boy was that a mistake. If there's a hobby you like, ,its always best to keep it niche, lest the mainstream completely ruins it and the hobby's communities as well
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (95)
sorted by:
I used to tell people how fun Quake was, never could get them to play it. Which I guess is good for you. The thing I'd say about Quake that modern games don't have is it's simplicity. Like you mention skill, and of course there is some, but it's a bit of an easy to learn but difficult to master game. I hate how modern games seem to be the opposite, they are so incredibly caught up in complex mechanics. Even like the most mainstream things like Fortnite, I have to go around pick up all kinds of shit, manage an inventory, build at hyperspeed, etc. Quake? I keep up with a weapon and jump around shooting shit.
That was the thing I noticed when I started playing the recent Hitman games coming from playing Blood Money for the past 15 years. The new games have pre-planned "mission storylines" which let you assassinate targets in pre-determined ways by playing through a sequence of actions displayed on screen, a HUD, and a mode which lets you "see" NPCs through walls and on other floors.
The old games have "press select to see a top-down map (which does not pause the game and only shows targets when you play at the highest difficulty level)."
But to the devs' credit you can turn all the new stuff off, and if you do the games still play exactly like the old ones do.
I appreciate when they offer options to turn those things off for sure. I'm probably a bad example in Hitman as I like to complete the challenges, you know drown the victim, make them shock themselves, etc. so I don't really turn HUDs off, but I don't like to look up solutions either so there's that.
I never would have finished Witcher 3 without a lot of the HUD off. I got bored quick of follow the GPS line to hear some dialog to follow a fast cloud to follow another GPS line. Navigating with my eyes and the map changed the game for me.
I thought the same thing about the HUD in Assassin's Creed. It turned a game which should have been about exploring the cities and completing tasks you find along the way into a game where you just go from waypoint to waypoint.
Was Morrowind the last major RPG that gave you a world map and NPCs who would give you vague directions and that's it?