The state of games today
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Everyone online is mocking the dialogue, but this frame right here captures what truly sucks about about the game. Her horribly uncanny valley facial animations.
DON'T push for a realistic aesthetic if you can't fucking deliver it. Her facial animations look worse than those in Half Life 2, and that came out over EIGHTEEN YEARS AGO.
'Member when The Wind Waker was first revealed?
'Member how much people hated the art direction?
'Member how those takes aged like milk?
'Member how the game still looks great today?
I 'member.
It helps that Wind Waker is still a proper Zelda game. Like, people always act like its just the art style that people turned around on, but there is a lot more to it.
Because after WW we had Twilight Princess, which was marred hard by its linearity, "one use" items, and heavy cutscene focus. But then its Skyward Sword, the motion control demo, and Breath of the Wild, a game that barely resembles any of the other games in the series.
So a lot of the reason people went back and liked it a lot more is because its exactly the type of game they enjoyed in the first place, instead of a lot of "its good...but" addendums.
Bunch of whiny teenagers who wouldn't know art if it slapped them in the face cried for "muh 3d". "Muh gritty adult Link." Polygon shit from the ps2-3 era is absolute garbage, even the best story and gameplay can barely compensate (see e.g. FF7). Catering to these consumers is what's made the industry fall apart over the past 15 years.
Don't cut yourself on that sharp edge of the PS1 polygons...
Don't have a seizure like those shaky ps1 textures...
Yeah, because Nintendo literally released a trailer for that exact thing, then went the fullest 180 possible on it.
I'm pretty sure people accepting deceptive marketing like you did far more damage to the industry than some whiners.
Member when cel shading was used for all sorts of awesome ideas? The car game by Capcom comes to mind.
Yeah, it was Auto Modelista. I need to get the PAL version so the brakes work properly. When the 360 and PS3 came out, the Cel Shading style dropped. I think it's because the style requires a simplified look and feel and the creators wanted to show off graphical prowess of the machines.
I never tried Titanfall 2, but it's on sale for a few dollars on steam now.
Would rather try "old" games like that which are almost free now.
You want old? I was just treated to the nice surprise that my modern gaming PC could run Star Wars Dark Forces II: Jedi Knight. I got it with the "Jedi Knight Collection" not expecting to be able to play it because age (I got it for Jedi Academy).
If you can stomach giving a woke-ass company money, use GoG for the older games. They pack it with a DOSBox instance to ensure the game will run. And ... it's DRM free, so you can put it on a USB stick and go to a friend's house with it. Or give him a copy if you like.
Did that for my beloved copy of Lucas Arts' game Afterlife ... a Sim-City style game where you control Heaven and Hell.
And unfortunately you don't have a choice unless you want to sail the high seas, or refrain from playing. Steam may not virtue signal like CDPR but they're just more subtle about it. Epic forces you to celebrate pride in their games.
That games great. Great story and characters. Hard to take action movies seriously when games do it way better. Horror too.
TF2 is solid but overhyped at this point.
At least faces are hard to do right.
It's really easy not to have your main character wear a dumpy, baggy flannel shirt so she looks even less attractive.
I'm sure the artists were told to make her ugly, but when their best effort still had boobs and basic symmetry were told to put some dollar store clothes on top.
Or they were hired for having entire portfolios of ugly.