boy was that a mistake. If there's a hobby you like, ,its always best to keep it niche, lest the mainstream completely ruins it and the hobby's communities as well
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That's how I feel when I'm waiting for a Quake match. "Man why doesn't anyone else wanna play a game with 7 weapons on you and skill based movement that lets you haul ass?" And then I remember that all the popular games are full of censorship and crybabies, and I think, well, maybe just a few more would be fine....
Normies are absolute cancer on multiplayer games, even though it's hilarious playing against them. On Battlebit for example and I don't know why this is the case, you see entire squads of people just proning behind the wall thinking no one is going to get them and then they wonder why they all get vaporised by me within seconds just by sneaking up behind them because they're all looking in one direction and not covering each other.
As long as I don't get falsely banned, that's fine. However apparently on more mainstream games there are false bannings happening quite regularly now and it's because the normies are reporting good players as hackers just because they get killed and you see it being warned about in the reviews. They don't realise that people like me who played Battlefield 2 and Battlefield 4 back in the day are lurking about and haven't had anything decent to play in years so they act shocked when the autists come out in force and mass murder them all.
It's interesting though to me from a gameplay perspective, when it comes to the traditional team modes and battle royale stuff most of the time normies ruin it all. However it seems if there's enough of a player count it balances out overall and you can get some good matches in. 127/127 as it turns out is a bit of a sweet spot because then organised clans can't come in and ruin things for randoms too.
Id software mistakenly allowed PC/Dreamcast cross platform play with a special PC patch of Quake 3. Guys who had been playing FPS on PC with a mouse and keyboard for a decade at that point invaded poor controller using Dreamcast player servers and just savagely demolished them.
If the player base of a game could run their own servers, and filter out the normies themselves, the level of play on more elite servers would go up. I remember those days playing Team Fortress Classic. Scrub servers were scrub, but I would go to the elite servers.
Yeah I got mass reported back in warzone 1 after winning and was shadowbanned for some time.
I get reported in Cold War Gunfight all the time. I'll dunk on a kid and then they see me using, you know, a mouse to freelook, rather than set sensitivity of a controller, in the killcam, and they call hacks. It's usually just amusing but gets tiresome.
I am of the personal opinion that if a computer can do it for you, it's not fun. Everyone should be aim-botting.
... and now I retreat again from the shooter game community.
I would say that depends a lot more on the gameplay mechanics whether the clans can ruin it or the normies, If we take a more "milsim" such as arma or squad gameplay the effect of org squad even with the same amount of players and game mode make a large difference. While with a battle royale stuff im not sure you can ever balance it between normies and not even sure how orgs would work in that setting.
I used to tell people how fun Quake was, never could get them to play it. Which I guess is good for you. The thing I'd say about Quake that modern games don't have is it's simplicity. Like you mention skill, and of course there is some, but it's a bit of an easy to learn but difficult to master game. I hate how modern games seem to be the opposite, they are so incredibly caught up in complex mechanics. Even like the most mainstream things like Fortnite, I have to go around pick up all kinds of shit, manage an inventory, build at hyperspeed, etc. Quake? I keep up with a weapon and jump around shooting shit.
That was the thing I noticed when I started playing the recent Hitman games coming from playing Blood Money for the past 15 years. The new games have pre-planned "mission storylines" which let you assassinate targets in pre-determined ways by playing through a sequence of actions displayed on screen, a HUD, and a mode which lets you "see" NPCs through walls and on other floors.
The old games have "press select to see a top-down map (which does not pause the game and only shows targets when you play at the highest difficulty level)."
But to the devs' credit you can turn all the new stuff off, and if you do the games still play exactly like the old ones do.
I appreciate when they offer options to turn those things off for sure. I'm probably a bad example in Hitman as I like to complete the challenges, you know drown the victim, make them shock themselves, etc. so I don't really turn HUDs off, but I don't like to look up solutions either so there's that.
I never would have finished Witcher 3 without a lot of the HUD off. I got bored quick of follow the GPS line to hear some dialog to follow a fast cloud to follow another GPS line. Navigating with my eyes and the map changed the game for me.
I thought the same thing about the HUD in Assassin's Creed. It turned a game which should have been about exploring the cities and completing tasks you find along the way into a game where you just go from waypoint to waypoint.
Was Morrowind the last major RPG that gave you a world map and NPCs who would give you vague directions and that's it?
Yea what I mean by skill mostly is that your skill is your limiter there is basically no ceiling. And your ability to aim and move are basically the only things keeping you alive. You can't camp in Quake. You might get away with it once, but that guy is gonna respawn, rocket jump up to somewhere behind you, and shoot you in the back. I wish there were more games that even leaned that way. Pretty much all modern shooters reward bad players for simply existing in the game. Even Quake Champions does to a degree with it's Ults, which I hope to see gone if we ever get a Quake 5. Well, gone or turned into limited spawn special pickups, so they are free game for everyone.
Because I'd rather play Unreal Tournament and be moon jumping with rocket launchers.
That's an acceptable alternative. Tho I prefer the hyper speed of CPMA and Xonotic myself :) RIP UT4 tho. I did enjoy that game till they dumped it for Fortnite and then proceeded to put exactly 0 dollars of their profits into having even one dev finish it, and then removed it.