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11
Anyone here play modded Skyrim?
posted 4 years ago by Smith1980 4 years ago by Smith1980 +11 / -0

If so what are the best new land type mods like Bruma or mods that add territories.

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Comments (22)
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▲ 6 ▼
– OBRIENMUSTSUFFER 6 points 4 years ago +6 / -0

There’s a couple that add new lands, like Elswwayre and stuff, I’ve never really gotten into them though.

There’s just so much shit to sift through when modding Skyrim I always lose interest and never play it.

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▲ 3 ▼
– deleted 3 points 4 years ago +3 / -0
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– RealDrJester 5 points 4 years ago +5 / -0

I used to... Before the re-release by Bethesda.

It has been a while. In regards to your question... No clue!

But, quite frankly, I wish Bethesda released a better way to troubleshoot what mod caused a crash.

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▲ 4 ▼
– Smith1980 [S] 4 points 4 years ago +4 / -0

I also wish they didn’t waste so much time making elder scrolls 6. I’ll check out Starfield as well.

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▲ 4 ▼
– MargarineMongoose 4 points 4 years ago +4 / -0

The more mods you have the more unrealistic that demand becomes. Do you really want the toolset needed to debug the whole game plus 100+ mods all overwriting each other at various points in time? I don't think you actually understand what it is you're requesting.

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▲ 4 ▼
– RealDrJester 4 points 4 years ago +4 / -0

That they should output a log with the name of the file that caused the crash? Or the file that that the game accessed at the moment of the crash? I mean, quite a few games do that... American/Euro Truck Sim does that.

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▲ 3 ▼
– MargarineMongoose 3 points 4 years ago +3 / -0

Have you ever had to debug something before? Figuring out which file caused the crash is a manual process when you don't have control of all the things in the environment and the environment is sufficiently complex. Mod A may have caused a memory leak because of a unique way it interacted with Mod B in this very specific scenario that it is damn near impossible to replicate, but the game didn't actually crash until mod C had a need for resources to render some stuff while the player was in a cell that was altered by mod D. Now which mod caused the crash and how did you determine that in an automated fashion with a moderate level of accuracy?

Sure you could just output a raw log dump of the last stuff that was being touched prior to the crash, but that isn't necessarily going to tell you which mod caused the crash.

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▲ 1 ▼
– RealDrJester 1 point 4 years ago +1 / -0

So, which is better, give no information as is, or output some log like other games?

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▲ 1 ▼
– Knife-TotingRat 1 point 4 years ago +1 / -0

Rimworld actually kind of does something like this, I think.

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– Smith1980 [S] 3 points 4 years ago +3 / -0

Well I just get the quest mods. To add more adventures. Like I love Bruma and Forgotten City

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▲ 5 ▼
– MetalGearMk4 5 points 4 years ago +5 / -0

I play Oblivion cause Skyrim sucks

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▲ 4 ▼
– Assassin47 4 points 4 years ago +4 / -0

I play Morrowind because Oblivion sucks.

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▲ 2 ▼
– ArtemisFoul 2 points 4 years ago +2 / -0

I play Tennis for Two on an oscilloscope

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▲ 3 ▼
– TentElephant 3 points 4 years ago +3 / -0

Is there a good overhaul of the leveling system? As much as I love Oblivion and complex RPG systems, that system is utterly retarded and so easy to fuck up, especially combined with the equally awkward world scaling.

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▲ 3 ▼
– MetalGearMk4 3 points 4 years ago +3 / -0

I think there's a couple but I don't use them cause I don't mind oblivions level system

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– Smith1980 [S] 3 points 4 years ago +3 / -0

I am actually going to download oblivion on my gaming laptop

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– Knife-TotingRat 3 points 4 years ago +3 / -0

Legacy of the Dragonborn Museum, full stop. I can't play without it any more. It gives you a massive museum in Solitude, with a living space and QoL features, a shitton of quests and new areas, and includes Moonpath to Elsweyr in it - amongst a bunch of OTHER mods as well! It is a MASSIVE mod that took the author literally years to finish, but it's done. There's a version for the special edition, too. I can't recommend it (and all the MANY mods it supports) enough!

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▲ 3 ▼
– brappablat 3 points 4 years ago +3 / -0

Is there a mod that adds William Knight as a conversable NPC?

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▲ 2 ▼
– raven0ak 2 points 4 years ago +2 / -0

not for a while but old mod recoms:
moonpath to elsweyr
falskaar
wyrmstooth

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▲ 2 ▼
– MrJ4242 2 points 4 years ago +2 / -0

Can’t go wrong with falskar fucking stellar classic new land mod.

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▲ 1 ▼
– realerfunction 1 point 4 years ago +1 / -0

not since after 2018 or so

basically all i did was run around being a companions merc and eating people as a werewolf with no fast travel except carts

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▲ 1 ▼
– Galean 1 point 4 years ago +1 / -0

I've not played Skyrim in some time but I would like to start it again, if you have some good mods that adds nice quests and lands please let me know.

Enderal: Forgotten Stories however is great mod for Skyrim but is a different game entirely. Different story, with different characters and a different land entirely. If you do not mind starting from scratch I highly recommend it.

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