boy was that a mistake. If there's a hobby you like, ,its always best to keep it niche, lest the mainstream completely ruins it and the hobby's communities as well
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That was the thing I noticed when I started playing the recent Hitman games coming from playing Blood Money for the past 15 years. The new games have pre-planned "mission storylines" which let you assassinate targets in pre-determined ways by playing through a sequence of actions displayed on screen, a HUD, and a mode which lets you "see" NPCs through walls and on other floors.
The old games have "press select to see a top-down map (which does not pause the game and only shows targets when you play at the highest difficulty level)."
But to the devs' credit you can turn all the new stuff off, and if you do the games still play exactly like the old ones do.
I appreciate when they offer options to turn those things off for sure. I'm probably a bad example in Hitman as I like to complete the challenges, you know drown the victim, make them shock themselves, etc. so I don't really turn HUDs off, but I don't like to look up solutions either so there's that.
I never would have finished Witcher 3 without a lot of the HUD off. I got bored quick of follow the GPS line to hear some dialog to follow a fast cloud to follow another GPS line. Navigating with my eyes and the map changed the game for me.
I thought the same thing about the HUD in Assassin's Creed. It turned a game which should have been about exploring the cities and completing tasks you find along the way into a game where you just go from waypoint to waypoint.
Was Morrowind the last major RPG that gave you a world map and NPCs who would give you vague directions and that's it?