? I always thought ipad generation would easily pick up on programming and software.
It's entirely the opposite. Even actual PCs today are increasingly appified black boxes. We've wound up in a situation where anyone who got into computers between DOS and 98SE knows how computers work under the hood while everyone older OR younger than that is completely mystified.
No, the problem was that Yuzu locked the build that could actually play ToTK behind the paywall of its Patreon, which is just poking the bear at that point
Saying “you can have this old version for free, or this new version that can play a game that the old version can’t play if you pay for it” is in fact locking features behind a paywall
It doesn't matter who did it. What matters is that it happened and had a tangible effect on the game. And by removing the emulators they cut the flow at the most central junction to stem that tide from happening again.
All "piracy" industries, no matter how justified, exist based on being too small or too inconsequential to be worth the time or effort to stamp out. Tears broke that, and now everyone deals with the fallout of it. The "content creators" who spammed videos about it pre-launch making a lot of noise are the only ones who hold any actual responsibility for this happening, and they are the ones skirting away from this.
Also its not overrated because literally no one even remembers it exists. It was a flash in the pan with no staying power and its already forgotten. Overrated was Breath of the Wild, which inspired them to make such a garbage game to begin with.
People talked for years after BotW came out about how it was one of the best open world games to have ever come out. Because they're morons. Talk about Tears, though, felt like it only lasted two weeks after release. A fart in the wind has more staying power.
You won't hear disagreement from me on that. I don't even understand how anyone could defend half of the retarded design decisions like weapons with durability so low that its blatant padding other than "its zelda so its awesome."
Tears just proved how empty it was by releasing the same game a second time with a bad crafting system stapled on and woah, magically its a boring empty game this time somehow!
Well, I clearly have no interest in this. But I'm downloading and seeding it now. Why, fuck'em. That's why.
They could try to financially ruin the people working-on and hosting Pretendo with legal procedures, but there is a significant risk a case would move swiftly because it's clear-cut that Pretendo is preserving functionality that Nintendo no longer offers, for games Nintendo no longer sells. De-Facto abandonwares.
Unless Pretendo hands out decryption keys or sells Nintendo assets then there's no risk with them shutting down. As far as I'm aware they're just making their own network strictly for those consoles. It is up to the user to join that network through their own hacked console.
The Nintendo Switch is a 7+ year old console that runs on a nearly decade old system-on-chip which internally has a barely 1GHz ARM processor.
Yeah, Yuzu caused a whole legal problem with their piracy. But Nintendo is also trying to cover up how they're selling an over-priced, under-powered system.
So what's the go-to site for Switch roms? Gotta load up before they get shoah'd
For anyone wondering, here ya go:
https://emulation.gametechwiki.com/index.php/ROM_%26_ISO_sites
For anyone not in the know this is not similar to Yuzu. Yuzu was shutdown due to its own incompetence. Half of what they're doing was behind a paywall. This is also why Citra, a 3DS emulator was shutdown. As for Ryujinx, Nintendo lawyers approached the head contributor and made them an offer that resulted in Ryujinx shutting down and being removed. What that offer is, no one knows.
It is morally just to financially harm nintendont, but not to profit off that harm.
I actually tried looking into getting the updated version yesterday and wondered why their download page was empty. Terrible timing.
How is this different from sony or sega vs bleem back in the olden days.
That was a commercial product.
and did they not win some of their cases?
Nintendo are asshats, but the one bit of praise i'll give them is their focus. While Crony and Microshaft focus heavily on graphics, Skintendo always focused more on the interface. (Sega fell somewhere in the middle as I recall). Yeah, they improve the graphics from console to console, but the main focus has always been on the link between the player and the game, the controller. The first playstation controllers didn't even have thumbsticks, but because nintendo demonstrated it made the gameplay more fun (with a bit of a learning curve), sony quickly scrambled and released the first Dualshock controller, adding the rumble feature that the n64 put on an add-on at the same time.
Heck, even the modern gamepad layout owes a lot to nintendo. the now-standard d-pad on one side and four buttons on the other with at least two shoulder buttons layout owes a lot to the success of the SNES.
Again, I'm not some rabid nintendo fanboy, I don't even own any of the modern generation of consoles (PC has just become better at this point), but credit where it's due.
The other thing to give Nintendo credit for is they haven't fallen into the trap of focusing on cinematic snorefest games like The Last of Us. Not yet, anyway.
Something Miyamoyo still gets alot of flack for because he firmly believes in gameplay over story.
well, that's something I actually agree with him on.
Fun bit of trivia: there are three major console developers on the market, and none of them started out in vidya. actually, now that I think about it, only one of them started out with a focus on electronics hardware...
Nintendo also started with the whole rumble pack for the N64 and analog sticks, which spurred Sony to follow suit with the dualshocks.
Nintendo also made popular the multi-ports on the front of the console without requiring a multi-tap, something that Microsoft adopted for the OG Xbox.
Despite their flaws, Nintendo did a lot to push the industry forward.
pretty much said this, athough about as autistically as I possibly could, lol
but yes, that's the point of my post, the company are aggressive as hell on copyright, always have been. (they used to go after every video on youtube that even had a nintendo game in it, emulated or not, dunno if they still do.)
why are you getting downvoted i dont get it