The reason japanese stuff is so easy to hack is because it's highly prosecutable crime in Japan. Something as victimless as single player save editing warrants jail time over there. No I'm not kidding.
I can somewhat understand it being applied to multiplayer game because cheating in them does directly affect either other players (like cheating in PvP and beating other players with exclusive advantage) or the game itself (Acquiring resources of any kind in a faster/more efficient way which affects the game's economy and other players).
Single player games shouldn't matter. It's isolated experience and the only negatively person who is affected is the person themselves.
I say shouldn't because that's how it worked in the old days. Problem is cheating in single player games directly affect games as service model.
Example being RE4 Remake. Using trainers/save editors to give yourself a huge amount of peseta isn't really a problem in a single player game because it's a single player game. You cheat yourself out of challenge and stimulation but otherwise no harm no faul. Except for Capcom who chooses to sell certain items via console store like Exclusive Tickets which do the same for the mark up price. The cheats are now affecting company's bottom line.
Maybe Nintendont should get out of hardware sales altogether and focus on their bread and butter, fleecing children's piggy banks (e.g. Dad's credit card) with re-re-releases of existing game titles and selling $0.25 amiibos for $30 that serve basically no purpose outside of unique or even generic loot box drops.
I still love Zelda and some Mario titles, but I haven't given those excessively litigious fucks a dime in over a decade since they started going after Rom sites; and I will continue not doing so regardless of future consoles getting successfully emulated or not.
Yuzu played with fire when they put an anti-piracy fix for Tears of the Kingdom behind a paywall weeks before the game was officially released.
Nintendo lied in the lawsuit.
When Tears of the Kingom was released, it didn't work on any version of Yuzu.
The reason japanese stuff is so easy to hack is because it's highly prosecutable crime in Japan. Something as victimless as single player save editing warrants jail time over there. No I'm not kidding.
That's psychopathic
Mixed bag really.
I can somewhat understand it being applied to multiplayer game because cheating in them does directly affect either other players (like cheating in PvP and beating other players with exclusive advantage) or the game itself (Acquiring resources of any kind in a faster/more efficient way which affects the game's economy and other players).
Single player games shouldn't matter. It's isolated experience and the only negatively person who is affected is the person themselves.
I say shouldn't because that's how it worked in the old days. Problem is cheating in single player games directly affect games as service model.
Example being RE4 Remake. Using trainers/save editors to give yourself a huge amount of peseta isn't really a problem in a single player game because it's a single player game. You cheat yourself out of challenge and stimulation but otherwise no harm no faul. Except for Capcom who chooses to sell certain items via console store like Exclusive Tickets which do the same for the mark up price. The cheats are now affecting company's bottom line.
Maybe Nintendont should get out of hardware sales altogether and focus on their bread and butter, fleecing children's piggy banks (e.g. Dad's credit card) with re-re-releases of existing game titles and selling $0.25 amiibos for $30 that serve basically no purpose outside of unique or even generic loot box drops.
I still love Zelda and some Mario titles, but I haven't given those excessively litigious fucks a dime in over a decade since they started going after Rom sites; and I will continue not doing so regardless of future consoles getting successfully emulated or not.